That's an important detail that many people here miss. Native CU count and Clocks are not revealed.
Some have not miss it they just want to go with 40CU because that all AMD has out right now.
Even thought these systems a year plus away .
That's an important detail that many people here miss. Native CU count and Clocks are not revealed.
Obvious jealousy. You were good, too good, and they all knew it. 🤣
Was the best OT regarding content imo..Thanks, but no, the last couple of thread titles were solid gold and deserved to win. Mostly Fan Noise And Hot Air should've been permanent, frankly. That shit is evergreen.
First off...I don't care about trusting whoever random person on the internet...I look at logic from a business perspective, developer perspective, and consumer one from my own background. I'm more interested in streaming games than the console hardware (but not many people talk about streaming here as they allude to it being some fairy tale in some long distant future) as that has more interesting parts in it to me nor do I care who is "stronger than who" even if I have my own predictions on who I think is "stronger" (which can also mean a lot of things but whatever).
These companies do things to one up each other, but it's planned far in advanced outside of some things that they can control in the near term. Yes, they definitely have their own goals in mind (as each company should). My assessment is based off of assumed cost (to consumer and business) vs. performance and how much one is gaining with differentiated features.
And I talk about it for a long time Sony is not doing something new with the SSD, this customization exists in Datacenter. They have a special file format specially tailored to SSD (File Archive) for the game and hardware modification(secondary CPU, ASIC hardware decompressor, custom controller).
This is not magic and the funny things the SSD strip-down of many unuseful features will probably be very cost-efficient.
The reasoning of a deranged fanboy lmao
Yep. I think RGT miscommunicated and made a typo. Imo he meant 36 BC2 and 40 on chip.
It lost cause for some people .
They think custom mean more expensive for no reason .
Also they links to show people have been doing research into this stuff for years and some of it already there like data centers .
It's because it's a close system that they can try and do new things with the SSD.
There was another tweet where he said it's not native again if i remember right .
He has not given us anything but names .
I really don't see what so good about that .
It's possible some new games and sequels will only appear in a tech demo form (ie small slices meant to show off new engines, SSD loading times, not anything revelatory in regards to plot or gameplay). That's what I expect from the rumored The Initiative game reveal.I hope we get Spider-Man 2 but realistically that's probably an E3 2020 thing at the earliest. Still, they chose Spider-Man for the first Wired article so it'd be fitting to show the sequel when you actually reveal the console.
Can't imagine how it'll look AND play on PS5.
He has given us
Sparkman aka Lockhart with HW RT and VRS when Lockhart was still dead.
He gaves us 2.0ghz clock for Oberon. The BC modes for the Oberon GPU.
He gave RGT the total CU count.
Obviously the names you mentioned.
I think like with the hardware itself, the launch lineup will be more on par than ever before.
i predicted 12 tflops for anaconda which has already come true. i wasnt expecting only 16 gb ram total or only 2gb/s ssd speeds. so i will concede i was wrong there. maybe ms should think about adding 4gb of ddr4 for os. i do think phil will increase clocks to get to 13 if ps5 is at 13 or 14.
as for my ps5 predictions. i am no longer sure of hbm2, smaller flute cpu and thus higher ps5 clocks at a relatively high 56 cus. i mean if it was so easy phil wouldve done the same. but then again, the ssd speeds are super low so maybe not. phil also seems super sure about this, but klee seems to have stuck with his guns. oberon news doesnt fill me with confidence either.
that said, im going all in. every dream has come true. so what the hell. im gonna stick with my original gcn prediction of 14 tflops, this time rdna tflops. i think they are aiming for 14 tflops just like how ms is aiming for 12 tflops. thats why i believe the CU count to be 56. its how you get to 14 with 2.0 ghz.
as for how? i think samsung is making everything from then. from the ssd, reram to the apu and ram. they will still take a $100 loss. both of them. lockhart wont come out at launch.
- CPU - 3.2 ghz 8mb L3 cache
- RAM- 12gb hbm2 12 gb drr4
- SSD- 5+gbps. 2 TB
- 50-100 GB- ReRam
- GPU- ~14 tflops. 54-56 CU at 1.95 ghz. 7nm EUV
- $499
Total CU count for what ?
