You can choose to have it only scale up or scale down also.Dumb question, but does this work both ways? Higher level enemies get scaled down to yours?
You can choose to have it only scale up or scale down also.Dumb question, but does this work both ways? Higher level enemies get scaled down to yours?
Been waiting until all the DLC is out for a new playthrough. Gonna give it another go once the sale starts.
Entirely depends on your tastes and what you're looking for. Despite being in the same general genre they play completely differently and offer very different experiences overall.So I only have enough cash for one game - either pillars of eternity or divinity original sin 2. Which is the better game?
2 is 100% more polished.So I only have enough cash for one game - either pillars of eternity or divinity original sin 2. Which is the better game?
*John Travolta Looking Around .gif*
Absolutely. I noted that I didn't finish the previous one though. In that case, direct continuity made me worry I'd be getting a diminished experience.
I think I played it at launch or close to it. You're not the first to say that I'd like the sequel even without it though, so I may try it out.What version of PoE did you play, like at release or well after? The 3.0 update with the full White March expansion refined a lot things combat wise and is a noticeably different experience than launch version. That said Deadfire is not at all reliant on playing the first game. There's plenty in there that returning players will pick up on and see the impact of their choices, but it's done extremely well so that new players won't feel like they're missing out on anything. They do a great job bringing new players up to speed on what things they need to know and the vast majority of the game is all brand new.
I think there's a companion auto-level toggle under Difficulty in the options. Don't think it works for your Watcher, though.Is there a way to auto-level my party members? I don't like very much selecting everything for them. It's fine for people that love to min-max their classes, but for a first play, I'm not very interested into it.
Also, ship combat... what are the must haves to have my ship combat ready? I tried going to the island to meet the Principi right at the beginning of the game and got destroyed by a ship with like 50 people. Died both in ship combat and normal combat
I think there's a companion auto-level toggle under Difficulty in the options. Don't think it works for your Watcher, though.
Original sin by farSo I only have enough cash for one game - either pillars of eternity or divinity original sin 2. Which is the better game?
I sincerely wanted to like PoE2, but Obsidian's rulesystem just ruins it for me along with their setting, this was a few months after release, I think I played like 15h.
Pathfinder: Kingmaker felt likea breath of fresh air, taking a pre-existing campaign together with a tried, tested and revised rulesystem and bringing it to life. There's still polishing to do, but this is pretty much what I wish Obsidian had been doing the past 10 years.
There are many ways to do both styles. I was especially put off by how active the gods were in the story. That along with the unshakable feeling that the setting was created to tell that specific story rather than just being one of many lost me.It's funny how this is basically the polar opposite experience for a lot of folks. Deadfires departure from standard D&D style high fantasy is one of its best features.
So can I play this game for in easy mode? I want to experience it but I dont have time for trial and error. I want to be able to play with little challenge... I have 5 kids so time is limited.
Is it possible to play this way?
Yes, there a Story mode which has pathetically easy fights in that mode
There are many ways to do both styles. I was especially put off by how active the gods were in the story. That along with the unshakable feeling that the setting was created to tell that specific story rather than just being one of many lost me.
I feel that Baldur's Gate did the gods and chosen one thing as well as it could be done. You had to actually put a lot of effort into it to matter for the story, it was only about you because you struggled and came out on top. The only part Bhaal ever had was to cast his "seeds" as a backup gambit, you have to suffer for it.Yes, exactly. I really hate how they had to make this epic tale where you're some super Chosen One that can interact with souls and the gods and yet you just run with a crew of country bumpkins and normies and they expect you as the player to feel like any of the side stuff matters. Something wrong with me, surely, because most other people find a way to enjoy this stuff. It's also super contradictory because I enjoyed the Baldur's Gate games. Maybe I just like the Forgotten Realms setting and don't like this strange thing Obisidian came up with for PoE.
I'll have to check out Pathfinder at some point.
I think Anno had a good post on this earlier:
I'll add my agreement with Sanctuary that the combat systems are very different. Liking Original Sin's turn-based combat is not terribly predictive of whether you'll like Pillars of Eternity's RTwP. That said, Deadfire does a lot to make RTwP accessible, and even as a RTwP skeptic, I adore Deadfire's combat.
Also, I don't know if this has come up in the thread yet, but it sure looks like Obsidian is working on a turn-based mode for a future patch.
In my mind, I prefer turn based, but Durante's post earlier reminded me that I dropped D:OS2 after 20ish hrs because of the fights taking forever. I do wish the pathfinding + movement in Pillars was a little better. It's annoying to tell someone to move to a certain spot only for them to take a round-about way (or disengage and take damage!) because they couldn't quite fit through the crowd.
It's far more beneficial than not, but it's certainly not required. The game brings you up to speed on nearly everything you need to know and the vast majority of content is not reliant or affected by PoE1 and in those cases it is you likely won't realize it or at least feel like you're missing out a great deal.I'm currently playing through Divinity Original Sin 2. I didn't play the first one because I was told it's not necessary at all. Do I need to play PoE1 to get 2?
Same, I put in like 80 hours between the beta and release and I just couldn't take it and the story, setting and characters are so mundane and generic that I just couldn't find a reason to plow through to the end.Its the reason I dropped DOS2 after 100h in Act III
I was burned from the fights which were getting longer
PoE and PoE2's specific implementation of RTwP makes it very hard for me, at least, to understand what the hell is transpiring during battle. My party members sometimes just seem to fail at executing their orders. It's hard to tell if they are doing anything at all sometimes. Maybe the problem is with me, but a turn-based system might at least remove this ambiguity, but I'm sure it would introduce a host of other issues, too.
Have you tried turning off all AI, even auto-attack, and just manually control every action they take? To me this is a very educational way to play the game at first, you don't have to play like this forever just the start, as it forces you to really pay attention and understand the systems are play and what actions your party is taking every step of the way. At the same time read through the combat log and review each individual party member to see why an attack or action succeeded or failed.PoE and PoE2's specific implementation of RTwP makes it very hard for me, at least, to understand what the hell is transpiring during battle. My party members sometimes just seem to fail at executing their orders. It's hard to tell if they are doing anything at all sometimes. Maybe the problem is with me, but a turn-based system might at least remove this ambiguity, but I'm sure it would introduce a host of other issues, too.
I am pathetic so this mode was designed for me.Yes, there a Story mode which has pathetically easy fights in that mode
This game was a huge letdown to me after i loved POE 1. I played it on uhhh... hard but not very hard iirc and found it trivially easy, all of the quests felt very color by numbers "help the bad guy or help the good guy", and there was sooo much backtracking and doing chores.
I bought the season pass when it came out, how are the DLCs?
I had a lot of fun with my PoE2 playthrough back in May. Personally, I thought that it improved on the things that I disliked about Pillars 1 (which I quit after 20ish hours) quite a bit.
It's a shame that so few people bought the sequel.