The point is readily available between my posts and the content of your responses.
Great. It's settled then. I don't think Klee knows anything. And you are posting some words that don't mean anything.
Glad we got that squared away.
The point is readily available between my posts and the content of your responses.
End of year predictions:
Following the blueprint of the PS4's success, Sony went into this wanting to make a box for $400 and not lose money on it. I think 9-10TF is likely and BC with PS4/Pro will be 100% but offer no significant benefits due to the method used (CPU downclocks). People will figure out a way to download P.T. again similar to the old/current method and so there will be no merit in keeping your old hardware. It will sell 100-120m units being consistently strong across all regions. Any power deficit compared to the XSX won't matter one jot to the average consumer and with some of Sony's first party games you'd be forgiven for thinking that the power deficit went the other way.
Having been humiliated this generation Microsoft were keen to have the most powerful hardware and going forward it will be part of their core identity. XSX will be $500 and Lockhart will be $300, the latter being by far the more popular iteration. The efforts of the BC team will continue to amaze with a 9x res bump across the board for all 360 games and smoothed out frame rates and maxed out variable resolutions for Xbox One games. It will do similar numbers to the 360, clawing back marketshare in English speaking countries while struggling everywhere else and sell around 80m units. Given that Microsoft also have PC and ambitions for Xcloud and Game Pass that console userbase number means less than it did in the past. Also those who care about the power difference will be those who spend a lot of money on the platform so they'll feel justified in targeting that demographic and getting them entrenched in their ecosystem going forward.
Overall both platform holders will be very happy and will make bucketloads of money.
Ah, gotcha. Thanks for clarifyingYour not getting what I'm saying. There's been a lot of GPU leaks in the past month for AMD, and Nvidia has been talking about their new lineup. Like the 5600 XT is a thing and has been leaked, so that on top of new APU's from the amd 4000 line will be unveiled.
On top of other models that also leakes like the 5800,5900 which are suppose to be RDNA high end.
So a lot of the chips that are being deciphered some could be some of these un-releases, unannounced chips that are going to be unveiled at CES.
Remember that's when they unveiled 7nm Radeon VII and talked about Ryzen 2 series before their main announcement in May.
Maybe 1 chip wide and slow didn't fit their ambitions for top tier next gen. They had to go Chiplet design to go both extra wide and extra fast.
Maybe PS5 launches with two SKUs:
- Baseline PS5: $399, 1 APU with 36 CU (9.2 TF) + Zen 2
- PS5 Pro: $599, Chiplet GPU. 72 CU (18.4 TF)
This makes sense why they have multiple chips with the same CU count and clocks. One has Zen, one doesn't.
Sony realizes that the hardcore will pay 599 if they are willing to go 499.
And the casual are willing to go 399 at launch like they did with PS4, and will stretch their budget if it's significantly more powerful than Lockhart
Sony is going to pincer Microsoft's Lockhart strategy
I'm so fucking in for $599 if that gets me 18TF. REALLY doubt it, but would be amazing.
So the Kotaku guy and the other dude thought the PS5 had the edge because the Xbox devkit had Navi TFs and the PS devkit had GCN TFs? Is this right? It's hard to keep up with the BS
Nah that's just some fud bs both are naviSo the Kotaku guy and the other dude thought the PS5 had the edge because the Xbox devkit had Navi TFs and the PS devkit had GCN TFs? Is this right? It's hard to keep up with the BS
Great post, albeit one that nobody wants to think about right now.Why is so hard for people here to understand that 12 tflops is NOT CONFIRMED?
It is a target spec. can be 10.8, 11.2, 11.5 or even 12 but it is not confirmed.
Same for RDNA2, to be RDNA2 need to be 7nm+ and we don't have confirmation on that.
We know it will be RDNA arch maybe rdna1 with rdna2 features on 7nm
So top making things that are not official like it is. Wait for official specs and stop saying we have confirmation we don't. We have speculation.
And by extension Reiner and Matt . But yet you chose to single out one person. That shows your bad faith arguments.Great. It's settled then. I don't think Klee knows anything. And you are posting some words that don't mean anything.
Glad we got that squared away.
I don't know what it belongs to, but I do know that it contradicts every word a credible insider/journalist has told us so far.Then what would this belong to? Seems awfully close to a next gen console and we know this wouldn't be xsx or switch 2
This makes too much sense to belong to this thread full of wishful thinking.Xbox One X is GCN.
Xbox One X is 6TF.
Phil said it's 2x Xbox One X GPU.
6TF GCN x 2: 12TF GCN
Yes, certainly. Im staying Team 12/13 until Sony says otherwise. This whole thing is suspect, because it's old info that's resurfacing AND Jason and Klee already commented on the specs after Komachi's finding back then.I am in agreement with you. I'm still firmly in team 12 to 13 TF for the PS5 until we get corroborating evidence.
You've come to the wrong place for concrete info
And by extension Reiner and Matt . But yet you chose to single out one person. That shows your bad faith arguments.
not sure why did you edit this out
so you agree, lockhart will hold down next gen games where devs start building from lockhart up, that according to brad sams, quite a few games were like that.
I agree, there are a lot of "porting down" going on. Most developers will tell you that developing for the most powerful machine and then porting down will result in a better looking game for both the most powerful machine and the weaker one as well.Unlike some that think that porting down does not happen, it is something that has been common place for ages. If you read this thread, you will be told it is rare, it is harder, or that lockhart will hold back the next generation. None of it based on any truth. Devs can start wherever they want, high end, low end, somewhere in the middle.
