ReRam appears to be nearly fast enough to replace DDR4 if the bus is wide enough, unless I'm missing something (latency?). It looks like there's not a write cycle limit, but that's not clear. Could the PS5 just be some HBM2 and reram; no ssd, no DDR4?
Depends which parts, whether they are separable and how they interact with normal compute.
If Mark Cerny is so perfect why did he made the initial mistake and give PS4 only 4GB? They needed external help to convince him to go with 8GB.
Lets hope he has learned a lesson with PS5.
Even how perfect a man can be, all wrapped up with a budget tag.If Mark Cerny is so perfect why did he made the initial mistake and give PS4 only 4GB? They needed external help to convince him to go with 8GB.
Lets hope he has learned a lesson with PS5.
Sorry for going slightly off-topic. Has there been any discussion about PS4 Pro's Geekbench 4 benchmark results?
Someone hacked PS4 Pro to run Linux on it and ran Geekbench 4 CPU benchmark.
Interesting results/scores here: https://browser.geekbench.com/user/216969
Link to the vid:
Wanted to get something straight. So what Cerny is saying here is that if you have a large amount of memory but it's running at slower bandwidth, and you have a smaller amount of very fast memory, you can add those two numbers together to represent the total memory bandwidth. Got it.
Just wanted to make sure because I remember hearing from a lot of posters that wasn't possible... once upon a time.
/s
If the "fast RAM" is such a tiny amount as to be not viable for storing very much of the data you need to go fast then they're right. As was the case with XBO.
If we're talking one third, or even on half, of your RAM as the "fast RAM" as with this HBM talk that is a significantly different situation.
8GB of HMB2 is a huge chunk of "fast RAM". In fact if the rumours about XSX are true the total amount of RAM it has available to games is 13GB, so 8GB is a huge huge portion of that in comparison to 32MB ESRAM against ~5GB as was this gen. PS5 may or may not have more total, but even if they went 8GB HMB2 and 8GB DDR4 it would mean the "slow" RAM is a very small portion of what developers are actually using which is the reverse of what was the case in the XBO, which means emphasising the importance of the fast RAM is actually logical.
Reductive arguments rarely work out. The situations are very, very different.
Sorry for going slightly off-topic. Has there been any discussion about PS4 Pro's Geekbench 4 benchmark results?
Someone hacked PS4 Pro to run Linux on it and ran Geekbench 4 CPU benchmark.
Interesting results/scores here: https://browser.geekbench.com/user/216969
Link to the vid:
Another wrong and "dreaming" prediction....Like fanboy dream, not realistic setup.
Well since predictions seem to popular these days I'll toss out mine for the PS5:
3.4 GHz Zen 2 CPU
Separate ARM processor to handle OS and background functions, freeing up the Zen 2 CPU to focus on the games
13.3 TF Navi RDNA2 GPU
16 GB HBM2 RAM - 100% dedicated to the games
128 GB ReRAM @ 25.6 GB/s - the OS runs from the ReRAM so no need for additional DDR4 RAM to pair with the HBM2
1 TB SSD @ 4 - 6 GB/s
Dedicated 3D audio chip that will take full advantage of a new 3D audio format Sony will push via Wwise, based on their 360 Reality Audio tech
Full BC with the PS1 to PS4 at launch
Dual Shock 5 has an OLED display in place of the touchpad and at least 2 paddles built into the back that can either serve as extra functions in some games or be remapped to handle functions from other buttons on the controller depending on the game.
The PS5 reveal event will contain some specs to satisfy the hardcore crowd, but it will mostly focus on feelings and the experience. So things like the speed advantage differences with last gen will be demonstrated. They'll show off things that demonstrate the difference in scale and complexity of the game worlds and we'll get some great graphical showpieces. We'll get a lot about the DS5 and how its haptic feedback and resistive triggers will help immerse you in the experience. We'll also get a fair bit of info on how the 3D audio will alter our experiences both with headphones and sound systems. That sorta thing.
