No, its apparently really him. No explanation. I've read several Japanese interviews and talked to people about it and he's just back.
Beat Takeshi shot him with new high tech rubber bullets that make it look like someone took an actual headshot
As someone who did all the drone racing in Judge Eyes, trust me we won't know the true extent of Kart racing difficulty until the full game, no way are some of those later courses not gonna be bastards!
funnily enough Yakuza Online did reference rubber bullets again, and it'd be the perfect explanation, if not for all the blood you know! I can't wait to see them talk their way out of it!
Maybe. Would certainly explain several other things about the game. I can't wait to see where they take the plot after playing the demo.
Haven't played it yet, but someone mentioned the 4th playable character. Does that need to be on the map?I made up a map legend for anyone else who doesn't know Japanese (or just doesn't know where stuff is). If I missed something, let me know and I'll add it.
Thanks, I forgot to mention that! I updated the map.Haven't played it yet, but someone mentioned the 4th playable character. Does that need to be on the map?
Thanks for the map :)I made up a map legend for anyone else who doesn't know Japanese (or just doesn't know where stuff is). If I missed something, let me know and I'll add it.
So much for the Yakuza 6 ending then. Is anyone surprised? No? Me neither.
Judgment is in canon with Yakuza and continued a few sub-plots so I expect a certain detective to show up too. The switch to JRPG is welcomed by me btw.
Let´s try the demo then. Making an Asian account, i had once since the start, takes like 3 minutes so make one today Era.
The English Translation makes me think Kiryu is not really there as he goes saying he's the guardian of the treasure
I've noticed that enemies give you items whose icon is similar to this places map icon. Maybe there's some kind of pokemon system with the enemies?Did anyone else find this? You can't interact, but it looks interesting-
Maybe. Its 90% a fresh start - new cast, new city, new gameplay style. However there are two characters in the game that have been in previous games. One from Yakuza 6, and... well Kiryu's been in them all. Nothing is known about why either of them are here though, and that's what has me most intrigued. So chances are unless the end game gets wild you'll be able to play the game without needing to play through all 7 previous mainline games before playing this.
Thing is I only played 0 so I have a looooot of Yakuza games to get through. Not a bad thing as I love these games but it's gonna take a whileMaybe. Its 90% a fresh start - new cast, new city, new gameplay style. However there are two characters in the game that have been in previous games. One from Yakuza 6, and... well Kiryu's been in them all. Nothing is known about why either of them are here though, and that's what has me most intrigued. So chances are unless the end game gets wild you'll be able to play the game without needing to play through all 7 previous mainline games before playing this.
My advice would just be to don't rush. NO need to get all the games played any time soon, they are better savoured and slowly played as opposed to rushed through. Yakuza 5's remaster replay took me 152 hours over several months this year. Slowing it down, playing a bit every week was better than hammering the game. The games are very similar in execution, not to mention Kamurocho being present in every game so you'll definitely feel the repetition sooner or later if you rush through the games one after another in the lead up to 7's release.Thing is I only played 0 so I have a looooot of Yakuza games to get through. Not a bad thing as I love these games but it's gonna take a while
I noticed that too. This room is probably something from the main game that they didn't close off for the demo (unless there's some obscure secret quest, it's weird that the guy in the lab coat isn't there from the start).I've noticed that enemies give you items whose icon is similar to this places map icon. Maybe there's some kind of pokemon system with the enemies?
Post 133 of this thread
Aoki and Nishiki are nothing alike but ok... I mean:I really don't like the series' tendency to repeat familiar tropes. The dynamic of the two main characters from this new trailer is already reminding me of Kiwami.
Of course, there's also bound to be an underground informant in charge of city wide surveillance systems and a mysterious hired assassin who only appears in two fights... ¯\_(ツ)_/¯
Aoki and Nishiki are nothing alike but ok... I mean:
Nishiki was: Kiryu's best friend, fellow Tojo Clan member and was always living in Kiryu's shadow. He wanted to be the man Kiryu was, and after tragic events unfolded he finally snapped and ruthlessly rose to prominence in the Tojo Clan. Attacking even his old friends/family (ok, that I see happening) as he tried to gain control of the Tojo Clan. I forget if he worked with the Omi in 1 loosely or not, at least that's where he got the info about the Tojo's money getting stolen.
