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pswii60

Member
Oct 27, 2017
26,686
The Milky Way
The DLSS 2.0 Update is out for Control. It works very well. Only issue I have is that the Texture LOD is absolutely bugged, you have very low texture quality while using the lower resolution DLSS, and it takes a long time to popin when you zoom in on it.
That's an issue with the game regardless and on all platforms. Eg the portraits on the walls sometimes stay low resolution even when you go right to to them. Far less of an issue if you're running from an SSD though.
 
Nov 13, 2017
935
Couldn't get the game to run smoothly on my 1060. Would this help or is the card too lightweight to properly play this game?
 

Darktalon

Member
Oct 27, 2017
3,266
Kansas
That's an issue with the game regardless and on all platforms. Eg the portraits on the walls sometimes stay low resolution even when you go right to to them. Far less of an issue if you're running from an SSD though.
The distance where it decides to load higher resolution changes depending on which DLSS res, or native. Tested standing in one spot and swapping between settings, and then slowly moving forward till it would load. The distance is really really worse when using the DLSS Performance. Very distracting.
 

Firefly

Member
Jul 10, 2018
8,644
Maybe this holds up better in person but the screenshots getting posted here look oversharpened to compensate for blur. Don't get me wrong the results aren't bad, looking at the performance gains, but better than native is a bit of a stretch.
 

MrBob

Member
Oct 25, 2017
6,670
Weird. I have Windows updated and the latest Nvidia drivers and DLSS box is blanked out for me in Control. I can't select it and it says "I need a Nvidia RTX gpu for DLSS". Yet I can adjust ray tracing options just fine. I can also adjust render resolutions but only in borderless or windowed modes. not full screen. Oh well!
 

icecold1983

Banned
Nov 3, 2017
4,243
Weird. I have Windows updated and the latest Nvidia drivers and DLSS box is blanked out for me in Control. I can't select it and it says "I need a Nvidia RTX gpu for DLSS". Yet I can adjust ray tracing options just fine. I can also adjust render resolutions but only in borderless or windowed modes. not full screen. Oh well!
Ray tracing works on pascal and beyond. You need an RTX GPU for DLSS
 

MrBob

Member
Oct 25, 2017
6,670
I have a RTX gpu. I read online i might have hit some bug where i might have to reinstall windows. No thank you.

I am using ultrawide but it is standard 3440 X 1440 resolution so that shouldn't be the problem.
 

Lump

One Winged Slayer
Member
Oct 25, 2017
16,072
DLSS 2.0 is so fucking good that Nvidia might've convinced me to stay with a 2080 Ti for another year and skip the 3080 Ti altogether whenever it comes out, provided that Cyperpunk 2077 supports it.

DLSS 1.9 in Control was a compromise and made logical sense. It felt like "Okay, faces and elements looking like an oil painting from time to time is the sacrifice I need to make for full blown raytracing at 60fps+ right now at 3440x1440. I get it. This is in the realm of expectation and I can live with this." It felt like a fair transaction to get that full RTX performance at decent framerates.

DLSS 2.0 is some black magic fuckery that doesn't feel like a compromise whatsoever, and is fucking incredible. It's some serious Magikarp to Gyarados levels of evolution.
 

Lump

One Winged Slayer
Member
Oct 25, 2017
16,072
I have a RTX gpu. I read online i might have hit some bug where i might have to reinstall windows. No thank you.

I am using ultrawide but it is standard 3440 X 1440 resolution so that shouldn't be the problem.

I hit this bug when I tried to install the new drivers. A soft reinstall of Windows worked thankfully - no reformat needed.
 

SleepSmasher

Banned
Oct 27, 2017
2,094
Australia
DLSS 2.0 is so fucking good that Nvidia might've convinced me to stay with a 2080 Ti for another year and skip the 3080 Ti altogether whenever it comes out, provided that Cyperpunk 2077 supports it.

DLSS 1.9 in Control was a compromise and made logical sense. It felt like "Okay, faces and elements looking like an oil painting from time to time is the sacrifice I need to make for full blown raytracing at 60fps+ right now at 3440x1440. I get it. This is in the realm of expectation and I can live with this." It felt like a fair transaction to get that full RTX performance at decent framerates.

DLSS 2.0 is some black magic fuckery that doesn't feel like a compromise whatsoever, and is fucking incredible. It's some serious Magikarp to Gyarados levels of evolution.
Are you actually getting 60 FPS with DLSS enabled on a 2080 TI at 3440x1440? "Quality" resolution mode for me drops to the low 50s quite often, "Balanced" doesn't improve it that much. Didn't try "Performance" yet.
 

