Not surprising, but interesting nonetheless. Not having to make new stuff as much would make for a quicker development after all.Interesting how EPD supposedly tired to reuse as much MK7 assets as possible on MK Tour.
Thanks a bunch!Sure!
For Sega it's really just the M&S series unless you want to go all the way back to F-Zero AX/GX. The last few were M&S at the Sochi 2014 Winter Olympic Games (Wii U), M&S at the Rio 2016 Olympic Games (3DS/Wii U/Arcade) and upcoming M&S at the Olympic Games Tokyo 2020 (Switch/Arcade).
For Arcade Archives:
Released
Announced:
- Clu Clu Land*
- Donkey Kong
- Donkey Kong 3
- Donkey Kong Jr.
- Excitebike*
- Ice Climber
- Mario Bros.
- Pinball*
- Punch-Out!!
- Sky Skipper
- Urban Champion*
- VS. Super Mario Bros.
*These are VS. System versions but don't feature it on their title screens
- VS. Balloon Fight
- VS. Baseball
- VS. Tennis
- VS. Wrecking Crew
Now that I think about it, it probably makes more sense if Noah is actually a studio rather than a game. It doesn't make a lot of sense to "announce" a game through a twitter banner.
In any case, hopefully he hasn't stopped working with Nintendo.
Cosmic Walker Revival!
Not surprising, but interesting nonetheless. Not having to make new stuff as much would make for a quicker development after all.
Post Direct: here is how 2020 looks
January- FE: Tokyo Mirage Sessions
March- Animal Crossing New Horizons
2020- Xenoblade Chronicles Remake
2020- No More Heroes 3
BOTW 2 and Bayo 3 are in development. I'll believe they are 2020 titles when Nintendo announces them as such.
There's also the Famicom Detective Club remake(s)Post Direct: here is how 2020 looks
January- FE: Tokyo Mirage Sessions
March- Animal Crossing New Horizons
2020- Xenoblade Chronicles Remake
2020- No More Heroes 3
BOTW 2 and Bayo 3 are in development. I'll believe they are 2020 titles when Nintendo announces them as such.
Announced in the Japanese version of the Direct yesterday; we don't know anything about localisation yet unfortunately.
was going to mention this
Announced in the Japanese version of the Direct yesterday; we don't know anything about localisation yet unfortunately.
Thirty years have passed since Famicom Tantei Club (Famicom Detective Club; direct translation of the Japanese title) was released in Japan for the Family Computer Disk System, and its excellent production and script still resonate with people today. I would like Nintendo to be constantly creating long-form games like this. Is the current Nintendo still capable of creating games in this sort of "adventure game" genre? Please tell us about the development framework for each game genre, and about your communication with international developers.
Takahashi: Nintendo's software development system is made up of several thousand people around the world, if we include both our internal developers and the second-party creators who assist us with software development. So, all kinds of games are being made by all sorts of producers. Each producer is a specialist in some fields and not in others, but there are also times when they don't just stick to their specialization and challenge themselves as a team to try and create titles in genres outside of their specialties. We would like our diverse development teams to create in any genre of game. We plan to continuously challenge ourselves to create new IP, while also valuing the IP we have created up to now. Additionally, our development staff includes many people from other countries who can speak Japanese, as well as many bilinguals. We also sometimes use interpreters. When we are communicating face-to-face, we use Japanese or English. This is true for all of Nintendo, not just in software development.
Miyamoto: Thank you for such an encouraging question. We, too, want to create titles we can still be proud of after 10 years. We're sometimes accused of working only within established series, but many of those series have been going for 30 years and are now part of our brand. We also want to create new titles that will become the first of a new series, and we are always working hard toward that. As for adventure games, I've made a lot of them, starting back with Famicom Mukashibanashi: Shin Onigashima (Famicom Tales: New Demon Island; direct translation of the Japanese title), but the environment for production is more demanding these days. Games today are localized in 10 or more languages, so the cost of localizing the voicing and script for an adventure game (which generally has a great deal of text) is enormous. Plus, compared to an older gamer like me, I feel that younger gamers tend to have less of an interest in that genre. That said, adventure game mechanics are still fun, and Capcom's Ace Attorney series and Level-5's Professor Layton series make good use of them. So, I don't give up hope yet, but please understand that it's challenging to actively make them for the mainstream market. Our collaboration outside of Japan is 30 years strong, and we have staff who specialize in communicating with developers in other countries. I too often work with companies in other countries. The new Luigi's Mansion 3 was also developed with a company outside of Japan (Next Level Games Inc.). Over the years, we have built a global software development framework. I have felt Nintendo becoming more global in recent years. The number of people from outside of Japan working at Nintendo's headquarters has increased considerably, and we get to know each other over lunch and so on.
New Wii Fit incoming? Could it be 2019? December is empty...maybe next year?
Investor just rolled up to Sakamoto in the parking lot. "Here's a check, make more. Do it for me."Not to ignore the Rubber Band sized elephant that just dropped, but I just remembered this question from an investor:
This is from June this year...I wonder if the investor knew/had heard a rumor?
Not to ignore the Rubber Band sized elephant that just dropped, but I just remembered this question from an investor:
This is from June this year...I wonder if the investor knew/had heard a rumor?
Investor just rolled up to Sakamoto in the parking lot. "Here's a check, make more. Do it for me."
