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Afrikan

Member
Oct 28, 2017
17,043
EA UFC series had the best hair physics during last gen. It wasn't talked about much, but imo it was some of the most realistic hair I've ever seen.

Edit- wait haha it's the same studio right? EA Vancouver? The muscle tech in that video looks similar to the UFC series as well.
 
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Stowaway Silfer

One Winged Slayer
Member
Oct 27, 2017
32,819
Define what you mean by this. Because "next gen AI", or how every researcher calls it, self-learning AI, already exists. It is not fun to play, and players will lose 99% of the time when playing against it, so it is pointless to be used for an experience that is supposed to provide a "good feeling" when playing against "AI".

deepmind.com

AlphaStar: Grandmaster level in StarCraft II using multi-agent reinforcement learning

AlphaStar is the first AI to reach the top league of a widely popular esport without any game restrictions. This January, a preliminary version of AlphaStar challenged two of the world's top...


I eventually stopped wishing for "smarter" AI and now just think of the AI in games I play as people paid to let me have a good time. Like, "let me go stand over there by myself so he can stab me" lol. Cause realistic AI indeed would not actually be very fun.
 

SkoomaBlade

Chicken Chaser
Member
Oct 30, 2017
1,054
Define what you mean by this. Because "next gen AI", or how every researcher calls it, self-learning AI, already exists. It is not fun to play, and players will lose 99% of the time when playing against it, so it is pointless to be used for an experience that is supposed to provide a "good feeling" when playing against "AI".
I'm speaking only for myself, but when I'm speaking of improved game AI, I'm talking about more realistic NPC interactions that have a direct impact on gameplay and player interaction/reaction.

I'm not sure why you assume that players are asking for AI that completely dominates the player.
 

Jiraiya

Member
Oct 27, 2017
10,302
I'm speaking only for myself, but when I'm speaking of improved game AI, I'm talking about more realistic NPC interactions that have a direct impact on gameplay and player interaction/reaction.

I'm not sure why you assume that players are asking for AI that completely dominates the player.

They've had information about that out for quite some time now. It's on their Fifa site.
 

elenarie

Game Developer
Verified
Jun 10, 2018
9,865
I'm speaking only for myself, but when I'm speaking of improved game AI, I'm talking about more realistic NPC interactions that have a direct impact on gameplay and player interaction/reaction.

I'm not sure why you assume that players are asking for AI that completely dominates the player.

That's why I asked for a definition on what that means. Because self-learning AI is the holy grail of AI research. Especially AI that is generalised and can be dropped into any game, to learn and play the game on its own.

That is the most realistic AI you could have. But because we as humans are far slower than computers at executing things, what ends up happening is the self-learning AI surpasses our knowledge and skills fairly quickly. :) Even if you don't intend it to be that way, it always ends up being that way, haha.

EDIT: Otherwise, if it is not self-learning, it's not really "AI". Just a set of scripted events that are linked and chained to fake as if an actor is behaving in a "believable" (not realistic) way.
 

E.T.

Member
Oct 25, 2017
4,035
Imagine they spend as much time on gameplay as they did on hair. FIFA is a mess.
 
Oct 27, 2017
3,896
ATL
I'm loving the improvements in hair rendering. It's surprising to think that it's performant enough to run well in a 60fps title like FIFA. I'm curious about how it will scale games with larger densities of NPCs?

I really hoping for film quality fluid simulation and volumetric effects to be another set of features that will see targeted on the next gen consoles.
 

icecold1983

Banned
Nov 3, 2017
4,243
That'll also come with a lot of input lag. It's not that they couldn't do it until now, they could many years ago. The problem is that you can't have very realistic animations and good responsiveness at the same time. NBA 2K games trade responsiveness for very realistic animations, I don't see FIFA doing that.
TLOU 2 has better animation than any sports game I've seen and AFAIK input lag was never a complaint there. There are certainly improvements that can be made.

I'm wondering when we are going to see next gen artificial intelligence? Not strands of hair for crying out loud.

Can people weigh in on what they mean by this in more detail?
 

MasterYoshi

Member
Oct 27, 2017
11,071
Fuck it, I'll take unrealistically bouncy strand based hair over what we've gotten in previous generations!
 

SuperBoss

Member
Oct 25, 2017
6,541
That looks awesome to be honest.

And in video games you sometimes need exaggerated or stylized animations even if they aren't 1:1 with reality.
 

Emzee

Member
Sep 9, 2020
219
Iv been very skeptical of any "graphical advancements" in these games after seeing very little of it translate onto the pitch. The cutscenes look great, but the pitch is lagging behind. Especially now on large screens and in 4k.
 

Hey Please

Avenger
Oct 31, 2017
22,824
Not America
And we'll likely see Jack n Shit during actual gameplay. These visual niceties/embellishments are reserved for interstitial cutscenes that generally run at 30fps which also presumably (logically) also switch to the highest LoD models so that they hold up at closer distances from the camera.

It will be interesting to see what this hair-tech (once it has been refined to look like we are on a 1G planet) looks like during actual real time gameplay in other EA titles like UFC, Mass Effect, Dragon Age, Battlefield etc.
 

CrunchyFrog

Member
Oct 28, 2017
2,462
And we'll likely see Jack n Shit during actual gameplay. These visual niceties/embellishments are reserved for interstitial cutscenes that generally run at 30fps which also presumably (logically) also switch to the highest LoD models so that they hold up at closer distances from the camera.

