Also this: ...
Hope it goes to 99!
The track he refers to is the final battle theme!
It's production sounds so grand, I will be dumbfounded if it was somehow left out of the game!
It's just a bit bizarre. The 8 characters all join up together but they seldom interact with each others. They are also the only playable characters. So they all join together to do their own self contained story? It's pretty awkward in execution. If you wanted to do self contained stories why did they need to join each other? I think people expected an overarching story to have interactions between all of them and because well Square used to do that before... Rudra no Hihou and Live a Live which are both Square's RPG had a final chapter where you play with everyone together. Even SaGa Frontier which is a half finished mess had a developers room unlocked at the end if you had a save with all completed adventures.
I don't mind it at all though. It's just so odd.
There is a neat survey to help you choose your starting character, I got Ophilia and/or Tressa but I already know I'm starting with H'aanit.
https://octopathtraveler.nintendo.com/
Now, I understand why that is an issue in particular.It's just a bit bizarre. The 8 characters all join up together but they seldom interact with each others. They are also the only playable characters. So they all join together to do their own self contained story? It's pretty awkward in execution. If you wanted to do self contained stories why did they need to join each other? I think people expected an overarching story to have interactions between all of them and because well Square used to do that before... Rudra no Hihou and Live a Live which are both Square's RPG had a final chapter where you play with everyone together. Even SaGa Frontier which is a half finished mess had a developers room unlocked at the end if you had a save with all completed adventures.
I don't mind it at all though. It's just so odd.
Yeah that's really stupid and weird, what a strange detail to miss. And then her parents tell her "you're our best customer after all" when she's leaving and I'm pretty sure they didn't mean it like that but I took it literally lol.Agreed. There's a lot of little moments like that where it feels like they just didn't put in the necessary polish. I think my brain really broke when even Tressa's own parents didn't recognize her. It's like... what?
Yeah, that is a missed opportunity.They should have woven that into the narrative more explicitly, and without awkward exceptions (recruitment interjecting before people's first bosses, rather than recruiting at tavern)
Now, I understand why that is an issue in particular.
What I don't understand is how some lament the eight stories approach altogether and speak as if the the united storyline would have superior story quality.
If anything, the writing would have been at the same level, in a typical JRPG story set up.
Yep Cyrus and Primrose>allThere is a neat survey to help you choose your starting character, I got Ophilia and/or Tressa but I already know I'm starting with H'aanit.
https://octopathtraveler.nintendo.com/
same. ive been listening to the whole thing every dayI need to stop listening to the OST on full repeat... God damn I'm far more antsy today than I had been the last few days because of it.
The music reminds me of such a wide variety of other RPGs. There are definitely the obvious SNES era FF's, but also a mix of music that reminds me of the Lunar series and SaGa.
The idea, perhaps poorly communicated by the game, is that they are actually not.I want some kind of justification for why these people are helping each other or even interacting telling each other their story in the first place. This is the first time "because videogame" is the answer I'm being given for an rpg.
I'm all done and can confirm once again that unless there's some crazy super hidden thing that I don't know how to trigger, Shadowforks is full of shit. If someone reading this has beaten the whole game and knows if there's something obscure at the end to find or activate, please do DM me.
My review will be up Thursday morning at 9am ET on Kotaku.com.
Of course!Thing about the survey is what would I do versus what would I like to make a character do :P.
Ended up with Scholar/Cleric though.
I want some kind of justification for why these people are helping each other or even interacting telling each other their story in the first place. This is the first time "because videogame" is the answer I'm being given for an rpg.
I have never cared much about 16bit Final Fantasy type games, but this game got my attention ever since it's reveal.
I'm sold. I really like open world and non linear structure. Gonna pick the game on friday.
I remember the last time a website went to lengths to push a narrative (heh) of false information they were banned. Does Resetera ban or blackout certain URLs from being posted or linked to?
People have brought up in this thread a lot of time SaGa series. Having said that, a lot of classic JRPG in NES/SNES actually have the same "problem" where your party member doesn't have much reason to band together.
So who's the best character to start with? Since they'll be in your party the whole game you obviously want someone who will be useful in just about every situation
I guess I missed that era thankfully. Didn't get into playing rpgs until the PSX/Saturn generation.
I'm quite sure PSX era also has JRPG where some of the party members have little to no reason to join.
Also keep in mind the first character you pick is locked in for the duration until you finish their questline.
Yep. SaGa Frontier is essentially this. It's one of my favorite PSX era RPGs, and it some ways Octopath Traveler shares some concepts with it.
