Someone on Reddit is saying this guidebook confirms a postgame?
https://www.reddit.com/r/NintendoSw...spoilers_the_official_guidebook_on_octopaths/
It does, yes. With screenshots.
Someone on Reddit is saying this guidebook confirms a postgame?
https://www.reddit.com/r/NintendoSw...spoilers_the_official_guidebook_on_octopaths/
Big W is your friend mate, always. You want cheap games on any platform it's always been physical and at Big W or JB. Digital is always Aussie taxed unless on deep discount.I'm watching the Giant Bomb Quick Look and decided to make a purchase. AUD$90?! No sale!
No one was lied to. Just because suddenly the paths or may not intertwine in post game content does not at all change the fact that the game is meant to be taken as 8 standalone chapters. There is no obligation for any reviewr (or gamer for that matter) to play a post game. It's optional.
And assuming it is true and there is one, I don't necessarily think that should impact scores either.
Update:
Someone has discovered the postgame in-game, matching the guidebook's screenshots.
It has multiple side quest chain requirements. Instructions (area name spoilers):
yeah well thats what happens when you have a huge game and only gives one or two weeks to reviewers
As opposed to letting it be pirated for... longer than it was? The short review window exists for an unfortunate reason, but yes, it is limiting.
More review outlets should defer full reviews until they finish the game, while offering stopgap partial ones on release, if it's an issue.
I know that, there really was no proper fix, other than hoping reviewers would have enough integrity to not rush through the game in half the time recommended by the developpers
Japanese language guide is out and reveals some slight details about the postgame stuff. A reddit user posted photos, but we can't post them here directly. The guide doesn't go in depth into the content itself but has a lot of pictures and the statement (translated according to the guy that posted it, Reddit user "marco768")
( "The adventures of the travelers continues" I couldn't quite understand the central horizontal white text a (very very) rough guess is that "The 8 adventurers reach their own closure, but their adventure still has not reach the end.")
And:
"As they continue their adventure, their bonds grow, and they began to unravel/reveal/solve the mysteries of the world."
So I guess that is that. Pictures show some sidequests that are immediately recognizable, and some that I don't recognize.
Uh.it would be amazing if all reviewers missed the end game story arc lol
Isn't there multiple reviews saying that there's more and more interactions between characters though?I think there's a good chance there is some sort of post-credits content that I haven't unlocked yet, but the dude on Twitter misled a whole lot of people into thinking this was a very different type of game than it is. He said that at the "beginning" it's a game about individual characters and then morphs into an ensemble game, and as I've been saying for a week now, that's not true. Even if there is some sort of uber-tough-to-unlock post-credits stuff, that still remains untrue.
You're talking nonsense. No reviewers are beholden to check *post-game* content that is part of a chain of sidequests. Integrity doesn't mean what you think it means.
Oh damn, I don't want to read that until I've played through what I want leisurely. Is that dungeon missable? That's all I want to know.Update:
Someone has discovered the postgame in-game, matching the guidebook's screenshots.
It has multiple side quest chain requirements. Instructions (area name spoilers):
You're right, but a nice narrative finish makes the experience even better. That said, I'm pretty I'm going to love this game regardless of the alleged (and seemingly confirmed) narrative finish.I find it funny how important the final 10 hours of a 50+ hour experience is all that some people care about, lol.
Like, isn't the journey itself the important part? The game is fun along the way or it isn't. Judge it by the visuals, music, and gameplay.
I'm expecting the game to be similar to Saga Frontier. Each story is just separate, with some interactions here and there. There's nothing wrong with that. And if there IS more interactions, cool.
But I'm not going to crucify a game based on it missing expectations that really don't affect the quality of the game itself. There's hours and hours of gameplay footage out there and a free demo. If that doesn't sell you on the game then skip it.
Oh damn, I don't want to read that until I've played through what I want leisurely. Is that dungeon missable? That's all I want to know.
