M = Million (or rather 10^6)
2nd Quarter Earnings Release: https://www.nintendo.co.jp/ir/pdf/2018/181030e.pdf
For the six months ended September 30th, 2018:
Hardware sales units: https://www.nintendo.co.jp/ir/en/finance/hard_soft/index.html
Supplemental information:
https://www.nintendo.co.jp/ir/pdf/2018/181030_3e.pdf
Million-Seller Titles of Nintendo Products (this fiscal year)
Top selling title sales units as of September 30th, 2018: https://www.nintendo.co.jp/ir/en/finance/software/index.html
2nd Quarter Earnings Release: https://www.nintendo.co.jp/ir/pdf/2018/181030e.pdf
For the six months ended September 30th, 2018:
Code:
+-----------------------------------------------------------------------------+
| | This Quarter | FY Cumulative | FY Forecast |
| Net Sales | ¥220,748M| ¥388,905M (~$3.44B)| ¥1,200,000M|
| Operating Income| ¥30,870M| ¥61,405M (~$544.35M)| ¥225,000M|
| Net Profit | ¥33,976M| ¥64,576M (~$572.46M)| ¥165,000M|
+-----------------------------------------------------------------------------+
Capital Adequacy Ratio: 77.5%
Current Assets: ¥1,377,489 million
Current Liabilities: ¥357,835 million
Cash and deposits:
¥659,390 million
Shareholder's equity:
¥1,344,265 million
Current Assets: ¥1,377,489 million
Current Liabilities: ¥357,835 million
Cash and deposits:
¥659,390 million
Shareholder's equity:
¥1,344,265 million
Hardware sales units: https://www.nintendo.co.jp/ir/en/finance/hard_soft/index.html
Code:
+---------------------------------------------------------------------------------+
| Switch | This Quarter | FY Cumulative | LTD | FY Forecast |
| Hardware (units)| 3.19M| 5.07M| 22.86M| 20.0M|
| Software (units)| 24.17M| 42.13M| 111.1M| 100.0M|
+---------------------------------------------------------------------------------+
(Software sales units include both packaged and downloadable versions of software.)
###
+---------------------------------------------------------------------------------+
| 3DS | This Quarter | FY Cumulative | LTD | FY Forecast |
| Hardware (units)| 0.64M| 1.0M| 73.53M| 4.0M|
| Software (units)| 3.32M| 6.27M| 371.16M| 16.0M|
+---------------------------------------------------------------------------------+
(Software sales units include both packaged and downloadable versions of software.)
###
+------------------------------------------------------------------------+
| | This Quarter | FY Cumulative |
| Smart devices, IP related income, etc.| ¥9,669M| ¥18,766M|
+------------------------------------------------------------------------+
(Includes income from smart-device content and royalty income.)
Nintendo no longer lists the following which was showed Nintendo's share of Pokémon Go's earnings:
Share of profit of entities accounted for using equity method
The above is now combined with Other and it can no longer be determined how much earnings are made from Pokémon Go.
Share of profit of entities accounted for using equity method
The above is now combined with Other and it can no longer be determined how much earnings are made from Pokémon Go.
Supplemental information:
https://www.nintendo.co.jp/ir/pdf/2018/181030_3e.pdf
Code:
+--------------------------------------------------------------------------+
| | This Quarter | FY Cumulative |
+--------------------------------------------------------------------------+
| Proportion of overseas sales | 78.7%| 77.8%|
+--------------------------------------------------------------------------+
(※ Proportion of overseas(outside of Japan) sales to total sales)
+--------------------------------------------------------------------------+
| Proportion of hardware sales | 62.4%| 57.8%|
+--------------------------------------------------------------------------+
(※ Proportion of hardware(including accessories) sales to total
dedicated videogame platform sales)
+--------------------------------------------------------------------------+
| Proportion of first party software sales | 71.0%| 76.8%|
+--------------------------------------------------------------------------+
(※ Proportion of first-party software sales to total dedicated video
game software sales)
+--------------------------------------------------------------------------+
| Digital Sales | 20.6B| 39.1B|
+--------------------------------------------------------------------------+
(※ Digital sales include downloadable versions of packaged software,
download-only software, add-on content and Nintendo Switch Online.)
