I don't have any inside knowledge on this, but I would bet that EGS will eventually come to China and have most of the same features as Steam (aside from specific things they've already mentioned not ever having, like reviews.)
I don't have any inside knowledge on this, but I would bet that EGS will eventually come to China and have most of the same features as Steam (aside from specific things they've already mentioned not ever having, like reviews.)
After those problems are solved, what else is so bad about EGS?
As much hate as Epic are getting from gamers their business model is better for the developers so either Valve need to step up or people need to start getting used to the Epic store. It seems pretty clear cut to me, you can't expect these devs to get screwed on a huge cut from Valve especially when there are other options now.
This is what spurs the healthy competition that you desire. And suddenly it's a bad thing just because it's happening on PC?
I find the shortsightedness of these exclusives really disappointing. Imagine working on a game for years only to make a deal so that far fewer people get to play it. What's even the point?
This doesn't make sense. The whole point of console exclusives is because platform holders are competing to make their console and store ecosystem the most appealing to consumers. The same way Netflix differentiates itself from Amazon Prime Video by way of its exclusive content. And it no doubt costs Nintendo or Sony millions of dollars to secure developers like Naughty Dog or Platinum Games to make a game only for a single console, when they could choose to sell on multiple platforms and potentially massively increase their revenue.
This is what spurs the healthy competition that you desire. And suddenly it's a bad thing just because it's happening on PC?
Console exclusives have existed for years.
Edit: Imagine working on a game for years only to not make a deal with Epic, leading to relying purely on sales, not selling enough, and then having to shut the studio down.
Console exclusives have existed for years.
Edit: Imagine working on a game for years only to not make a deal with Epic, leading to relying purely on sales, not selling enough, and then having to shut the studio down, meaning you can't make a 2nd game.
And your sales are bad because?
Maybe your game is not good. Maybe you are not good enough as developer. Maybe your marketing was not enough. Whatever.
Why you need to rely on exclusivity deals money to survive? Really are you questioning those exclusivity deals as the real deal to developers existence? Oh boy.
That's the reality of most devs, since Epic are heavily curating their store, and this moneyhatting is only a temporary thing even for the selected few.
2) "your environment that has fed you for years": You don't know who Devolver's customers or intended audience are. For all you know, users of Resetera are just a sliver of Devolver's fanbase or potential fanbase. Your opinions do not represent the opinions of everyone playing games. Devolver is taking a bet, but none of us know if that bet will pay off. I'm personally leaning towards the 80/20/5 rule, which would probably put Devolver in a good situation.
Edit: Imagine working on a game for years only to not make a deal with Epic, leading to relying purely on sales, not selling enough, and then having to shut the studio down, meaning you can't make a 2nd game.
Making a LOT of assumptions here. There are many, many quality games that don't get a lot of sales simply due to various reasons including many that are out of the indie studios control. If there was a way to be able to make the game you want to make and guarantee compensation for yourself to support your family via an upfront exclusivity deal, many developers are naturally going to decide on that solution if made available to them.And your sales are bad because?
Maybe your game is not good. Maybe you are not good enough as developer. Maybe your marketing was not enough. Whatever.
Valve is in progress of making a Chinese Steam by means of cooperating with Perfect World, but they also happen to not geolock Chinese users out of their worldwide infrastructure. I think this is one of the things that can actually be traced to Tencent's stake in Epic, in that PRC can directly retaliate against Tencent if EGS content annoys them.
This doesn't make sense. The whole point of console exclusives is because platform holders are competing to make their console and store ecosystem the most appealing to consumers. The same way Netflix differentiates itself from Amazon Prime Video by way of its exclusive content. And it no doubt costs Nintendo or Sony millions of dollars to secure developers like Naughty Dog or Platinum Games to make a game only for a single console, when they could choose to sell on multiple platforms and potentially massively increase their revenue.
This is what spurs the healthy competition that you desire. And suddenly it's a bad thing just because it's happening on PC?
Valve has spent more than a decade building features for Steam that consumers can make use of, and also built an incredibly large community that will stan for Steam. They haven't done nearly as much work on making the store
You can literally play the same game on the same screen irrespective of where you buy it. It is literally, exactly like using a different door or ticket window to the same theater, only now you have access to 10% few popcorn toppings. That is the scale of difference, not unusable chairs and broken sound. Making claims like that makes you sound deranged, just like the anti-Captain Marvel brigade.
Well exclusivity isn't a new thing in gaming so we again can't expect any different from the devs if there is incentive for them.
"fucked" is a little extreme, for "moving to a store with less features", don't you think?
As I've stated before, anyone in the industry will tell you that a good game does not automatically sell well.