Part of a reviewer's job is to give accurate description of his thought of the overall game's experience. When you go on saying that there's nothing post-game and when you callout people who've been describing said postgame content since weeks as misleading people because you didn't see that since you rushed through the game, it's a bad look.
AUD$69 from Amazon AU or JB HiFi.I'm watching the Giant Bomb Quick Look and decided to make a purchase. AUD$90?! No sale!
I have no idea what the hell you're talking about but unless this post-game content is literally the second half of the game, none of the reviewers lied about their impressions of the game. Finishing all the stories is a perfectly fine indicator of the overall experience of the game, not sure what's rushed about it.
Pretty bold of you to make such a claim when we don't even know what's inside this post-game dungeon.
Man, some of you guys are really sad. If you want to delude yourself into believing that this is suddenly a game about intertwining stories because there's a hidden final dungeon, have fun. But don't lie that I said there was nothing post-game (all I said was that I hadn't seen anything after beating all eight stories), and don't pretend that the ShadowForks tweet is any less misleading as a result.Part of a reviewer's job is to give accurate description of his thought of the overall game's experience. When you go on saying that there's nothing post-game and when you callout people who've been describing said postgame content since weeks as misleading people because you didn't see that content since you rushed through the game, it's a bad look.
i never said that what was in this postgame content was of a big importance or that anyone "lied" and i really don't see how you could have interpretated any of what i said that way
all i'm saying is that when you go on from saying that there's nothing of value postgame when you didn't even see all that content, and when you go on saying that x guy misled people about the game saying that said content exists, you're not really being honest
This X guy literally embedded his own tweet in a post without giving any detail. He could have been talking out of his ass for all we know. He could also have justified himself since the embargo lifted and did not.
Youre on the fence about a the entire game based on a portion that you wouldnt even hit until maybe 60hours later?
The game can be taken as eight stand-alone chapters but there's links between them (I counted at least 3 in Cyrus' chapter 1 alone and there's probably more) and a shared lore for the whole world.
So it's misleading for a reviewer to act like that content isn't there just because they rushed through the game.
It's more accurate to describe the eight scenarios not containing direct party interaction/dialogue in the cut-scenes.
Even if there are huge narrative payoffs involving the whole party, and we don't know that yet
don't suppose by chance this is playable with SNES Classic controller with a USB mod?Im playing this with the pokken controller and its like a snes game all over again :)
I'm very confused at how people think reviewers were lying or misleading them when it takes 60 hours + potentially many challenging side quests to maybe unlock content that converges the storylines. How can you lie about something that nobody knows even existed?
The game are the 8 stories. Not whatever might happen post game. Thats why its called POST game. Can't with y'all sometimes.
He was talking out of his ass. I told people not to get excited, but they believe what they want to believe. The real question is why people need some kind of grand finale with all characters together to enjoy the game. What is so horrible about 8 separate stories?This X guy literally embedded his own tweet in a post without giving any detail. He could have been talking out of his ass for all we know. He could also have justified himself since the embargo lifted and did not.
nobody said that anyone is lying and i don't see where anyone is accused of lying
why would anyone lie about what they played of a videogame only them played
I'm using the SNES Classic controller remotely, by connecting it to a Wiimote and connecting the Wiimote to the Mayflash Magic-NSdon't suppose by chance this is playable with SNES Classic controller with a USB mod?
I'm very confused at how people think reviewers were lying or misleading them when it takes 60 hours + potentially many challenging side quests to maybe unlock content that converges the storylines. How can you lie about something that nobody knows even existed?
The game are the 8 stories. Not whatever might happen post game. Thats why its called POST game. Can't with y'all sometimes.
"lying or misleading". The person i quoted maybe 4 posts above said that reviewers are misleading people by saying the stories arent converging. Multiple others in this thread have accused them of lying as well.