None of the data he has given us has lea d to anything other than people trying to fit in where they want.
I can't find that post anymore. I may have imagined it. Forget I said that.What's he doing there anyway!? Role-playing mission 2 in GoldenEye?
He did? I must have missed or forgotten about that.....
I wouldn't say so. He provided the link between GPU variant and the Codenames of the different SOCs. The GPU variant tells you the max CU count. Navi 10 = 40, Navi 14 = 24.Total CU count for what ?
None of the data he has given us has lea d to anything other than people trying to fit in where they want.
Yeah I could see this happening. There was a small slice of Spider-Man gameplay at the PS4 Pro reveal that was just there to show off the detail in his suit in 4K.It's possible some new games and sequels will only appear in a tech demo form (ie small slices meant to show off new engines, SSD loading times, not anything revelatory in regards to plot or gameplay). That's what I expect from the rumored The Initiative game reveal.
Good thing for me what I want is the truth.
Next-gen PS5 and next Xbox speculation launch thread |OT7| - nm OT
Xb1 and xb1x had 4/8 RBEs respectively, with 16 / 32 ROPs total respectively. PS4 had 8 RBEs. This is likely referring to BC for XB1 (Gen0), which had 16 ROPS. Guessing Scorpio would be Gen1. Similar set up the Gen0(PS4), Gen1(Pro), Gen2(Oberon) labeling used on Sony's side. Since Komachi...www.resetera.com
If you wanted the truth you would have not said that there was miscommunicated .
To try and fit into what you want .
in the datacenter people use distributed network filesystem like lustre, gpfs, gfs, etc not sure how this technology could help SonyClassic filesystems were created for HDD, same serial I/O work well with HDD. SSD works better with the filesystem created for them and parallels I/O. parallel I/O is slower than serial I/O on HDD. The day people will understand Sony was just clever probably read R&D about what other peoples have done in datacenters and come with the idea to do the same but with gaming and be able to be cost-efficient.
in the datacenter people use distributed network filesystem like lustre, gpfs, gfs, etc not sure how this technology could help Sony
in the datacenter people use distributed network filesystem like lustre, gpfs, gfs, etc not sure how this technology could help Sony
You are claiming to have inside knowledge now? Please contact admins to get verified.
what sony statements claim over 5GB/s? If you looked at all the benchmarked drives on website I posted earlier you would have seen none were higher than 2.5GB/s. Patents mean absolutely 0 just as MS VRS patent means 0.Those Xbox numbers are the leaked ones from Windows Central, and the PS5 numbers are derived from Cerny's statement and the patents (which even show numbers going up to 10 GB/s afair).
take a look at user benchmarks and tell me what is much faster than 2GB/s?So despite Mark C stating definitively that the SSD would be faster than anything available at the time of that article we're just going to low-ball it because "hey, why not?" And PS5 is going to be better in every category but also come in $50 cheaper? Hey man, are y'all alright?
I think like with the hardware itself, the launch lineup will be more on par than ever before.
It's not easy to know what Xbox is going to have outside Halo Infinite and Forza 8, but they've always seemed to have front-loaded launches for their consoles so I'd expect those 2 games, a handful of indies and about 3-4 larger games. Maybe more if any XGS games become delayed.
Now Sony, they've been known over the past 2 gens to have a lackluster launch lineup, but I personally think this is something that will change for the PS5. Some of their WWS have not released a game for years, there have been rumours of certain titles, and they have also made the official statement that they want a faster transition than before. Exclusive games is one thing really what will get people moving to new hardware. So launch titles imo will be: Ratchet 2, GodFall, Bluepoint's remake and GT7, with a handful of indies and a couple of larger games.
$600 actually. i said they will take a hundred dollar loss and sell it for $499.HBM2 and ReRam for 500? LOL
Oh man, and 2TB SDD. Please give me what you are smoking dude.
Never mind.
