The hard parts of this game are hard for wrong reason - cheap grab moves (lot's of hidden enemies even on the trees) with insta deaths, terrible enemy placement with most annoying enemies in some side missions etc. I find that it doesn't matter what gear i wear i get one or two shotted quite often. Main missions are breeze in comparison. Really weird game. Balance is ass for now.
Patch 1.05 downloaded in EU as well.
Edit: Divination definitely working now.
What are the best requests to make of Toyo in terms of upgrading the blacksmith?
The soul core bonuses apply to regular form and not just yokai, right?
Cool. I need to mess with those moreyeah, found this out with stuff like the cores having Kodama sensors on them
Nioh brand of difficulty is just put +frames, invuln frames, and 300% damage and HP on every enemy because the pool of enemy types are very low still. Starting to get fatigued from how long some of these boss fights can be.
Absolutely demolished the first human boss. This game's difficulty is so weirdly tuned. The damage output of regular enemies (and the constant onslaught of gank squad encounters) really isn't doing it any favors.
Ive given up fighting "fair" when it looks like I'm about to walk into a gank.
Just summon back-up.
Yeah. I feel no shame in summoning at this point because the game is so fucking proud of itself for "surprise" gank encounters. Fight bullshit with bullshit.
Oh wow, we got a patch already? Sweet, those annoying Gaki really needed that nerf.
Hope the Yoki/Enki nerf includes the grab attack, that's the only thing they're killing me with at this point.
Oh really? I haven't checked PSN yet, just saw them here: https://twitter.com/TeamNINJAStudio/status/1240797845575405575Where are you reading about a nerf? All the patch note says is "bug fixes".
Edit: Ah nvm had to find the real notes on a 3rd party site, PSN notes only says bug fixes. :/
Lol, did they add like +20 levels to the recommended level of every mission?
yeah, found this out with stuff like the cores having Kodama sensors on them
Lol, did they add like +20 levels to the recommended level of every mission?
Check your listed effects screen. It's useful!
They corrected what it was previously showing, as the previous recommendations made absolutely no sense if you were simply progressing through the game without grinding. You would end a mission, have gained a few levels and then the first sub mission is for level 4, when you are 6-8, and the enemies hit like a truck?
I only hope this doesn't result in people think they actually have to grind levels. Cause that's what happened in Nioh 1 when people think they're falling behind by tens of level
So.. I want to make a Kusarigama and Odachi build.
What should be speccing into to make this viable and also op from the get go.
I've only done 2-3 missions so I'm happy to restart too.
It should tell you what weapons each stat affects on the level up screen. Kusarigama is dex and odachi is str iirc
God I just had a 45 minute co op twilight mission because the two people with me would stop every ten seconds and change their gear and one guy would spend 5 minutes at every shrine even if we'd been there already doing I dunno what.
This + people going up ahead and then bringing like two+ enemies when we are already fighting some is annoying.
I want to have better Fuma Ninja armor pieces. What is the best way to farm pieces with actual stats. Or have I to forge them?