PS5 will be designed to be very quiet. I'm not gonna push the passive cooling theory here, but it'll be very, very quiet. Why am I certain the PS5 will be very quiet? It's been one of the biggest issues customers have talked about for years. Cerny's design philosophy is all about listening to the devs to learn what they want and try to implement it and what they've done wrong and try to fix it, it'd be silly to think they don't take a similar approach to customer feedback.
That's my prediction :)
At this point I'm trying to work out which of these are attempted memes or serious.
499$ for 13TF RDNA 2, 24GB RAM (HBM), 1TB custom NVMe is good joke....This setup is MINIMUM 599$ or more...
Who's saying these consoles will be profitable at launch?499$ for 13TF RDNA 2, 24GB RAM (HBM), 1TB custom NVMe is good joke....This setup is MINIMUM 599$ or more...
that's bargain! good times ahead!My prediction
CPU Zen 2 - 8 cores 16 threads 3.2 Ghz
RAM - HBM + DDR4, 20 - 24GB total
Additional chip to aid in decompression
Navi GPU w/ RDNA2 architecture - 12.3 - 13.3 TF
1 TB custom NVMe
$499
Well since predictions seem to popular these days I'll toss out mine for the PS5:
3.4 GHz Zen 2 CPU
Separate ARM processor to handle OS and background functions, freeing up the Zen 2 CPU to focus on the games
13.3 TF Navi RDNA2 GPU
16 GB HBM2 RAM - 100% dedicated to the games
128 GB ReRAM @ 25.6 GB/s - the OS runs from the ReRAM so no need for additional DDR4 RAM to pair with the HBM2
1 TB SSD @ 4 - 6 GB/s
Dedicated 3D audio chip that will take full advantage of a new 3D audio format Sony will push via Wwise, based on their 360 Reality Audio tech
Full BC with the PS1 to PS4 at launch
Dual Shock 5 has an OLED display in place of the touchpad and at least 2 paddles built into the back that can either serve as extra functions in some games or be remapped to handle functions from other buttons on the controller depending on the game.
The PS5 reveal event will contain some specs to satisfy the hardcore crowd, but it will mostly focus on feelings and the experience. So things like the speed advantage differences with last gen will be demonstrated. They'll show off things that demonstrate the difference in scale and complexity of the game worlds and we'll get some great graphical showpieces. We'll get a lot about the DS5 and how its haptic feedback and resistive triggers will help immerse you in the experience. We'll also get a fair bit of info on how the 3D audio will alter our experiences both with headphones and sound systems. That sorta thing.
PS5 will be designed to be very quiet. I'm not gonna push the passive cooling theory here, but it'll be very, very quiet. Why am I certain the PS5 will be very quiet? It's been one of the biggest issues customers have talked about for years. Cerny's design philosophy is all about listening to the devs to learn what they want and try to implement it and what they've done wrong and try to fix it, it'd be silly to think they don't take a similar approach to customer feedback.
That's my prediction :)
I reeeeeeeeaaally doubt that any console in the upcoming gen will choose HBM over G6. Not many benefits you get from HBM for the cost it adds.My prediction
CPU Zen 2 8 cores 16 threads 3.2 Ghz
Navi GPU RT VRS 10.8 to 13 Tflops
Audio 3d co processor
8 GB HBM2 4 stacks 820 to 870 GB/s + 12 GB DDR4 51.2 to 102.4 GB/s
1 TB SSD speed from 4 TB/s to 10 TB/s
price no idea
I feel like too many are choosing to ignore some fundamental realities. Which seems strange even for a speculation thread.
I would have assumed the PS4 Pro would have been enough evidence to suggest a somewhat more conservative next generation console compared to what most of you are predicting.
Cerny openly admitted to the Pro being what it was mostly born from not wanting to break backwards compatibility with PS4 games.
Microsoft invested a shit tonne of money into a backwards compatibility solution that isn't so intrinsically tied to hardware. We're yet to see hints of any such solution from Sony (that I'm aware of)
Which again, at face value would suggest backwards compatibility will hamper at least somewhat the design of the PS5.
That's also ignoring whether one chooses to believe the rumour that a 2019 PS5 was a real thing, which would further hamper a 2020 version because the 2020 one would be based off the 2019 one.