Basically this, they have embargo deadlines to meet and that's just how it is with games of this length. I do think they should add it to their reviews if/when they play it though if it's important information to get out there.
well those are bad posts and one should report them, i don't think reviewers have nothing better to do than lying when stating their opinion on the game
Here's something I do suggest... take the time to soak in this game. Feel out the edges of the world, explore the systems, interact with as much as you can. After my first hours continuing off of my demo save, the music, the game play, the dialogue, the menus, battle mechanics and all the little touches- just feels like good, delicious comfort food for JRPG fans. For me, a person who's cultural touchstone is Final Fantasy VI and the sentiments of the SNES JRPG, this feels right and good. I want to take my time and soak it all in- and not blunder though it reviewer style.
The thing to remember about reviewers is that they have their minds scattered and rushed all the time. Rarely do they get to take JRPGs the way they are supposed to be taken- with care. I remember when I had to review Final Fantasy XII- I was on a deadline, reviewing a series of other games, trying to get into my own personal games - it wasn't how I like JRPGs. I came down hard on XII and didn't really get what the fuss was about. When I returned to it years later on my own terms I was treated to a much richer, more beauteous and meaningful experience.
When I play a JRPG for me, it's the only game I play. I take it all in and rush nothing. It's about experiencing the coterie of systems, music, writing, graphics, world building, bestiary, lore, fantastical elements and interactions with lots of NPCs. It's reading a big book- it's challenging and if you rush it you miss so much.
I think, if you like games like Final Fantasy, SaGa, Chrono Trigger you will find something here. If you like music with hooks and building textures you will find something here. If you like turn based battles you will very much find something here.
But I would like to highlight something I don't think many people have mentioned: The nature of the dialogue.
There was a quality to old, localized SNES JRPGs I can only describe as "punchy, melodramatic and fun" - I have had a feel for this kind of writing for many years, it was a kind of odd "something is sort of lost in translation here" experience that just feels like such an integral part of a classic JRPG. The thing is, as JRPGs became more mainstream that quality has started to vanish- it still exists to some degree with translated Japanese games, but man oh man does this game every have that "punchy, melodramatic, fun" quality to its dialogue. For me, this is the marshmallows in the hot chocolate of this game. It's writing FEELS like an older localized SNES JRPG and sometimes I'll sit and just smile at a line of text with a strange wave of nostalgia as the soundtrack plays and the 16 bits glitter.
Yea but just because some game companies / designers just decide to change up the game completely on reviewers doesnt mean it's the reviewers fault. Full disclosure - I am a child of the ff1 / ff4 / ff6 era, I think JS' perspective on this game is flawed and that Octopath is awesome beyond belief for doing what it appears to be doing / trying to do in this day and age even with no crossover in story, but I will NOT fault a reviewer under a time crunch for not being able to cover super secret hidden content that didnt even appear to be there. Perhaps there should be an adjustment of the review content somehow, but reviewers jobs suck enough as it sits.this is a pretty big "if", for a game that was supposedly already reviewed in its entirety. We don't know what's in that postgame content but we knew nintendo's rep mentionned it as something of importance. Don't you think it should have been something to check before giving an impression of said late game content ? Not that it would have necessarily changed one's opinion on the game, but it would have give a more precise description of the content of the game itself.
If there's something of importance related to the issues that have been reported in many reviews including yours, then it really should have been checked instead of blasting off through the storyline in half the hours of what most people did. No matter if it's nothing relevant in the end (or worse, something that would have actually worsened the experience), the simple fact that this exists and how we knew about it before the reviews came means that it's something that should have been checked.
also nobody said that what the guy said what entirely true, but calling him misleading when he said that there's narrative payoff reuniting all the characters at the end, which is true even though we don't know if it's good content or not yet, is a bad look.
The hunting for post game is hilarious at this point. If it's so obscure that nobody has found it by now, does it even matter to the review?
but I will NOT fault a reviewer under a time crunch for not being able to cover super secret hidden content that didnt even appear to be there
So what about it? Is it like route B and C of Nier Automata or just usual JRPG post game content?It's been found. Most people just haven't made it to that point.