I'm sure if new SaGa is released today, people will complain: "This girl join me to get a Rune, but after she joins she has done and said nothing"
I'm quite sure PSX era also has JRPG where some of the party members have little to no reason to join.
Yep. SaGa Frontier is essentially this. It's one of my favorite PSX era RPGs, and it some ways Octopath Traveler shares some concepts with it.
Except the whole point of Octopath's marketing, title and uniqueness is "8 Characters' stories come together", so I don't think this is a faithful argument to make at all. I'll reserve judgement for when the damn thing is out and being played, but the criticism is completely valid and fair.I'm sure if new SaGa is released today, people will complain: "This girl join me to get a Rune, but after she joins she has done and said nothing"
Have Square or Nintendo said the stories come together at some point? For instance, the page Nintendo has on their site for the game states "Choose from eight characters, each with their own distinct story".Except the whole point of Octopath's marketing, title and uniqueness is "8 Characters' stories come together", so I don't think this is a faithful argument to make at all. I'll reserve judgement for when the damn thing is out and being played, but the criticism is completely valid and fair.
Have Square or Nintendo said the stories come together at some point? For instance, the page Nintendo has on their site for the game states "Choose from eight characters, each with their own distinct story".
I think it's natural people would assume the stories would meld at some point, but I'm not sure SE or Nintendo outright stated they would.
I'll go ahead and say "semantics". As you said, it's natural to assume because it's been heavily implied from the start, since the first concepts and the working title were announced. I don't know if they ever said this exact wording in some interview, but I feel it's dishonest to use "they never explicitely said.." as a discussion counterpoint. They may not have, but given the point and name of the game since it's inception, it's a valid discussion to be had.Have Square or Nintendo said the stories come together at some point? For instance, the page Nintendo has on their site for the game states "Choose from eight characters, each with their own distinct story".
I think it's natural people would assume the stories would meld at some point, but I'm not sure SE or Nintendo outright stated they would.
Sure, it's a problem with the game that may keep people away. I think it's a pretty simple case where if someone doesn't find the actual game, rather than what they thought it was, appealing to just not buy it or wait for it to be cheaper. Not sure it needs to become a discussion about the legitimacy of the marketing. It's always going to stretch and bend the truth of what a product is, but if they never said the stories would converge I personally feel holding it against them becomes a bit tricky. It's disappointing for sure and I can see why some would choose not to buy it though.I'll go ahead and say "semantics". As you said, it's natural to assume because it's been heavily implied from the start, since the first concepts and the working title were announced. I don't know if they ever said this exact wording in some interview, but I feel it's dishonest to use "they never explicitely said.." as a discussion counterpoint. They may not have, but given the point and name of the game since it's inception, it's a valid discussion to be had.
Except the whole point of Octopath's marketing, title and uniqueness is "8 Characters' stories come together", so I don't think this is a faithful argument to make at all. I'll reserve judgement for when the damn thing is out and being played, but the criticism is completely valid and fair.
No one will ever care about SaGa in any capacity in the west. But even then story-driven SaGas are more logical. Frontier criss-crosses with playable characters, and each chapter gets dedicated characters in which some of them moves the plot. In Octopath it's a band of people who will not have anything to say about stories other than their own so it's largely about 1 character, so even SaGa fans will be in for a loop since you don't recruit characters in someone's chapters
That's not what I'm talking about.
What even implies the stories come together? The name implies it's 8 separate paths.I'll go ahead and say "semantics". As you said, it's natural to assume because it's been heavily implied from the start, since the first concepts and the working title were announced. I don't know if they ever said this exact wording in some interview, but I feel it's dishonest to use "they never explicitely said.." as a discussion counterpoint. They may not have, but given the point and name of the game since it's inception, it's a valid discussion to be had.
I thought the issue is minimal interaction between playable characters?
SaGa has similar issue. For example in Unlimited:SaGa, Judy is on a quest to find her family members, but can be recruited in Laura's story.
However, in Laura story, you will not encounter any of Judy's family members and she will just be another silent character after her recruitment dialogue.
That's not what I'm talking about.
This website and ESPECIALLY where it has been taken from is a nest of immature trolls of the worst kind. It's posted on a console war part of a rarely intersting forum ("biggest" video game "journalist" website forum). I'm French and I know this place enough to say it's just a useless bag of trash.
I also got more informations from it and it's clearly not reliable as a review.
And thus, even if the person really played it. What they say shows a lot of contradictions. It feels like it's there only to be negative as much as possible on whatever.
Doesn't make the game better or worse. Just gives a negative feeling ahead. Exactly as planned from someone posting there.
It's not just that they don't meet though, it's that the characters don't have any meaningful interaction