ITT we do NOT post about:
- Which style or era of AC games you like the most.
- How tired you are of [Ubisoft game design trope] or open worlds in general.
- Whether AC needs a break because.
With the XSX and PS5 finally delivering a modern console experience where all main components (CPU, GPU, RAM, SSD) are both balanced and powerful, I believe Ubisoft has the perfect opportunity to revisit the original promise of the early Assassin's Creed games. By that I mean an urban historical setting that's limited in size, but with a deep and complex simulation of physics, AI and world mechanics in general.
Instead of vast masses of land or water, you could focus your money, time and resources - both material and console power - to create a very rich and deep urban sandbox that really captures the fantasy of being an Assassin in a beautiful historical city. You could borrow elements from the new Hitman games or the Dishonored series, and have the player collect intel on their targets and really plan things out.
I'm not saying this should replace the modern AC style or have a separate series of games, but either way they do it, now is the time. I liked Unity and loved Syndicate, but you could already tell they were planning on moving away from that formula. Let's see how Ubisoft can leverage the CPU and SSD of next-gen machine to create a true sequel to AC2.
What time period and setting would be a good choice for this type of game?
- Which style or era of AC games you like the most.
- How tired you are of [Ubisoft game design trope] or open worlds in general.
- Whether AC needs a break because.
With the XSX and PS5 finally delivering a modern console experience where all main components (CPU, GPU, RAM, SSD) are both balanced and powerful, I believe Ubisoft has the perfect opportunity to revisit the original promise of the early Assassin's Creed games. By that I mean an urban historical setting that's limited in size, but with a deep and complex simulation of physics, AI and world mechanics in general.
Instead of vast masses of land or water, you could focus your money, time and resources - both material and console power - to create a very rich and deep urban sandbox that really captures the fantasy of being an Assassin in a beautiful historical city. You could borrow elements from the new Hitman games or the Dishonored series, and have the player collect intel on their targets and really plan things out.
I'm not saying this should replace the modern AC style or have a separate series of games, but either way they do it, now is the time. I liked Unity and loved Syndicate, but you could already tell they were planning on moving away from that formula. Let's see how Ubisoft can leverage the CPU and SSD of next-gen machine to create a true sequel to AC2.
What time period and setting would be a good choice for this type of game?