That post is from 2005 if i am not misreading; 14 years ago. Pc gaming in 2019 is not the same as it was in 2005.We'll see.
So you think Valve paid money to Introversion in order to make the game exclusive on Steam? A game that was only available through the developer's own site and nowhere else? Did you read the post you linked?
I've said before, if I was an Indie dev and Epic was offering money, I'd probably take it too. A guaranteed profit on your dev costs even if I'm not going to sell much on EGS seems worth it to me.
In a year when the exclusivity is up, I'd apologize and probably throw in something a little extra.
The thing is why didnt they specify Last Light Redux launch sales?
It also released in 2013 when most regions on Steam didn't have regional pricing for most regions. That comparison is still not a good one, the one Epic did. They are comparing 2013 Last Light (non redux) launch sales with 2019 EGS store sales.
Given how consumer hostile stores and attempts have gone before on PC, I wouldn't bet on it.100% this.
Anyone complaining about devs "selling out" is in the wrong - you take the money, especially at the amounts we've heard Epic is shelling out. Sure, you'll have some diehards complaining on the internet for a week, but then everyone will forget and you get to reap additional sales once the year of exclusivity has run out.
The gaming industry has the memory of a goldfish, take the money and be happy.
Or maybe some PC gamers just have a different opinion than you. We're not a hive mind, you know, not every PC gamer thinks alike.......
You do realized that Valve put no restriction to whoever release their games on Steam if they wanted to put it on other storefront right? Oh I see, you don't because you are just talking out of your ass and assume that Valve or PC gaming works like console where moneyhatting is common practice. Your massive ignorance here further proves that those who support Epic practice unironically barely plays game on PC.
Not sure what you're trying to say? Over twice as many sales is over twice as many sales, and this info is from Epic and Deep Silver instead of some third party tracking website.
I dunno man.I've said before, if I was an Indie dev and Epic was offering money, I'd probably take it too. A guaranteed profit on your dev costs even if I'm not going to sell much on EGS seems worth it to me.
In a year when the exclusivity is up, I'd apologize and probably throw in something a little extra.
That's literally what they did. Devs had to stop selling the game on their website and removed the demo because it became a Steam exclusive game. And Valve told them what they had to do.So you think Valve paid money to Introversion in order to make the game exclusive on Steam? A game that was only available through the developer's own site and nowhere else? Did you read the post you linked?
You're not communicating anything.My doubt with all this is what should we do once all these games release on steam
1- Get them Day1 as (If it was on Steam I would have purchased Day1 1 year ago), but then devs are getting the Epic Money + Second profit income in a year, so doing this looks pretty much profitable for them while we have waited for a year
2. Not getting them Day1 on Steam (And then have devs saying things such as "We sold 3x times on the first month on the Epic store than on Steam, so we will continue with it")
I'm not sure what's the best way to send a message. it's clear that money is the only way to communicate...
My doubt with all this is what should we do once all these games release on steam
1- Get them Day1 as (If it was on Steam I would have purchased Day1 1 year ago), but then devs are getting the Epic Money + Second profit income in a year, so doing this looks pretty much profitable for them while we have waited for a year
2. Not getting them Day1 on Steam (And then have devs saying things such as "We sold 3x times on the first month on the Epic store than on Steam, so we will continue with it")
I'm not sure what's the best way to send a message. it's clear that money is the only way to communicate...
That post is from 2005 if i am not misreading; 14 years ago. Pc gaming in 2019 is not the same as it was in 2005.
That's literally what they did. Devs had to stop selling the game on their website and removed the demo because it became a Steam exclusive game. And Valve told them what they had to do.
Of course it's 2005 and completely different times but "Valve didn't ever moneyhat" is a wrong statement. Otherwise why would anyone voluntarily stop selling the game on the official website?
DARWINIA AVAILABLE ON STEAM DECEMBER 14
Introversion Scores Worldwide Distribution For Its Latest Creation
Bellevue, WA. – November 14, 2005 – Valve and Introversion today announce that Darwinia, Introversion's multi-genre title, will be available to gamers worldwide on December 14, 2005 via Steam.
Darwinia is the second release from Introversion, a UK-based development group originally founded by three university students who set out to create games that summon the pioneering spirit of the industry's early classics. The follow up to this group's debut title (Uplink), Darwinia is a captivating mix of multiple genres including real-time strategy, arcade, and puzzle games.