+--------------------------------------------------------------------------+
| Proportion of Digital Sales | 25.1%| 26.0%|
+--------------------------------------------------------------------------+
(※ Proportion of digital sales to total dedicated
video game software sales )
###
Code:
+--------------------------------------------------+
| Switch HW Shipments WW | Units | Percentage |
+--------------------------------------------------+
| Japan | 5.52M| 24%|
| The Americas | 9.13M| 40%|
| Other | 8.2M| 36%|
+--------------------------------------------------+
###
+------------------------------------------------------------------------+
| New Titles (Switch) | This Quarter | FY Cumulative | LTD |
+------------------------------------------------------------------------+
| Japan | 58| 89| 172|
| The Americas | 76| 129| 234|
| Other | 68| 122| 232|
+------------------------------------------------------------------------+
Million-Seller Titles of Nintendo Products (this fiscal year)
Code:
+---------------------------------------------------------------------------------------------------+
| Title | FY Japan | FY Overseas | FY Global | Global LTD |
| Donkey Kong Country: Tropical Freeze | 0.26M| 1.41M| 1.67M| 1.67M|
| Mario Tennis Aces | 0.46M| 1.7M| 2.16M| 2.16M|
| Mario Kart 8 Deluxe | 0.4M| 2.09M| 2.49M| 11.71M|
| The Legend of Zelda: Breath of the Wild | 0.2M| 1.61M| 1.81M| 10.28M|
| Super Mario Oddysey | 0.15M| 1.62M| 1.76M| 12.17M|
| Splatoon 2 | 0.47M| 0.98M| 1.45M| 7.47M|
+---------------------------------------------------------------------------------------------------+
Top selling title sales units as of September 30th, 2018: https://www.nintendo.co.jp/ir/en/finance/software/index.html
Code:
+----------------------------------------------------------------------+
| Switch - Top Selling Titles (units) | This Quarter| LTD|
| Super Mario Odyssey | 1.0M| 12.17M|
| Mario Kart 8 Deluxe | 1.36M| 11.17M|
| The Legend of Zelda: Breath of the Wild | 0.96M| 10.28M|
| Splatoon 2 | 0.71M| 7.47M|
| 1-2-Switch | 0.19M| 2.64M|
| Mario Tennis Aces | 0.78M| 2.16M|
| ARMS | 0.09M| 2.1M|
| Kirby Star Allies | 0.21M| 2.1M|
| Donkey Kong Country: Tropical Freeze | 0.27M| 1.67M|
| Xenoblade Chronicles 2 | 0.11M| 1.53M|
+----------------------------------------------------------------------+
###
+----------------------------------------------------------------------+
| Switch - Top Selling Titles (units) | This Quarter| LTD|
| Mario Kart 7 | 0.31M| 17.52M|
| Pokémon X/Y | 0.03M| 16.34M|
| Pokémon Sun/Moon | 0.01M| 16.13M|
| Pokémon Omega Ruby/Alpha Sapphire. | 0.01M| 14.13M|
| New Super Mario Bros. 2 | 0.12M| 12.82M|
| Super Mario 3D Land | 0.1M| 12.22M|
| Animal Crossing: New Leaf | 0.16M| 11.94M|
| Super Smash Bros. for Nintendo 3DS | 0.05M| 9.35M|
| Pokémon Ultra Sun/Ultra Moon | 0.24M| 7.96M|
| Tomodachi Life | 0.05M| 6.3M|
+----------------------------------------------------------------------+
News:
For smart devices, we have gotten off to a good start for Dragalia Lost, which we released to the delight of consumers all over Japan, the United States, Taiwan, Hong Kong, and Macao. Meanwhile, titles released before the start of this fiscal year like Super Mario Run, Fire Emblem Heroes, and Animal Crossing: Pocket Camp are each maintaining steady popularity, bringing our smart devices, IP related income to 18.7 billion yen (4.7% increase on a year-on-year basis).
Sales of other popular titles that were released
during previous fiscal years and titles released by other software publishers continued to grow, bringing the total number of million-seller titles during this period to 9, including the titles of other software publishers.
Nintendo Entertainment System: NES Classic Edition and Super Nintendo Entertainment System: Super NES Classic Edition recorded total sales of 3.69 million units.
For smart devices, we have gotten off to a good start for Dragalia Lost, which we released to the delight of consumers all over Japan, the United States, Taiwan, Hong Kong, and Macao. Meanwhile, titles released before the start of this fiscal year like Super Mario Run, Fire Emblem Heroes, and Animal Crossing: Pocket Camp are each maintaining steady popularity, bringing our smart devices, IP related income to 18.7 billion yen (4.7% increase on a year-on-year basis).
Sales of other popular titles that were released
during previous fiscal years and titles released by other software publishers continued to grow, bringing the total number of million-seller titles during this period to 9, including the titles of other software publishers.
Nintendo Entertainment System: NES Classic Edition and Super Nintendo Entertainment System: Super NES Classic Edition recorded total sales of 3.69 million units.
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