Darktalon

Member
Oct 27, 2017
3,266
Kansas
What's your processor? I'm definitely not even close to that on a 2080 TI and a Ryzen 7 3700X - in fact, balanced changes almost nothing from quality. Which area as well?
6700k. Everything maxed except SSAO off (it is a waste and sometimes conflicts if you have RTX contact shadows on), and volumetric lighting on medium. Couldn't say its never going to dip, I imagine in battles it was, but with gsync I didn't feel it.
 

Deleted member 11276

Account closed at user request
Banned
Oct 27, 2017
3,223
Yes. I mean there is usage but it's similar to the shader based DLSS 1.9.
A little update on Tensor Core usage: I was comparing my overall usage in Control to a different users usage in Wolfenstein. However it seems like that user zoomed in the last part of the frame where the tensor cores are heavily used, resulting in a much higher overall usage. That's where the 1.9% versus 60% come from.
So yesterday I captured Wolfenstein on my device, thanks to the new Nsight version, Wolfenstein wasn't blocked anymore like before. I observed overall usage to be similar to Control, so yes those Tensor Cores are used and I assume needed to provide this huge boost in image quality!

What's strange is that I could swear I also had captured Control before the patch and drivers, and the usage was very similar to what it is now. It could mean the shader version, DLSS 1.9, was running on or atleast supported by the tensor cores.

Pretty interesting stuff. Sadly I don't have any captures of the old Control DLSS anymore, so I'm just going by memory here. Could be false, so don't take it as a fact!

Just felt the need to clarify that, I don't want to spread misinformation.

Has anyone tried this with just 1080 output and DLSS @ 720? Would it be worth it?

Yes. Even the lower settings do look great imo.
 
Last edited:
Jun 2, 2019
4,947
Neither of these are coming out on Steam or Gamepass in the near future, right? I want to test this so badly

Guess I'll have to do with Youngblood (DLSS in Tomb Raider is less than ideal...)
 

snausages

Member
Feb 12, 2018
10,380
I tried it with 1080 @ DLSS 720 (Control). It does look nice but there's still a few parts that look strange or 'noisy', especially in motion. Like the lighting on certain double doors or on a carpet.
 

Deleted member 11276

Account closed at user request
Banned
Oct 27, 2017
3,223
I'm just a bit disappointed by the performance. I thought using the tensor cores to more extent would result in a higher framerate while reconstructing compared to the shader version, while also providing that IQ boost.

Where I had 66 FPS previously, I have 61 FPS now on the exact same settings including render resolution and in the exact same place of course.

Those 5 FPS seem like not much, but for me they are absolutely crucial to maintain that steady 60 FPS in more heavy areas on my prefered settings. It means I have to play either without indirect diffuse lighting or play at 1080p with lower than 720p render resolution. A true bummer but it is what it is. It does look better than before, no question.
 

BraXzy

Chicken Chaser
Member
Oct 25, 2017
2,431
Downloading the update now for what I assume is this + any other fixes in a patch.

Is this ever going to stop being "Coming Soon"?

yGGBw5I.jpg
 

Deleted member 11276

Account closed at user request
Banned
Oct 27, 2017
3,223
I was able to workaround the loss of performance by rendering the game at 1113x626 and reconstruct it to 1440p via the render.ini config file.

Now the game looks unbelievably good and runs at a very steady 60 FPS with most RT effects on. Honestly it doesn't look much different than from 720p to 1440p. They should have added a super performance option or something! But then again, my use case is quite different.

I'm was not being able to run the game well at 1080p60 at higher settings without RT, so seeing this with RT at a reconstructed 1440p with a much more stable 60 FPS kinda blows my mind.
 
Last edited:

ppn7

Member
May 4, 2019
740
I was able to workaround the loss of performance by rendering the game at 1113x626 and reconstruct it to 1440p via the render.ini config file.

Now the game looks unbelievably good and runs at a very steady 60 FPS with most RT effects on. Honestly it doesn't look much different than from 720p to 1440p. They should have added a super performance option or something! But then again, my use case is quite different.

I'm was not being able to run the game well at 1080p60 at higher settings without RT, so seeing this with RT at a reconstructed 1440p with a much more stable 60 FPS kinda blows my mind.

Which GPU do you have please ?
I hope HDR will work with next DLSS game
 

Deleted member 11276

Account closed at user request
Banned
Oct 27, 2017
3,223
Which GPU do you have please ?
I hope HDR will work with next DLSS game
I have a RTX 2060 laptop. I run the game on high settings, with the exception of volumetrics which I have down to low and Global Reflections to off (since RT handles them) I have every RT effect on with the exception of contact shadows. I think that's the ideal mix between performance and visual quality so I have 60 FPS even in the demanding areas. It's important to know that the first level runs much faster than some other levels (like the one with the steam pipes) so settings should be adjusted there.