PC Gamer magazine UK says, "Darwinia will remind you why you love gaming so much." And Eurogamer.com calls Darwinia, "This year's underground classic."
"In today's market, it's incredibly difficult for an independent developer to secure worldwide distribution for a new property, let alone for one that attempts to blend genres and offer a wide variety of gameplay styles," said Vicky Arundel, head of marketing at Introversion. "Through Steam, however, we are able to offer Darwinia to millions of gamers and early adopters the world over."
Pretty much where I am at. I am not planning to utilize EGS at any time during the near future (ie say next three years) so these games don't exist as far as I am concerned.I can't even get mad anymore, I'm just bored and increasingly unlikely to buy these games post-exclusivity.
Same. I'll probably wait for deep discounts, if you devalue your property like this, I'm not sure why I should value it too.Pretty much where I am at. I am not planning to utilize EGS at any time during the near future (ie say next three years) so these games don't exist as far as I am concerned.
I will take a look once this and other exclusives show up on other storefronts at a large discount if I am still interested with so many games constantly releasing.
Developer or Publisher: Epic is bad. It is foolish to release your game where few people will buy it.
Yeah but even a promisse is more than steam is doing right now . So beliveTalk is cheap. There are more examples of games going EGS exclusive and suddenly having a higher minimum price than vice versa. Well, a few very generous regional prices not withstanding.
Again, why did they voluntarily stop selling the game on their website instead of giving two options? You can read that thread and some people were saying that they wouldn't buy the game if it was Steam only from the beginning.For the reason mentioned in the included press release I presume
For one thing we have plenty of evidence of the epic moneyhats. We have no evidence of the same from valve.some reason you believe this PR statement but don't trust devs and publishers who are happy with EGS and say the same PR bullshit.
It would be hilarious though if during E3 they suddenly go "psych" and the game's back on Steam.
But I doubt even Devolver would go that far.
Selling from your own website, especially back in the day, was a ridiculous pain in the ass filled to th ebrim with ridiculous transaction fees and chargebacks. I expect that at the time they did that entirely voluntarily. Even more so since two options still existed. Physical copies didn't redeem on Steam.Again, why did they voluntarily stop selling the game on their website instead of giving two options? You can read that thread and some people were saying that they wouldn't buy the game if it was Steam only from the beginning.
For some reason you believe this PR statement but don't trust devs and publishers who are happy with EGS and say the same PR bullshit.
Because this was 2005 and a small dev team with no publisher had no resources for distributing a game? If I were making a game myself, even today, I can't fathom what the costs of the kind of server bandwidth necessary for distribution would be, considering I managed to get my Dropbox banned from sharing just by posting my drawings.Again, why did they voluntarily stop selling the game on their website instead of giving two options? You can read that thread and some people were saying that they wouldn't buy the game if it was Steam only from the beginning.
For some reason you believe this PR statement but don't trust devs and publishers who are happy with EGS and say the same PR bullshit.
I dunno about that, Observation seems to be missing from Devolver's websiteYou guys think almost all of their games on EGS are all moneyhatted from the devs. Almost all of them are publishers who cashed out.
So what you think they literally bought the game from devolver?I dunno about that, Observation seems to be missing from Devolver's website
Seems most people think they are using the money to go and buy some Ferrari'sYeah. Devolver seems to do well with their games because they feel like not having really high budgets, but Observation looks a lot more expensive.
If Epic are paying enough money to actually fund the game, that would be obviously a good deal.
Again, why did they voluntarily stop selling the game on their website instead of giving two options? You can read that thread and some people were saying that they wouldn't buy the game if it was Steam only from the beginning.
For some reason you believe this PR statement but don't trust devs and publishers who are happy with EGS and say the same PR bullshit.
Sony did indeed get a lot of titles onto the PS2 simply by default, but there was still a significant number that they moneyhatted in that era(whether for temporary exclusivity or permanent).well to be honest valve doesn't need to menoyhat given their position.
it's much like sony during the ps2 era..they had the most exclusives games between the 3 competitors and they didn't spend a dime to have most of them
They better cancel their E3 presentation this year. Mocking anti-consumer stuff and bad business practices in general isn't gonna fly anymore.
Yeah. Devolver seems to do well with their games because they feel like not having really high budgets, but Observation looks a lot more expensive.
If Epic are paying enough money to actually fund the game, that would be obviously a good deal.
They better cancel their E3 presentation this year. Mocking anti-consumer stuff and bad business practices in general isn't gonna fly anymore.