I'm surprised Nintendo never attempted a Famicom Club / Fatal Frame crossover.
Well, one series has been dead for like 25 years :P
Kinda surprised we still haven't seen any Fatal Frame on the Switch yet, though.
Miyamoto specifically highlighted director Koichi Kawamoto, who helped create the WarioWare series and the 3DS's Find Mii games, as likely having "very important role in the future."
3D World will probably get Toadette as a playable character.I find it intersting what kind of new content TMS and Xenoblade DE are getting. After Bayo, Tropical Freeze and Captain Toad I was afraid they'd only release straight ports (even though CT got some new stuff through DLC). According to Emily Pikmin 3 is also getting new stuff.
This makes me wonder what we're going to see for their remaining Wii U ports...
After Bayo, Tropical Freeze and Captain Toad I was afraid they'd only release straight ports
And Captain Toad got the Odyssey levels.To be fair, even Tropical Freeze wasn't a straight port. It did get an additional Funky Kong mode. :-p
Are you expecting similar enhancements/additions for 3D World?To be fair, even Tropical Freeze wasn't a straight port. It did get an additional Funky Kong mode. :-p
I think Nintendo is trying to add enhancements/additions/new content to almost all of their Wii U ports. I can't think of many Wii U ports that didn't have any enhancements or additions or new content.
Maybe Bayonetta 2?
Hyrule Warriors Definitive Edition got a crapload of enhancements and additions on Switch. It earned its title.I was going to say Hyrule Warriors, but I guess they added the Fairies in 3D and remade the 3DS levels/character assets in HD.
Hyrule Warriors Definitive Edition got a crapload of enhancements and additions on Switch. It earned its title.
NSMBU got nothing other than Toadette and the Peachette transformation while removing a whole game mode.Yeah, so I guess Bayo1+2 are the most 'vanilla' of the Wii U ports.
I find it intersting what kind of new content TMS and Xenoblade DE are getting. After Bayo, Tropical Freeze and Captain Toad I was afraid they'd only release straight ports (even though CT got some new stuff through DLC). According to Emily Pikmin 3 is also getting new stuff.
This makes me wonder what we're going to see for their remaining Wii U ports...
I could see whether or not rereleases add new content varying from developer to developer. Atlus seems to love adding new stuff to most of their rereleases in general. I know Monolith Soft isn't confirmed to be developing Xenoblade Definitive Edition at the moment, but I'm guessing they're handling it themselves or at least heavily overseeing it. Monolith added extra content to Xenoblade 2 that wasn't mentioned in the season pass announcement, so I could see them wanting to add some new things to Xenoblade 1 if they're in charge of the remaster.I think Nintendo is trying to add enhancements/additions/new content to almost all of their Wii U ports. I can't think of many Wii U ports that didn't have any enhancements or additions or new content.
Maybe Bayonetta 2?
Yo you must have missed that we already know they're adding an entire new map to Xenoblade in the form of the unfinished Bionis Shoulder that was only visible in cutscenes and accessible through hacking the Wii ROM. That is HUGE.I could see whether or not rereleases add new content varying from developer to developer. Atlus seems to love adding new stuff to most of their rereleases in general. I know Monolith Soft isn't confirmed to be developing Xenoblade Definitive Edition at the moment, but I'm guessing they're handling it themselves or at least heavily overseeing it. Monolith added extra content to Xenoblade 2 that wasn't mentioned in the season pass announcement, so I could see them wanting to add some new things to Xenoblade 1 if they're in charge of the remaster.
Other development teams might prefer to focus on straightforward ports depending on how much time they want to spend working on rereleases compared to working on new projects.
Oh I know. I meant that Monolith seems like the sort of studio that would want to add new content to a remaster if they make it themselves, with the extra content in Xenoblade 2's season pass being a recent example of how they've overdelivered on content.Yo you must have missed that we already know they're adding an entire new map to Xenoblade in the form of the unfinished Bionis Shoulder that was only visible in cutscenes and accessible through hacking the Wii ROM. That is HUGE.
Shoulder :DOh I know. I meant that Monolith seems like the sort of studio that would want to add new content to a remaster if they make it themselves, with the extra content in Xenoblade 2's season pass being a recent example of how they've overdelivered on content.
I doubt Bionis' Leg, new outfits for Shulk and Melia, and a new Monado design would be added if Monolith wasn't working on the remaster themselves. If the remaster was being handled by an external studio, I'd expect something closer to a Twilight Princess HD situation with Tantalus. I'm just saying "if" because Monolith's involvement hasn't been officially confirmed yet.
To be fair, even Tropical Freeze wasn't a straight port. It did get an additional Funky Kong mode. :-p
NateDrake
Was this ^^ the new IP you were talking about? Not sure how this is supposed to be closer to Splatoon/ARMS in terms of appeal vs 1 2 Switch lol
NSMBU got nothing other than Toadette and the Peachette transformation while removing a whole game mode.
Meanwhile, Bayo 2 added local multiplayer finally. Wii U was online only. So that's a bigger deal than a palette swap chracter in NSMBU even^^
I guess Bayo 1 wins for being nothing besides a more stable 60fps than before.^^
Yo Startropics...I'm wondering if the Famicom Detective Club remakes might entice some other NES/SNES comebacks from Nintendo.