Frankly, PRC's preventive censorship is such a pain that I can understand Epic not bothering, the real WTF for me is South Korea.
Why you feel Devolver is in good situation based on just 80/20/5 when they limit title availability?
It's just a gut feeling, and just based off of my interactions with players, but I would guess there are plenty of people who play games who don't care at all about exclusivity. Especially since it's not a $400 box they have to buy to access the game, it's a different launcher. To them it's no different from real stores - there are some brands that you can only get at one store.
I think in some cases, like this one, it was probably a joint decision. I don't really see Devolver forcing this on a dev who doesn't want it.
Ofc not and like I said I understand devs who do it. Do not lie though and say "its best for the customers", because the customers in the end gets a worse deal in the long run.
No, the customers get a better deal in the long run, because that good developer can make more games. It just happens that you are not a customer anymore and (if their bet pays off) they have gained new customers.
How is that different from VAT in EU?I do not think that this is Epics concern. Blizzard is available there. Even uPlay and the UWP.
It is just that you have to pay tax there for every transaction, so the 12% is not sustainable in China. You cant just say "I open a digital distribution plattform, but file my taxes in Luxembourg and only there".
No, the customers get a better deal in the long run, because that good developer can make more games. It just happens that you are not a customer anymore and (if their bet pays off) they have gained new customers
But how many of them would be interested in Observation or even know the game exist? Furthermore how many of them will be interested enough to create an account and download EGS just for that game?
I think this is your developer-centric view speaking. You seem to be completely detached from what your customers might consider important besides the game itself.
So another game from a developer you like isn't important to you?
These are all questions that I guarantee you Devolver and the developer discussed before making the decision. It's a risk they're taking, which is why Epic pays them money - to offset the risk.
No, the customers get a better deal in the long run, because that good developer can make more games. It just happens that you are not a customer anymore and (if their bet pays off) they have gained new customers.
It's like people go out of their way to ignore the fact that pc gamers don't mind using other stores; they just don't want store exclusivity deals to be a thing for pc gaming, and they want a bare minimum of features they are used to have.
I agree that EGS should be in China, that really sucks that it isn't and I didn't know that it wasn't until I entered this thread.
Edit: ^FyreWulff speaks the truth.
I guess we'll just have to agree to disagree, y'all. I just don't see the Steam features as all that important, personally speaking, and I'm confident the important ones will show up soon enough. Either way, I'm fine with a store that's literally just a place to purchase games and nothing else.
I agree that EGS should be in China, that really sucks that it isn't and I didn't know that it wasn't until I entered this thread.
So another game being made or not from a developer you like isn't important to you or other players?
Short term gain risking your future titles and bomb your user base doesnt seem like a plan in the long run.I mean, it's certainly a risk. Will the Epic store be able to pull enough users over to get plenty of sales? Only time will tell. But I frequently think back to the 80/20/5 rule, and remind myself that people posting online aren't the only people buying games. A lot of people not posting online may be in agreement with you all, I don't know. But only time will tell.
I don't have any inside knowledge on this, but I would bet that EGS will eventually come to China and have most of the same features as Steam (aside from specific things they've already mentioned not ever having, like reviews.)
After those problems are solved, what else is so bad about EGS?
"fucked" is a little extreme, for "moving to a store with less features", don't you think?
And it seems developers moving to EGS are willing to take that chance. Again, 80/20/5 rule. They're hoping to make up for the lost customers with other customers.
Nintendo didn't "secure" exclusivity with Platinum. They straight-up funded the entire development of their games. Same with Sony. Console-exclusive games are more often than not entirely funded by the platform holder, literally "made to order". There are no issues to be had with those games being exclusives, other than "I wish it were not so", because if they were not exclusive it's a good bet they wouldn't have happened at all.And it no doubt costs Nintendo or Sony millions of dollars to secure developers like Naughty Dog or Platinum Games to make a game only for a single console, when they could choose to sell on multiple platforms and potentially massively increase their revenue.
And no, selling Steam keys via other stores is not competition. They're still Steam keys that have to be redeemed on Steam. No, you cannot generate as many of those keys as you want as a developer per Steam's own documentation, and they WILL turn developers down on key requests. You can ask Gabe Newell yourself via email, and he'll confirm they turn down key requests.
Except Linux gamers and people in certain parts of the world literally cannot play the game due to it moving to the egs.You can literally play the same game on the same screen irrespective of where you buy it. It is literally, exactly like using a different door or ticket window to the same theater, only now you have access to 10% few popcorn toppings. That is the scale of difference, not unusable chairs and broken sound. Making claims like that makes you sound deranged, just like the anti-Captain Marvel brigade.