Aoki is: weak, dying at the beginning of the game. He has a disease where he can barely stand. He's so weak that he has to rely on Ichiban (who basically acts as his carer). He doesn't like Ichiban what so ever. He hates Yakuza, wants to stamp them out, and enters a world of politics to try and do so. That said, the Omi seem to be working with him on the whole "Bleach Japan" project which has me questioning if he hates Yakuza, or the Tojo Clan/his father. I see one of several plot twists happening depending on where they choose to take the plot (which basically involves someone backstabbing someone else).
Then there's the whole dynamic of Aoki having "everything" while Ichiban has nothing. As Masato, he had a father with money and status (though granted, he was part of a smaller Tojo family back in the day) while Ichiban was basically penniless, useless at his job as a Yakuza and was a glorified nanny. After he kills the Yakuza he gets away free (it seems) while Ichiban is fooled into taking the wrap for the crime oh so willingly. And as Aoki he has power, regained strength/health (its a drug involved, if I understand correct, and I can't rule out a Judge Eyes style twist o that one at least) and status. Ichiban... gets shot and tossed into the trash and has to work his way up from nothing.
Only thing similar is that Ichiban and Kiryu were both Yakuza and took a wrap for a crime they didn't commit - and even then you had Ichiban who gets beaten the crap out of in prison, Kiryu gets attacked once and then left alone as he'd destroy any idiot stupid enough to attack him with a kitchen utensile. Ichiban is shot and thrown in the trash after he's released, seemingly no one waiting for him (not even his aniki Mitsuo) while Kiryu was kicked out of the clan and still had the red carpet rolled out for him - Kazama, Shinji were still on his side and he was still revered within the city. If anything, its polar opposites for Kiryu and Ichiban (which is fair, even their suit colour schemes are directly inverted of each other - grey with red shirt for Kiryu, red with grey shirt for Ichiban) while Masato/Aoki is not really like Nishiki at all aside from the murder.
That said, there's still tons about the story that is unknown, subject to change, and twists that could totally bring things back round to familiar tropes. I just don't quite see that yet.
Oh, and one big difference in character (predicated on the gameplay change for both Online and 7) - Ichiban is weaker (way weaker) and requires a team to defeat foes Kiryu would push over with his menacing aura. Again, its the case of the legendary Dragon of Dojima vs. a nobody.
I won't disagree with you that if we're analyzing the characters properly, there are a lot of differences in personalities. However, I am referring to the superficial similarities in the stories. The tendency that the games have to redo moments.
Ichiban's willingness to take the fall for a friend in an act of extraordinary selflessness is simply astounding, but again, it's something that Kiryu had already done. Although they're both very different characters, it does take the player through a familiar pattern.
Similarly, Tachibana in 0 (a great character, btw) has the ability to cause blackouts in Kamurocho, a trait which, arguably, brings to mind The Florist from Kiwami.
Speaking of Kiwami, Kiryu goes through a tournament at the coliseum in order to confront The Florist, and in Kiwami 2, he's made to go through a few more rounds in the same coliseum in order to acquire Majima's help...
There are similar beats in a few sub-stories across the games as well, and honestly, that's completely fine by me, but interestingly, both cabaret club quests from 0 and Kiwami 2 basically told the same story, and if I'm not mistaken, the opposing club manager from both games had to stoop to kidnapping one of our own hostesses. I really didn't mind this either, I loved the whole thing, but it did make me think yet again of how if all felt familiar.
I got pretty strong pretty fast in the demo, fights still lasted slightly longer than solo Kiryu, but still went by in a few seconds or so. Plus you can skip all animations in battle if you want to speed it up even more, which is handy I guess (I like the animations myself)I'm still not sure about the fighting parts. They take longer it seems then before to make the game lengthier...