A desktop RTX 2060 should probably do all RT effects on at DLSS@720p and medium volumetrics, since it's quite a deal faster than the laptop version. In this game, volumetrics is key to have a good performance and the differences between the settings are pretty unremarkable since it only changes the resolution of the effect so you have to really look at it to see the differences.
 

ppn7

Member
May 4, 2019
740
I have a RTX 2060 laptop. I run the game on high settings, with the exception of volumetrics which I have down to low and Global Reflections to off (since RT handles them) I have every RT effect on with the exception of contact shadows. I think that's the ideal mix between performance and visual quality so I have 60 FPS even in the demanding areas. It's important to know that the first level runs much faster than some other levels (like the one with the steam pipes) so settings should be adjusted there.

A desktop RTX 2060 should probably do all RT effects on at DLSS@720p and medium volumetrics, since it's quite a deal faster than the laptop version. In this game, volumetrics is key to have a good performance and the differences between the settings are pretty unremarkable since it only changes the resolution of the effect so you have to really look at it to see the differences.
Thank you nice explainations
 

scitek

Member
Oct 27, 2017
10,083
So am I supposed to be seeing a toggle for Performance, Balanced, or Quality with regards to DLSS?
 

Jtrizzy

Member
Nov 13, 2017
621
Is there a way I can get the game to go fullscreen in 1440p? Some games (RDR2) I run at 1440p, and it is fullscreen, and looks great. Most games when I set it to 1440p, you get the actual window size on my 4K LG C9. It's amazing to see how small 1080p and 1440p are on the screen, but I'd like to run it like RDR2, 1440p with framerates up into the low 70's...looks great.
 

scitek

Member
Oct 27, 2017
10,083
OK, now that I know I got the update, here's a fun test. Which is native 1080p and which is reconstructed with DLSS from 720p?

control_dx12_2020_03_elkns.png


control_dx12_2020_03_haj9t.png
 

chipperrip

Member
Jan 29, 2019
438
These DLSS 2 shots look great considering the performance gain, but I think they need to sharpen the image less. You get a lot of white outlines and hard edges that remove a lot of depth from the scene.
 

scitek

Member
Oct 27, 2017
10,083
Is the image on top reconstructed?

Nope!

Bottom is reconstructed
Bottom one. Because it's actually sharper.

Which will never stop blowing my goddamn mind.

the bottom one. 100% certain

Nice job! The bottom one is DLSS.

These DLSS 2 shots look great considering the performance gain, but I think they need to sharpen the image less. You get a lot of white outlines and hard edges that remove a lot of depth from the scene.

I'm sure that can be tweaked by Nvidia. Regardless, the first shot above was taken with the game running around 55fps and with DLSS on, it went up to around 80fps.
 

ThreepQuest64

Avenger
Oct 29, 2017
5,735
Germany
Playing with every RT option on now, volumetric lighting on medium (high offers only a slightly higher visible sample count at too much cost) and everything else on maximum, Control runs with +60fps (RTX 2070 Super) when reconstructed from 835to 1440p and it looks really great. The sharpening works well, depending on camera angle and lighting it can be a bit too much, but given the overall image quality and the excellent performance gain it's actually a no-brainer when playing with ray tracing options on.
nf1zhIw.jpg
 

dgrdsv

Member
Oct 25, 2017
11,888
These DLSS 2 shots look great considering the performance gain, but I think they need to sharpen the image less. You get a lot of white outlines and hard edges that remove a lot of depth from the scene.
They don't sharpen anything, that's the NN output which thinks that this is closer to reference. If anything, they'd need to blur it to lessen the sharpening-like haloing.
 
Oct 27, 2017
3,896
ATL
DLSS 2.0 looks fantastic in Youngbloods, and appears to be great in Control as well. With results this good, I wonder where Nvidia plans to take the technology from here?

Also, what ever happened to DLSS2x? Has it been silently deprioritized? It's weird to see marketing for such a feature then you hear nothing about it.


Edit: How hard would it be for Nvidia to implement DLSS 2.0 in Quake 2 RTX? I know the game doesn't have an existing temporal solution to build off of, but I would assume full source code access would make that possible to implement (Not sure how tough it would be).
 

ppn7

Member
May 4, 2019
740
Does the DLSS increase the aliasing from original output ?
I mean you can see that DLSS made thing clearer or sharper. But if it's at the cost of adding aliasing, I prefer to keep a good depth of field !
 

Gitaroo

Member
Nov 3, 2017
8,025
Does the DLSS increase the aliasing from original output ?
I mean you can see that DLSS made thing clearer or sharper. But if it's at the cost of adding aliasing, I prefer to keep a good depth of field !
No, it also a form of AA, as a matter of fact it replaces the TAA for all the supported games.
 

ppn7

Member
May 4, 2019
740
pic1.png

I don't know if you can see it in game, but as DLSS is sharper, it is also more aliased.
But maybe as i said you won't notice it at good distance