You are claiming to have inside knowledge now? Please contact admins to get verified.
what sony statements claim over 5GB/s? If you looked at all the benchmarked drives on website I posted earlier you would have seen none were higher than 2.5GB/s. Patents mean absolutely 0 just as MS VRS patent means 0.
take a look at user benchmarks and tell me what is much faster than 2GB/s?
How is it guaranteed for Sony that they'll sell 80-100M? Didn't PS2 go from 158M to ~80M? How can you say for certain that Anaconda and Lockheart are not using same APU like Anaconda rejects go into Lockheart? You do know that MS also has leverage of Surface? What about APUs that will go into Microsoft azure which will also power Sony cloud as per their shaken on intentions? Ohh and one more thing you are forgetting in your predictions is that Kinect played part in xbox one price as did needed esram.I'm not so sure about that, like I said:
- Sony knows that their next console will probably sell 80-100M -> Helps with negotiating contracts.
- For Microsoft this isn't guaranteed (XO sold 45M), they likely have to be more careful -> Makes negotiating contracts harder.
- Microsoft wants to have different SKUs from beginning, which means lower volumes for certain parts ordered - > Makes negotiating contracts harder.
- MIcrosoft doesn't know how XSX and Lockhart will sell. Will XSX sell more? Or Lockhart? - > Makes planning and negotiating contracts harder.
That's why I think they will initially price XSX at $499, and Lockhart maybe at $349, which is similar to current gen. Of course they will try to reduce price if Sony turns out to be cheaper, or will try pack-ins with Game Pass. But initially I think it's $499 for XSX.
I said it is different because the needs are different but the people tailor the system to their needs. They don't need to do the same thing but understand than the SSD is fully customizable to a gaming platform.
I just said customize a SSD is not new and not magic, other people did it before Sony but for different workload.
fair enough if you are talking about SSD controllers, on the other hand referring to parallel, distributed filesystem used in the datacenter is totally inaccurate. Btw you can have enterprise storage solutions implemented on top mechanical HDDs.It's not suppose to help Sony.
It's to show they customize SSD for datacenters .
They same way how Sony will customised there SSD for games in a close box system.
There is no need for the SSD to be a jack of all trades since it's not a PC .
I'm not disputing that claim at all, I'm just convinced they were talking about widely available drives and not just released ones. I'd bet that Aorus is the first next gen SSD.And Mike Ybarra told PS5 SSD faster than any PC SSD is a fact. He is since two months at Activision Blizzard. And he had all the time to see how fast Prospero SSD can fill the entire memory of the devkits. And I don't think he is a PS fanboy. ;)
I'm not disputing that claim at all, I'm just convinced they were talking about widely available drives and not just released ones. I'd bet that Aorus is the first next gen SSD.
But looking at drives actual speeds and they are significantly lower than official speeds.
As for what you showed with baidu the other day to me that sounds like completely different type of drive formatting and something that a lot of things wouldn't be compatible with.
I think one thing not very many people are talking about is what kind of a loss MS and Sony are willing to take. The landscape right now is so much different than it was seven years ago. Back then (iirc) you could say a console + a game or two could break even for a launch, but now you have digital sales taking over physical with their higher margins, PSN/Live continuing to grow, Gamepass/PS Now emerging, etc.
Not saying either company is willing to take a $250+ loss like with the PS3 but I don't think they'll stop at selling a $415 box for $399. Maybe a BOM of $475-500 for $399 isn't outside the realm of possibility?
Perhaps, but I still think it's realistic for a new R&C sequel (over 2y since Spider-Man, almost 4y since R&C), Bluepoint's PS5 project (almost 3y since SoTC) and GT7 (3y since Sport) to launch by around November 2020, with third party exclusives like Godfall complimenting them - and perhaps a new Japan Studio game as you mentioned (almost 3y since Gravity Rush 2).I think almost all Sony studios don't have time to develop something big for the launch of the PS5. Unless they are much smaller games than Sony has been making for the last 3 years, I can't see much other than a new Japan Studio game. Sony probably will pay for other third party games to be exclusive at launch, just as they will with Godfall.