It will be interesting to see what this hair-tech (once it has been refined to look like we are on a 1G planet) looks like during actual real time gameplay in other EA titles like UFC, Mass Effect, Dragon Age, Battlefield etc.

My thoughts exactly. Marketing bullets, but I guess the problem is that sports sims at this point are pretty much a solved problem from a gameplay interaction perspective, so what else is there besides the obligatory roster updates?
 

Praglik

Member
Nov 3, 2017
406
SH
It's not an Either/Or situation, different specialists work on different tech. No doubt Frostbite's engineering team has hair simulation scientists AND AI specialists, don't think for a moment that hair nerds could do the job of AI nerds but didn't get the right funding from EA :p

I'm expecting some AI breakthrough this generation, but the problem is - what's a good AI? Are we trying to "fake" real players?
Wouldn't that make PVP multiplayer in games with no vocal interactions like Battlefield largely redundant compared to an optimized single player coop with bots?
 

supernormal

The Fallen
Oct 28, 2017
3,154
Maybe we can finally get over this hurdle where we got almost photorealistic materials (not) but then clay hair on everything. Tackles clothing and other soft bodies next so we can finally cross that off the list too.
 

Dolce

Member
Oct 25, 2017
14,253
TLOU 2 has better animation than any sports game I've seen and AFAIK input lag was never a complaint there. There are certainly improvements that can be made.

Sports games are a LOT faster than TLOU2, especially at the competitive level where you're making extremely split second decisions and needing to input things quickly. It's hard to compare them. That and a lot of sports games involve contact to some degree.
 

PLASTICA-MAN

Member
Oct 26, 2017
23,716
so bioware could use this right?their hair and beard looks like shit.

Bioware are already using the latest next-gen Frostbite engine. Din''t you see their E3 tease with NFS, BF and next dragon Age? All looked true next-gen jump compared to anything else. They weren't bluffing since they tech demoed the hair tech last year and they are usinfg it in FIFA. Now the enxt-gen Frostbite engine gonna power all those next-gen games and they will look like that.
 

AwakenedCloud

Member
Oct 27, 2017
1,818
tnEBnxz.gif

Why is the camera moving at 5x regular speed here?
 

icecold1983

Banned
Nov 3, 2017
4,243
Sports games are a LOT faster than TLOU2, especially at the competitive level where you're making extremely split second decisions and needing to input things quickly. It's hard to compare them. That and a lot of sports games involve contact to some degree.

Well actual human locomotion does affect the ability to change what youre doing so there s already a built in allowance for some input delay regardless.
 

Deleted member 5127

user requested account closure
Banned
Oct 25, 2017
3,584
Looks better than what we have had up till now, but it's not realistic at all. We're definitely gonna go through a phase of over bouncy hair, just like with clothing and boob physics.
 

hqqttjiang

Banned
Oct 8, 2018
98
Bioware are already using the latest next-gen Frostbite engine. Din''t you see their E3 tease with NFS, BF and next dragon Age? All looked true next-gen jump compared to anything else. They weren't bluffing since they tech demoed the hair tech last year and they are usinfg it in FIFA. Now the enxt-gen Frostbite engine gonna power all those next-gen games and they will look like that.
Nope even use the same Frostbite this gen, EA sports's hair looks ok,but bioware looks like shit.
 

spman2099

Member
Oct 25, 2017
10,893
Does anyone have hair like that? Don't get me wrong, it doesn't look terrible (especially in comparison to what we have dealt with in the past), but it does look insanely unnatural to me.
 

TetraGenesis

Member
Oct 27, 2017
3,139
I really don't like this tech. Every time I see hair like this I have to wonder if the engineers (or art directors utilizing the tech) have ever seen real hair. Don't get me wrong, the tech itself is extremely impressive. I have nothing but respect for that.

And I should also say that I don't think hair is typically done very well now, but mostly static hair with some deformation, keyed animations, or light physics looks more natural than these hair demos, every time.

Most "Hair" irl doesn't behave like 10s of thousands of individual strands moving individually. "Hair" has degrees of stiffness and structure and weight. It can hold shape and stick together and colic. Strands on the surface can shift while the majority maintains shape. It's a mass made of strands, not just a mass of strands. When I walk down the street, my hair does not spring and float and twist like I'm under water. Even long hair is fairly static in most circumstances.

I should clarify that there is always movement with hair, but it's often subtle. I guess I would rather my digital facsimiles do too little than way too much.
 

OCD Guy

Member
Nov 2, 2017
985
This reminds me of when they first introduced kits that weren't painted on.

They went over the top with the cloth physics, seems like the same thing is happening again!

And I wish developers were focusing on things that add to the gameplay.
 
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Orioto

Member
Oct 26, 2017
4,716
Paris
Impressive but is it for the replays and after a goal only or can you see the tech during gameplay despite distance? That muscle physic thing seems like something nobody could notice while playing lol.
 

Phellps

Member
Oct 25, 2017
10,835
We had four games last gen with similar hair simulation, so I can only hope these new consoles would pull off something even better.
It looks good, if a bit floaty.
 

s y

Member
Nov 8, 2017
10,434
Incredible tech. Hope cloth simulation/physics get similarly upgraded this gen
 

VanWinkle

Member
Oct 25, 2017
16,097
I love this tech. And it's not just great for hair specifically. Check out Miles' hood lining:

Ps4:
0KRusr.png


PS5:
0KRDuF.png
 

RedMercury

Blue Venus
Member
Dec 24, 2017
17,694
I've resigned myself to video game hair never looking good haha, this is a step forward but still