People are not discussing scores in this thread, they are discussing the context in many of the reviews that describe shortcomings with the game. The only people bringing up scores are the people like you who pop in and say "woooaah 85 is bad now?!" as if a number tells the whole story.
It's almost like obsessing over scores, particularly in aggregate, is a misguided endeavor when there is no shared rubric (which would be ridiculous) and unscored reviews also matter.
Pointing to the metacritic score like it makes any game legitimately good or not is silly. All it says is that, of the reviews that gave a score, whatever they individually prioritized ended up being high, even if the they all just happened to prioritize parts they liked and they thought the parts others liked were actually bad. The people looking at reviews and deciding the game isn't for them aren't wrong for doing so even if the reviews are "85/100", because they can decide what aspects they prioritize and who they're likely to align with, which is what anyone who actually cares about reviews and not just the numbers attached to them should do. You could even look at a negative review and think "oh, I'd actually like that" (which... some people are doing to Jason's, but maybe without actual nuance).
And then there's that I'm someone who tends to enjoy janky games as long as I appreciate enough of what the game is. It's unfortunate that a lot of the problems here seem to be in areas I do care about more, but in general, there are lot of games that I'm fond of that people would call bad. So a lower metacritic score on those games also means nothing to me.
And this all won't matter years later anyway. There's lots of games whose names get tossed around like everyone agreed they were trash when they reviewed highly, which is always a bit funny. And there's lots of games that I think are pretty terrible that got good reviews, and maybe even others still speak of them fondly regardless. And like I said, there's games that reviewed terribly that I love.
It's all down to finding out what you care about in games, and who you agree (or disagree) with that is able to convey that in a way that's clear enough that you can think through and judge what your own enjoyment and feelings might be.