Nah. I'm putting two and two together: statements from Mark Cerny and published specs from Windows Central. Additionally, we have a degree of clarification from Mike Ybarra who works for Activision-Blizzard. It's hard to read it any other way.You are claiming to have inside knowledge now? Please contact admins to get verified.
You are claiming to have inside knowledge now? Please contact admins to get verified.
what sony statements claim over 5GB/s? If you looked at all the benchmarked drives on website I posted earlier you would have seen none were higher than 2.5GB/s. Patents mean absolutely 0 just as MS VRS patent means 0.
take a look at user benchmarks and tell me what is much faster than 2GB/s?
Additionally, our patented Variable Rate Shading (VRS) technology will allow developers to get even more out of the Xbox Series X GPU
Perhaps, but I still think it's realistic for a new R&C sequel (almost 2y since Spider-Man, almost 4y since R&C), Bluepoint's PS5 project (almost 3y since SoTC) and GT7 (3y since Sport) to launch by around November 2020, with third party exclusives like Godfall complimenting them - and perhaps a new Japan Studio game as you mentioned (almost 3y since Gravity Rush 2).
Nah. I'm putting two and two together: statements from Mark Cerny and published specs from Windows Central. Additionally, we have a degree of clarification from Mike Ybarra who works for Activision-Blizzard. It's hard to read it any other way.
fair enough if you are talking about SSD controllers, on the other hand referring to parallel, distributed filesystem used in the datacenter is totally inaccurate. Btw you can have enterprise storage solutions implemented on top mechanical HDDs.
True, but it would add complexity to the software that gets ported. Also wouldn't increasing each block size by default ensure more SSD space is wasted too?All the SSD in PS5 have to be compatible with is PS5 software and hardware .
So it don't really matter how compatible is it with anything else.
It was in RDX live chat on TuesdayIs the Ybarra clarification that one snippet from a live stream? I can't seem to find reference to that anywhere else but when it was shared on here.
Ok are we taking Phil Spencers words as well? We can't have double standards.Perhaps, but I still think it's realistic for a new R&C sequel (over 2y since Spider-Man, almost 4y since R&C), Bluepoint's PS5 project (almost 3y since SoTC) and GT7 (3y since Sport) to launch by around November 2020, with third party exclusives like Godfall complimenting them - and perhaps a new Japan Studio game as you mentioned (almost 3y since Gravity Rush 2).
Nah. I'm putting two and two together: statements from Mark Cerny and published specs from Windows Central. Additionally, we have a degree of clarification from Mike Ybarra who works for Activision-Blizzard. It's hard to read it any other way.
I'm just saying that I've seen thousands of these patents that are awesome on paper and almost never end up in devices we hope for. VRS is available to everyone too.Idk if Microsoft's VRS patent means 0. Phil Spencer literally referred to Microsoft's "patented VRS tech" in the Xbox SX news post:
Ok are we taking Phil Spencers words as well? We can't have double standards.
I'm just saying that I've seen thousands of these patents that are awesome on paper and almost never end up in devices we hope for. VRS is available to everyone too.
True, but it would add complexity to the software that gets ported. Also wouldn't increasing each block size by default ensure more SSD space is wasted too?
It was in RDX live chat on Tuesday
https://youtu.be/WcZtZaZmGwMAnd Mike Ybarra told PS5 SSD faster than any PC SSD is a fact. He is since two months at Activision Blizzard. And he had all the time to see how fast Prospero SSD can fill the entire memory of the devkits. And I don't think he is a PS fanboy. ;)
That's the one I'm going off, yeah.Is the Ybarra clarification that one snippet from a live stream? I can't seem to find reference to that anywhere else but when it was shared on here.
What words are those? Is it anything we can actually dig into, or just more statements of intent?Ok are we taking Phil Spencers words as well? We can't have double standards.
True, but it would add complexity to the software that gets ported. Also wouldn't increasing each block size by default ensure more SSD space is wasted too?
https://youtu.be/WcZtZaZmGwM
Start at 1:30:42 Mike Ybarra stating that Xbox SeX SSD is faster than anything available on PC today, this was on tuesday and I was just reminded of it.