Why in the world would the 2020 unit be based off the 2019 unit? The rumor goes that the decision was made in 2017, which would have been well before they were locked into any hardware.
As for BC, I've already outlined my reasons for expecting it to happen earlier in the thread.
Honestly, if they gave PS1 / PS2 backwards.. (with option of buying all the games digital) then i'll be content, will then happily sub to PSNow and download PS3 games tbh.PS1, PS2 might be tough but should be possible. PS4 should be given. Don't hold your breath for PS3. It's honestly not even worth the effort.
What?
So Sony sunk all that money into the 2019 version, had it to a point where it was basically ready to go, then completely scrapped it and start again?
Do any of you actually read out your posts before pushing the button?
Sony: Pissed off devs with a split memory pool in PS3
Microsoft: Pissed off devs with a split memory pool in Xbox One
Now you're all predicting Sony will once again piss of devs with a split memory pool?
Fucking lol
you care way too much about the "2019 PS5", that thing was cancelled back in 2017, they had enough time to develop a new APU.What?
So Sony sunk all that money into the 2019 version, had it to a point where it was basically ready to go, then completely scrapped it and start again?
Do any of you actually read out your posts before pushing the button?
Sony: Pissed off devs with a split memory pool in PS3
Microsoft: Pissed off devs with a split memory pool in Xbox One
Now you're all predicting Sony will once again piss of devs with a split memory pool?
Fucking lol
That's... putting it incorrectly. Both were flawed for different reasons, and the second less about having a split memory pool but the amount of eSRAM was too small.Sony: Pissed off devs with a split memory pool in PS3
Microsoft: Pissed off devs with a split memory pool in Xbox One
Now you're all predicting Sony will once again piss of devs with a split memory pool?
patenting one solution for VRS doesnt mean the competition cant use another solution, like how MS arent limited to using HDDs because PS5 has a "patented SSD"l got a stupid question. Microsoft has patented VRS (might be mixing up things?) but PS5 might/will have it as well?
Thats not a prediction, its straight up delusion.Well since predictions seem to popular these days I'll toss out mine for the PS5:
3.4 GHz Zen 2 CPU
Separate ARM processor to handle OS and background functions, freeing up the Zen 2 CPU to focus on the games
13.3 TF Navi RDNA2 GPU
16 GB HBM2 RAM - 100% dedicated to the games
128 GB ReRAM @ 25.6 GB/s - the OS runs from the ReRAM so no need for additional DDR4 RAM to pair with the HBM2
1 TB SSD @ 4 - 6 GB/s
Dedicated 3D audio chip that will take full advantage of a new 3D audio format Sony will push via Wwise, based on their 360 Reality Audio tech
Full BC with the PS1 to PS4 at launch
Dual Shock 5 has an OLED display in place of the touchpad and at least 2 paddles built into the back that can either serve as extra functions in some games or be remapped to handle functions from other buttons on the controller depending on the game.
The PS5 reveal event will contain some specs to satisfy the hardcore crowd, but it will mostly focus on feelings and the experience. So things like the speed advantage differences with last gen will be demonstrated. They'll show off things that demonstrate the difference in scale and complexity of the game worlds and we'll get some great graphical showpieces. We'll get a lot about the DS5 and how its haptic feedback and resistive triggers will help immerse you in the experience. We'll also get a fair bit of info on how the 3D audio will alter our experiences both with headphones and sound systems. That sorta thing.
PS5 will be designed to be very quiet. I'm not gonna push the passive cooling theory here, but it'll be very, very quiet. Why am I certain the PS5 will be very quiet? It's been one of the biggest issues customers have talked about for years. Cerny's design philosophy is all about listening to the devs to learn what they want and try to implement it and what they've done wrong and try to fix it, it'd be silly to think they don't take a similar approach to customer feedback.
That's my prediction :)
yes, much like how Sony doesn't have Direct X but have a pretty excellent alternative. (GNM)l got a stupid question. Microsoft has patented VRS (might be mixing up things?) but PS5 might/will have it as well?
🤪
It's their own implementation that is patented, no the tech itself.l got a stupid question. Microsoft has patented VRS (might be mixing up things?) but PS5 might/will have it as well?