If we're going to whine that they're selling Steam keys my answer is then why the hell aren't you selling you're keys through online key sellers? What's stopping you? Take the zero percent cut like Valve and let stores compete selling your keys.
As for Steam turning down some key requests, yeah...because shady developers were dishing out keys in exchange for positive reviews. That's misleading consumers, so yeah, Valve curbed it and also changed the way reviews count.
And even if it were possible (which it isn't), in no real world would 0% cut actually be sustainable. Valve deserves money for the service they provide; however, that amount isn't 30% of every sale.
And I don't want Valve to have a defacto monopoly on PC gaming as a developer + providing extremely poor support for the amount of money they make and the cut they chop off the top, so I'm glad to see the pressure being applied to them.
Epic's giving a better cut because they should. 30% was an old percent from older physical days, and nobody should be charging it digitally. Epic lets you use Epic's backend and servers without locking your game to the EGS or even to Unreal; Valve forces your game to be locked to Steam if you use Steamworks functionality. Epic waives their engine fee for sales on their own store; Valve doesn't waive fees for Source games sold via Steam. Epic's been sharing the wealth of their Fortnite money with their grants program with developers; Valve has never done anything similar as a program for Steam, despite the amount of money they make off the backs of other developers.
They are missing some features, but I'm fairly sure they'll implement them over time. I put up with functionality in Steam being completely inoperable in Steam since 2003 for multiple years; I can't really fault Epic for needing to play catchup in that regard.
I already know they're not gonna do the exclusive thing forever, but it's how they're gonna have to bootstrap their customer. Nobody is gonna wander outside the Steam walled garden if they can get the same game for the same price on both storefronts. That's reality.
Exclusives gets people to come over and try the store. Of course Valve doesn't need to do this, because they're a de-facto monopoly and those rarely have empathy for those that have to work with them or die off.
I mean, this is literally the same way Valve bootstrapped Steam. They had Half Life 2 and you could only play it via Steam, buy it via Steam, and the physical version required Steam activation to even work. They then eventually started adding other games, but there was nowhere else to play Half Life 2.
Wow, you conveniently ignore that Valve have to take the burden of hosting the infrastructure for any keys sold that they don't have any cut from. Do you fucking realize how ridiculous it is for them if they allowed unlimited key generation? Someone could literally made Steam just a hosting platform, obtaining all the benefits offered whilst Steam don't get any cut. I asked you that, does Epic would even allowed this, having a game that only used them as hosting platform while they don't get anything? This is why your view on key resellers as not competition to Steam as being completely ridiculous because the burden of maintaining infrastructure still weight all on Steam. All of this nonsensical contradiction you make shows that you are arguing in bad faith.Aah, the beauty of trickle down economic. How beautiful. It works wonder and proven numerous time right?
And no, selling Steam keys via other stores is not competition. They're still Steam keys that have to be redeemed on Steam. No, you cannot generate as many of those keys as you want as a developer per Steam's own documentation, and they WILL turn developers down on key requests. You can ask Gabe Newell yourself via email, and he'll confirm they turn down key requests.
I would assume they need to double down on services. Keep the cut, keep the open market, but really lather on the gloss and polish. The new UI updates and store/library features will work great (if they work), see about expanding stuff like library sharing and streaming, maybe see if Unity devs will agree to work with their Source engine on a new joint venture, etc. They already have a massive amount of dev-facing stuff lined up as well, like VAC support, servers, DDoS protection, etc, all free.
And I don't want Valve to have a defacto monopoly on PC gaming
Epic's giving a better cut because they should. 30% was an old percent from older physical days, and nobody should be charging it digitally.
I mean, this is literally the same way Valve bootstrapped Steam. They had Half Life 2 and you could only play it via Steam, buy it via Steam, and the physical version required Steam activation to even work. They then eventually started adding other games, but there was nowhere else to play Half Life 2.
Epic's just doing the Valve playbook. They have Fortnite, which you could only launch via the Epic Games launcher, and then Epic used the game's success to bootstrap a store. Except this time the friends list functionality will actually work the first three years it's out and Epic hasn't arbitrarily shut down the legacy online service for their older titles like Valve did to WON to force people to get on Steam if they wanted to keep playing games they had already paid money for.
Because it's actually against your developer agreement to officially permanently undersell Steam itself and can lead to your games and access to Steam being revoked. Please read the documentation above, it would have answered this question and gives this exact example.
No, it wasn't over that. Once again, they quite literally explain situations where they will turn down keys, and plenty of non-shady developers have had key requests revoked. You can email Gabe Newell and ask him if a developer can do 100% of their sales via no-royalty generated Steam keys.
And even if it were possible (which it isn't), in no real world would 0% cut actually be sustainable. Valve deserves money for the service they provide; however, that amount isn't 30% of every sale.