I think Microsoft is going to put MCC on Steam and Windows store and then they're going to try and sell you on why you should buy the Windows store version.
Their goal is still to hey people paying for Game Pass. MCC buys them good will by releasing in Steam day 1. But I wouldn't expect the back catalogue or all future games to be on Steam unless they announce it.
There's a lot of testing the waters going on.
I would guess that buying on MS store gets you the Xbox version, which includes project Xcloud. If it isn't at least a play anywhere title then something has gone very wrong.Windows Store for Gamepass only. Steam/other launchers for individual game purchases? maybe.
Having said that, I don't see much point in getting Steam version as opposed to MS Store, as you are still buying the same UWP version and you still need XBL app and services running on your PC. So it seems it's identical to MS Store version with only difference you also will need to have Steam client running, as well as losing Play Anywhere feature.
It will be UWP, or maybe some sort of win32 and UWP hybrid. Biggest hint that MCC will be unlike previous MS releases on Steam is this:What are you talking about? There's no indication that the Steam version is UWP. It's probably a normal win32 game like SunSet Overdrive, Recore and Killer Instinct on Steam.
This means this version can actually be modded by the community and works with 3rd party overlays and tools like RTSS. So there definitely is a difference.
Also, the majority of PC gamers doesn't have an Xbox, so they don't care for Play Anywhere at all.
Halo Wars 2 on Steam (or any other win32 storefront) would be a day one purchase for me.
They releasing a new store halo is their biggest franchise ..they want their store to work
MS obviously wants this to be fully XBL compatible with possible cross play and maybe even Play Anywhere working.
I would like to see Rare Replay, but I can't imagine it being a huge priority given current popularity and the many different kinds of emulation involved. Not unless there's a one size fits all, press a single button to port kind of solution in place.Rare Replay would most likely need to be remade ala the Master Chief collection to show up on PC. I can certainly see it happen once MCC is finished up.
It will be UWP, or maybe some sort of win32 and UWP hybrid. Biggest hint that MCC will be unlike previous MS releases on Steam is this:
MS obviously wants this to be fully XBL compatible with possible cross play and maybe even Play Anywhere working.
They releasing a new store halo is their biggest franchise ..they want their store to work
Yes I believe this is what will happen. That's the only way MS can assure parity and deliver fully fleshed out version on Steam. If they were to strip out XBL from Steam version half the features wouldn't work, including multiplayer because XBL infrastructure is deeply integrated into Halo and other MS first party titles (Forza, Gears etc.).So do you think the game will latch on to the Xbox APIs and use Xbox achievements instead of Steam achievements and Xbox cloud saving instead of Steam cloud saving?
Uhm Let's see I suspect it will be like this until the new storeTo me it seems like MS is becoming platform agnostic, they don't care where you play it as long as you play their games and is part of their ecosystem.
Never before has a MS game required you to use an Xbox LIVE account on Steam.
I think this is just the start.
The only way is to release on their own store, which they're already doing.Asked already in another thread but I did not get an answer so here er Go: is there a way to circumvent the steam cut for ms ?
I hope its exactly the same version like on windows store -> xbox features and not steam stuff. Honestly I would rather have them fix the store and Fileformat instead of releasing everything on steam.
I want Age of Empires Definitive Edition on Steam. Wasn't the series supposed to be part of the show yesterday?
Microsoft should just get it over with and release everything on Steam. The Windows store is not going to rise from the grave anyway.
What does it matter when nobody uses it? I mean we heard plenty of times that the sales on this thing are atrocious.it doesn't really have to tbf. Every W10 owner has it installed on their OS by default. If you want an MS game and have gamepass and it's on pc chances are you can just hit the windows key, type the game into the search bar and hit download.
Asked already in another thread but I did not get an answer so here er Go: is there a way to circumvent the steam cut for ms ?
I hope its exactly the same version like on windows store -> xbox features and not steam stuff. Honestly I would rather have them fix the store and Fileformat instead of releasing everything on steam.
I'm hoping it will come to GoG, if there is no GoG version I will just go with the Win10store/UWP.
Couldn't you just add the game as a shortcut in Steam and launch it from Steam to use Input/proton? That's my play if it works.
This will backfire if they don't have a good store for people to use. This is the same reason Epic is money hatting shit instead of competing on a level field with Steam. I anything MS has more justification to put MCC on Win store only even in its current and not on Steam because they are first party games.
Flip flopping on the next new Halo game is just gonna piss people off and confuse them. It could still happen and there could be better Win10 store by then but it does not make much sense when none of their other first party games are on Steam. There are other Halo games on Steam as well, maybe Halo is just different.
Was it ever an issue before? XBL integration is handled by the game and XBL API, Steam is irrelevant there.