Interested in your impressions. That's one that's been on radar for a while.
'Rogue Aces' is the real shit, I haven't been as obsessed with a roguelite since the vanilla release of 'The Binding of Isaac Rebirth'.
I have spent 20 hours this week, and I have reached the mission 51 out of 100 in the campaign.
It has the most satisfactory shooting feeling that I have ever find in the genre.
Once you learn how to play well, it's amazing how graceful and satisfactory feels the combat, like a dance spectacle with planes.
I'm not a person of using the video recording feature, and this is the first game that have made me to be recording and watching repetitions of the most intense combat parts.
Plus the aerial steal technique elevates the shooting genre to a new peak of awesomeness.
You can jump of your fucking plane. Landing and stealing any enemy plane. In an open world environment, with a sandbox mission structure and a real time day-night cycle with billions of animated sprites, explosions and whatnot.
It's completely different to 'Luftrausers' in every aspect, controls, physics, mission structure.
Both games come from a same tradition, 'Time Pilot' by Konami and all the lineup of games expanding this sub-genre of arcade games with acrobatic planes, such as 'Sky Kid' from Namco or the incoming 'Sky Skipper' by Nintendo.
The game from Vlambeer is a score chaser arcade game, intended for small runs of 3 minutes.
While 'Rogue Aces' has a campaign with 100 missions integrated in a sandbox and open world structure, that can take close to an hour to complete.
In 'Luftrausers', you are fighting against the controls, trying to gain control over the chaos.
While in 'Rogue Aces', once you learn how to play, and while it has a physics engine that resembles momentum-based arcade games such as 'Super Monkey Ball', you will reach a point in which you will have a PERFECT control of your plane, and in which you can adjust every single pixel for each maneuver in crazy ways.
I love both games, but they are only similar in the screenshots. Completely different approaches to game design.
'Luftrausers' is a contemporary arcade masterpiece.
And 'Rogue Aces' is one of the most ambitious and complex 2D games in recent memory, infused with an arcade soul, but expanding the limits of this arcade tradition to create something that resembles a 2D version of 'Ace Combat' set in an infinite open world.
You can (and should) turn off auto landing. It definitely adds some tension and requires finesse.Rogue Aces looks like a spiritual successor to Wings of Fury which was amazing back in the day. But unfortunately 2 things give me a bad impression:
- the visuals look unfortunately poor
- the automatic landing. It should be manual to add additional tension like in WoF
Hands Of Fate 2
Rogue Aces is 50% off, but I didn't know that until I viewed the entire list of games on sale. Bit on it!
You can (and should) turn off auto landing. It definitely adds some tension and requires finesse.
we were talking about "nintendo" figuring out magic to make games smaller. nintendo had nothing to do in that regard with either of those, especially not FEW. it's quite relevant and not semantic bs.We're not starting this shit again, no one cares about semantic bs.
Me too. I just tried downloading Unexplored and Dead Cells and only got the error with Dead Cells.
A thousand times yes! It's pretty crazy.
Played some more of The Adventure Pals, and I'm really surprised how greatly I'm enjoying this game. I just finished world 3 (currently at 59%), and the story, writing and inventiveness by the creators is really good! If possible, play it in English. It's one of those games that I enjoy more the more I play of it. The only bad thing I can think of right now is that they use B as the select button instead of A.
if you're ready for crappy extremely rubber-bandy AI races then go for it. that's always been a contentious point for the game, despite patches attempting to address it.
if you're ready for crappy extremely rubber-bandy AI races then go for it. that's always been a contentious point for the game, despite patches attempting to address it.
And this is the whole definition for the entire racing arcade genre, and the same can be applied to any classic arcade racing game in the 90s.
'Fast RXM' is looking to a tradition of Namco and Sega arcade racing games.
Games such as the entries in the 'Ridge Racer' series, in which in the most advanced cups, you need to make perfect runs in each track to achieve the first position.
They were games intended to be played memorizing each track for hours until doing perfect runs.
In opposition to a modern concept of racing games, that are not arcade games.
In which the public is playing racing games for the sole purpose of having the feeling that they are driving, and there are other drivers. And that's fine.
But the arcade racing genre is a whole different story to this.
And we live in the best timeline possible if a developer had the guts of creating in the current decade a pure arcade racing game trying to avoid any modern casual trend like perks or buying upgrades, staying loyal to an arcade tradition and looking to the greatest classics of Namco and Sega.
Nah, this game's BS AI has been taken apart so many times. It's apparently less bad than how it started out in the original NEO version but the execution is just plain bad. If you have to dig down to near perfect racing to reliably win at all there's something wrong. Can't really smooth this over with "homage to classics" talk XD
No clue but hopefully it means Gunbird 2 can come back to the eShop.I got updates for all of my Zerodiv Psikyo games just now.
Does anyone know what they patched?
That said, I can also see where the detractors are coming from, because the arcade AI is not a perfect fit for the insane speeds that Fast RMX plays at. It would be fine if the courses were easy to read and not littered with obstacles, but the later tracks really demand that you spend the time to learn them properly if you want to get first while fighting off the AI. I can understand why some people would feel that it's "cheap" as a result.
Only if you're really starving for a budget F-Zero/Wipeout clone.
It's not a bad game but it's nothing amazing either.
I bought Dead Cells digitally at the pre-purchase discount. I have high hopes for that one!
Only if you're really starving for a budget F-Zero/Wipeout clone.
It's not a bad game but it's nothing amazing either.
Can I buy DLC for Sonic Mania in the japanese eShop although I didn't get the base game from there?
I bought it last night so I want to say the discount is up until the game actually comes out on August 3rd.Is this still active...? Assuming it is.
I'm dragging ass on pre-ordering it, need to.
It's not a great game, sadly. Had it on 3ds. Was worth one playthrough and there's some goofy characters, but it's not something I would recommend at full price. Might want to check the other reviews, since Destructoid's is currently the highest.yeah where is this game? wanted to get this ever since the surprisingly high rating at destructoid
Can I buy DLC for Sonic Mania in the japanese eShop although I didn't get the base game from there?
Some 'The Inner World' on Switch gameplay footage -- it's the entirety of Chapter 1.