Gamescom Game Ready Driver
New features:
This week, NVIDIA's out in force at Gamescom, the world's largest gaming expo. Yesterday, we announced ray tracing for blockbusters like Minecraft and Dying Light 2 , and shared plenty of new trailers and screenshots for Bloodlines 2, Call of Duty: Modern Warfare, Watch Dogs: Legion, and other upcoming AAA ray-traced titles.
Today, we're celebrating our GeForce gaming community by releasing a special Gamescom Game Ready Driver, at 6am PT, that packs some big software optimizations for Apex Legends, Battlefield V, Forza Horizon 4, Strange Brigade and World War Z, which increase framerates by up to 23%.
Also included are several new beta features based on feedback and requests from our community -- an Ultra-Low Latency mode for faster input response, an Integer Scaling display mode for pixel art games, and a new GeForce Experience Freestyle sharpen filter. Lastly, our new driver brings support for 3 new G-SYNC Compatible gaming monitors, and day-0 game support for Remnant: From The Ashes.
For all the details, read on!
New Ultra-Low Latency Options For Faster Input Response
We know that gaming isn't just about raw FPS – gamers also want great image quality and faster response times. So we're introducing a new Ultra-Low Latency mode that gives gamers the ability to get the low latency feeling of high framerates, without having to compromise their graphics quality settings or resolution to get there.
The NVIDIA Control Panel has -- for over 10 years -- enabled GeForce gamers to adjust the "Maximum Pre-Rendered Frames", the number of frames buffered in the render queue. By reducing the number of frames in the render queue, new frames are sent to your GPU sooner, reducing latency and improving responsiveness.
Low Latency modes have the most impact when your game is GPU bound, and framerates are between 60 and 100 FPS, enabling you to get the responsiveness of high-framerate gaming without having to decrease graphical fidelity.
To select a Low Latency mode, open the NVIDIA Control Panel, head to "Manage 3D Settings", and scroll down to "Low Latency Mode". Three options are available:
Our new Low Latency Mode is being released in beta with support for all GPUs in DX9 and DX11 games (in DX12 and Vulkan titles, the game decides when to queue the frame).
- Off: The game's engine will automatically queue 1-3 frames for maximum render throughput
- On: Limits the number of queued frames to 1. This is the same setting as "Max_Prerendered_Frames = 1" from prior drivers
- Ultra: Submits the frame just in time for the GPU to pick it up and start rendering
GPU Integer Scaling: Sharper Upscaling for Retro and Pixel Art Games
Retro and Pixel Art games like FTL, Hotline Miami, and Terarria are loved by many in our GeForce community. When played on higher-resolution displays, though, many pixel art games have to scale to fit the display, resulting in a blurry image. To address this, our community requested an image scaling mode called Integer Scaling, which preserves detail on pixel-art games when the resolution is increased.
Well, we've heard the call, and thanks to a hardware-accelerated programmable scaling filter available in Turing, GPU Integer Scaling is finally possible!
So if you have a GeForce RTX or GeForce GTX 16-Series GPU, and have installed our new Game Ready Driver, you can enable an Integer Scaling beta in the NVIDIA Control Panel, in the "Adjust Desktop Size and Position" Display menu:
New features:
- Ultra low latency mode - ("Our new Low Latency Mode is being released in beta with support for all GPUs in DX9 and DX11 games (in DX12 and Vulkan titles, the game decides when to queue the frame").
- GPU Integer scaling for Turing GPUs
- 30 Bit Colour Support
- Support for newly validated G-SYNC Compatible Displays
- New Freestyle Sharpening Filter for Geforce Experience
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