Aye, care to have a few examples of MS studioes ruined by GaaS? I know Lionhead would be one, I suppose, considering Fable Legends really wasn't that great of a game.Not surprised Microsoft loves GAS and they are experts in ruining good studios by that.
the difference is, in that case we already know what kind of DLC it is, and it's the good kind
here, it still remains unknown, so there's a non-zero chance it's the bad kind
kinda fooling yourself if you didn't think MS wasn't going to meddle
lol wut?The Xbox team at Microsoft actually considers God of War to be a GaaS title. FYI.
yes MGS really needs to work on their public perception a publisher. that public perception is indeed very sadAnd that instant negativity or this must be bad seems to be the default reaction for a lot of people to go to, shame really.
Ninja Theory, a studio who previously worked with mental health advisors to help them in production of Hellblade to ensure a fair and accurate portrayal of mental health issues in that game and who donated $100k from the games revenue to charity have now since the acquisition by Microsoft and this new job posting turned into a greedy nefarious business that wants to steal our money through lootboxes and MXT's. It's just sad.
RARE is not the same not even doing single player games anymore and FASAgames died right with the launch of Shadowrun.Aye, care to have a few examples of MS studioes ruined by GaaS? I know Lionhead would be one, I suppose, considering Fable Legends really wasn't that great of a game.
Btw analytics should be part of any business that deals with mass consumers. Any and all of them. You aren't being responsible if you don't use analytics to surgically understand what is working and what's not working with your consumer.
Not surprised Microsoft loves GAS and they are experts in ruining good studios by that.
Fairly certain Rare has come out and said they chose the games they did. And Sea of Thieves is definitely a game Rare did by choice. Not to mention MS's team has changed so much in the recent years that it's a little short sighted to look so far into the past for these kind of things.RARE is not the same not even doing single player games anymore and FASAgames died right with the launch of Shadowrun.
RARE is not the same not even doing single player games anymore and FASA games died right with the launch of Shadowrun.Right..you have any specific examples of studios being ruined due to MS forcing GaaS on them?
RARE is not the same not even doing single player games anymore and FASA games died right with the launch of Shadowrun.
yes MGS really needs to work on their public perception a publisher. that public perception is indeed very sad
hopefully they acquired ninja theory to do just that rather than to do the opposite, by changing them from a single-player studio with old-school non-exploitative business practices to one focused on microtransactions
It chanced very recently so far not seen results, but I'm hyped for what could bring to the future.Fairly certain Rare has come out and said they chose the games they did. And Sea of Thieves is definitely a game Rare did by choice. Not to mention MS's team has changed so much in the recent years that it's a little short sighted to look so far into the past for these kind of things.
Nice post....add DMC5 to the list. I'm sure MS told Capcom to include Mtx to that too.MARIO Kart 8
Splatoon 2
Witcher 3
Gran Turismo Sport
All GaaS games that nobody seemed to have an issue with. But scaremongering has made this out to be a bad thing in the eyes of the gullible.
I guess Halo 5 had some lootboxes (even if they are generally unintrusive) and Forza has tons of DLC? Thats all I can think of.I don't think that is a perception of Microsoft's making, well not on there own anyway. Out of all of their games that are GaaS which ones have been predatory or generally bad for gamers?
Microsoft's perception on this board is bad, really bad. Threads pop up and are instantly filled with negative comments, shit posts and hot takes which then reinforces the idea to a lot of people that Microsoft is a bad company and so it goes and so it goes. It's that original Xbox One reveal (and a lot of built up animosity) that is still stinging them to this day.
And people wondering why other people think Xbox threads are set to go down every time.Not surprised Microsoft loves GAS and they are experts in ruining good studios by that.
I don't believe RARE chose that game by the own will, I think Microsoft had a lot to do with making a game like a service, RARE just chose why the want but with GAS as a priority. But past is the past I want to believe in the future what could they bring but seeing news like this frustrate me a little bit because I don't like GAS games because the lack of time.So Rare not doing single player games means they're ruined now? As the poster above mentioned, Rare chose to make this game.
What does FASA have to do with GaaS? I honestly don't know the story behind this one.
I don't like the implication of the thread title. Like we're already looking for reasons to be upset and we don't even know anything, and we're years away from reveal.
Any post-launch support is GaaS? OK well that's them just diluting the term past the point of relevance. I guess they're free to hold that opinion, in as much as I'm free to laugh at them for holding it.Our podcast team has interviewed several executives on the Xbox team. We talk to them when we go to events like E3. We have conversations with them. We actually had a long talk with one of them about single player and GaaS titles a while back and he specifically pointed to titles like God of War and The Witcher 3. They view any type of post-launch support (including DLC expansions) as GaaS.
And yes, I am aware that since this conversation happened there was a statement by Barlog denying there were any plans for God of War DLC. Even if that never happens the point remains that a purely single player game can be seen as GaaS in the Xbox team's eyes.
Well, yeah.Witcher 3 isn't gaas. By that sense, every single game that has received a patch or two or an expansion or two in history of gaming is gaas, so most games ever is gaas.
I guess Halo 5 had some lootboxes (even if they are generally unintrusive) and Forza has tons of DLC? Thats all I can think of.
MS in general seems to do DLC well.
Barely, but yeah. GaaS refers to games that get post launch support/content so that their longevity increases.
I this "Rare didnt choose to make Sea of Thieves" based on anything or is it just a conspiracy theory because you dont like Microsoft.I don't believe RARE chose that game by the own will, I think Microsoft had a lot to do with making a game like a service, RARE just chose why the want but with GAS as a priority. But past is the past I want to believe in the future what could they bring but seeing news like this frustrate me a little bit because I don't like GAS games because the lack of time.
I agree it's too broad. There's a world of difference between Destiny and The Witcher 3 in terms of GaaSyness.
Any post-launch support is GaaS? OK well that's them just diluting the term past the point of relevance. I guess they're free to hold that opinion, in as much as I'm free to laugh at them for holding it.
Appreciate the prompt and polite reply BTW.
MHW, Destiny, DOTA 2, Warframe are gaas games, not Super Mario Odyssey and Witcher 3.
MHW, Destiny, DOTA 2, Warframe are gaas games, not Super Mario Odyssey and Witcher 3.
The Witcher 3 had a live team of developers continually adding content to the game post launch. That is literally "games as a service" so it is a gaas game.
I dont see why TW3 is not. It has a lot more DLC than MHW, it just doesnt have MTXs.MHW, Destiny, DOTA 2, Warframe are gaas games, not Super Mario Odyssey and Witcher 3.
MHW, Destiny, DOTA 2, Warframe are gaas games, not Super Mario Odyssey and Witcher 3.