It won't change next gen.
I don't know what it belongs to, but I do know that it contradicts every word a credible insider/journalist has told us so far.
Like I said in my post, the lack of HW RT, which contradicts Matt's confirmation, should be reason enough to dismiss this "leak" as being representative of final PS5 hardware.
...
I get it, a lot of people here don't wanna believe Klee's info. So be it, don't believe him.
But if you're gonna treat this datamined stuff as gospel, then you also have to dismiss what we've been told by Matt, Schreier, Reiner, and hell, even Cerny.
I mean, seriously, people, which makes more sense here?!
Klee has been verified as having industry ties (he literally posted a picture of himself and the EGM staff), and is a former journalist, just like Reiner. Matt posts here and could have discredited Klee at any point. Yet they all say that they're either extremely close (ie 15% at most), or PS5 has a slight edge. You single out one and don't address the others. If you cannot appreciate how that looks, then you can't be helped.Reiner works for Game Informer. Matt has a history of credible information.
They are not absolutely, remotely the same thing. That shows your bad faith arguments and ability to distinguish between nuances.
not sure why did you edit this out
so PS5 is really using 16 chips of 1GB with 16bit each, 14gbps, so they end up with 448GB/s, what a mess. why even go for this GDDR6 layout, so confusing.
It would be more difficult for me if I had to work. What do you do with all your free time ? ;)Man, it's hard keeping up with the thread, especially during a vacation.
Does Sony have the resources to do something like that?That is why some are saying that Sony might be using some other form of hardware RT.
Since then that is the only thing that would make sense for that .
So Sony knew what AMD was doing RT wise but say fuck it we doing our own thing .
PS5 is:
19tflops rdna3
24gb HBM3
4tb 20gb/s ssd
smaller than ps4 slim
399$
Sony got such great deals on all parts that they make 100$ profit per sale
If you put a 500bhp engine in an 18 wheeler, it will hardly move it. If you put a 500bhp engine in a lightweight car, it'll move like shit off a shovel.
That's the comparison people should be making - a flop is a fixed unit. It's how they're used that makes the difference. Make a more efficient architecture, get more out of it.
They also say their CPU is 4x, where it seems it's actually a much larger increase.Same with the Xbox One X comparison. 12TF RDNA would be more than two times the GPU power and there is no need to undersell your console.
It would be more difficult for me if I had to work. What do you do with all your free time ? ;)
not sure why did you edit this out
so PS5 is really using 16 chips of 1GB with 16bit each, 14gbps, so they end up with 448GB/s, what a mess. why even go for this GDDR6 layout, so confusing.
not sure why did you edit this out
so PS5 is really using 16 chips of 1GB with 16bit each, 14gbps, so they end up with 448GB/s, what a mess. why even go for this GDDR6 layout, so confusing.
Klee has been verified as having industry ties, and is a former journalist, just like Reiner. Matt posts here and could have discredited Klee at any point. Yet they all say that they're either extremely close (ie 15% at most), or PS5 has a slight edge. You single out one and don't address the others. If you cannot appreciate how that looks, then you can't be helped.
"No u"Matt hasn't given specific numbers. Neither has Reiner. If you can't appreciate the difference between the information being provided that is the basis for the contention, then you can't be helped.
Right now? Drinking wine in a hot-tub while reading Era going mentally insane over a great next-gen APU :)It would be more difficult for me if I had to work. What do you do with all your free time ? ;)
But Cerny LITERALLY said this in Wired article: "There is RT acceleration in GPU hardware"you can have hardware RT but not be on the GPU. If AMD couldn't get there this was the only way to do it.
Matt hasn't given specific numbers. Neither has Reiner. If you can't appreciate the difference between the information being provided that is the basis for the contention, then you can't be helped.
Reiner works for Game Informer. Matt has a history of credible information.
They are not absolutely, remotely the same thing. That shows your bad faith arguments and ability to distinguish between nuances.
I doubt they'll have separate ray-tracing hardware.That is why some are saying that Sony might be using some other form of hardware RT.
Since then that is the only thing that would make sense for that .
So Sony knew what AMD was doing RT wise but say fuck it we doing our own thing .
Not "RT acceleration in the APU," not "RT acceleration hardware [somewhere] in the system." He specifically said in the GPU hardware."There is ray-tracing acceleration in the GPU hardware," he says, "which I believe is the statement that people were looking for."
"The PS3 era was probably the most difficult period in the 25 years of Sony Interactive Entertainment", [Yoshida] admits, before adding that "the programming difficulty was obvious". And logically, "when the complexity of the hardware is an obstacle to overcome, it becomes more difficult to focus on the creative aspects."
This is why the PlayStation 5 intends to follow the logic of the PS4 with an architecture and technical specifications supposed to make life easier for programmers. "With the hardware designed to facilitate game development, you can simply spend more time on the creative aspects". And according to Yoshida, the echoes of the studios he meets are even more favorable for the brand's next console: "What I hear from people who develop on PS5 is that we have reached a level of programming simplicity never seen." "It was the case on PS4, but the PS5 goes even further," he preaches a few lines further.
Yes, certainly. Im staying Team 12/13 until Sony says otherwise. This whole thing is suspect, because it's old info that's resurfacing AND Jason and Klee already commented on the specs after Komachi's finding back then.
So what has really changed?