To have access to all of the special levels. Yes. Unless it has changed for the Switch version, you need all Star Coins to unlock every level in the special 9th world.
IGNs guide for the U version says there's one level per world completed. Are you saying there's more if you also collect every giant coin?To have access to all of the special levels. Yes. Unless it has changed for the Switch version, you need all Star Coins to unlock every level in the special 9th world.
Completion includes finding all the secret exits and star coins in each world. Each world's complete collection of star coins is what unlocks a level in World 9.IGNs guide for the U version says there's one level per world completed. Are you saying there's more if you also collect every giant coin?
Sounds like I might need to use a guide at some point to find the secret exits.Completion includes finding all the secret exits and star coins in each world. Each world's complete collection of star coins is what unlocks a level in World 9.
NSMB2 is actually not the worst, it just became old hat by release. It's definitely better then the first game at least.
Sounds like I might need to use a guide at some point to find the secret exits.
There are some hints on the map itself, which is probably what they were banking on. But a couple of them, particularly the earliest one, are pretty obtuse.Yeah, some are VERY tricky to find, and it also doesn't help that it's not like SMW which showed which level had a secret exit or not by having a red point on the map instead of an ordinary yellow one. heh
There are some hints on the map itself, which is probably what they were banking on. But a couple of them, particularly the earliest one, are pretty obtuse.
This is the perfect podcast game. Catching up on the Giant Bomb deliberations while playing. Toadette into Peachette is really fun to play and I likee how they give you the choice of using easier characters if you're frustrated with a certain level or just want to play and chill without any difficulty. I'm liking this trend like with Tropical Freeze and now this.
Well the save thing is definitely on purpose. I just beat the game and it "unlocks" the ability to save.
So I only messed around in the first world so far and haven't been paying attention to the save issue thing.
How exactly does it work, and what's the best way to deal with it to avoid losing progress?
In 4p mode in NSLU, is it possible to NOT have someone playing nabbit? It's kinda boring when one player is literally invincible.
You can only save the game after finishing a castle levels, other than that you have to use the quick save to create a temporary save.
It's dumb and I just get around it by doing the first world castle just to save the same, using Nabbit quickens it.
It does keep all your progress, which is part of the reason why it's silly that it's a thing at all.I guess I'm still confused. What's are the limitations to using quick save? Does it not keep all your progress?
(I hope i didn't lose my first world progress, lol)
I guess I'm still confused. What's are the limitations to using quick save? Does it not keep all your progress?
(I hope i didn't lose my first world progress, lol)
Or just use quicksave.Yeah I don't understand that nonsense and why Nintendo did that other than to pad out game play time as I would by pass it by replaying the first world castle levels to save the game. At least with this version I can use Nabbit to speed through the level.
Honestly it just highlights how the series is stuck in the past and needs a modern overhaul.
You can only save the game after finishing a castle levels, other than that you have to use the quick save to create a temporary save.
It's dumb and I just get around it by doing the first world castle just to save the same, using Nabbit quickens it.
No, that's how it was in the original.
I think the issue is people are just used to games auto saving every 15 seconds or after every minor event these days, so people are popping out of the game after beating a level without using the quick save and losing progress.
Beat a simple castle level and you'll be prompted to save your game for good. That's what I do at least.So I only messed around in the first world so far and haven't been paying attention to the save issue thing.
How exactly does it work, and what's the best way to deal with it to avoid losing progress?
Why do people go back to a castle level instead of using Quick Save?
Who cares? Its a save. The only people its bad for are gamers who die a lot and want to reload old saves with lots of lives, which you'd have to be really terrible at this game to need.Because quick save isn't a permanent save, it's a temporary save. Redoing the castle level is the only way to get a permanent save.
What an odd game. I hate the art design*, but I love the music. I think that the level design is clever and they get a lot out of hiding paths and areas in nooks and crannies, but the actual gameplay is mediocre at best and is often kinda shitty at its worst, especially in a world full of well-made, low-budget 2D platformers that feel great to play.
This will be controversial, but unless we're counting Mario Maker, IMO Nintendo hasn't made a legitimately great 2D Mario since *checks list* Super Mario World. That is staggering.
I might try NSMLU instead of going through this first, but then again, I've started the file and I enjoy the exploration, so maybe I'll keep going. I really want to play some new Mario in platformer form since Nintendo's not putting out any Odyssey DLC, I guess. I'm going to fire through this game. I enjoy it more than I dislike in the balance of things, ultimately.
QUESTION: When you achieve random goals, like making certain jumps or getting certain coin groupings, etc., you get a cheer from an audience. Do you get anything for completing those goals or is it just to signify that you did some elite Mario platforming shit?
*These Baby Yoshis are cute as hell, though.
I will fight for Super Mario Land 2 until the end of time. Put up your dukes.This will be controversial, but unless we're counting Mario Maker, IMO Nintendo hasn't made a legitimately great 2D Mario since *checks list* Super Mario World. That is staggering.
I might try NSMLU instead of going through this first, but then again, I've started the file and I enjoy the exploration, so maybe I'll keep going
I would say:What an odd game. I hate the art design*, but I love the music. I think that the level design is clever and they get a lot out of hiding paths and areas in nooks and crannies, but the actual gameplay is mediocre at best and is often kinda shitty at its worst, especially in a world full of well-made, low-budget 2D platformers that feel great to play.
This will be controversial, but unless we're counting Mario Maker, IMO Nintendo hasn't made a legitimately great 2D Mario since *checks list* Super Mario World. That is staggering.
I might try NSMLU instead of going through this first, but then again, I've started the file and I enjoy the exploration, so maybe I'll keep going. I really want to play some new Mario in platformer form since Nintendo's not putting out any Odyssey DLC, I guess. I'm going to fire through this game. I enjoy it more than I dislike in the balance of things, ultimately.
QUESTION: When you achieve random goals, like making certain jumps or getting certain coin groupings, etc., you get a cheer from an audience. Do you get anything for completing those goals or is it just to signify that you did some elite Mario platforming shit?
*These Baby Yoshis are cute as hell, though.
I'll point out that the strictness of NSLU's time limit is deceptive. NSLU's levels are 100 seconds, but unlike all other Mario games it uses real-time seconds. NSMBU and other 2D Mario games have a timer where every second is actually 0.6-0.7 seconds, so NSLU's 100 seconds is more comparable to 130-140 seconds in NSMBU.I will fight for Super Mario Land 2 until the end of time. Put up your dukes.
But yeah, definitely give NSLU a shot if NSMBU burns you out before the end. The shorter levels and strict time limit really shows how much momentum the game can have once you get into the swing of it.
Who cares? Its a save. The only people its bad for are gamers who die a lot and want to reload old saves with lots of lives, which you'd have to be really terrible at this game to need.
I hate getting booted back to the map when I die. It actively makes me less aggressive knowing this will happen if I die.
The game literally gives you hundreds of extra lives. You don't need to get good. They make sure of that.Finished up the first world, started up the second world and...I had enough of the game. Mapping A to twirl was just daft, Peachette doesn't really add much value to the game and honestly other platformers have surpassed this game.
Luckily my little brother said that he will take the game so it works out and it's another four player game in the house.
Really, you're doing the "git good" comment? Grow up.
For the record, every other games have an auto save feature, including Donkey Kong Country except for this game because...reasons.
There is no reason to why this game needed a backward system.
Gamexplain actually did an experiment and Donkey Kong Tropical Freeze is much quicker in getting the player back into the action after they die.
I will fight for Super Mario Land 2 until the end of time. Put up your dukes.
NSMBU and NSMBWii blow SMB3 and SMW away with much more variety of ideas and much better level design.
Both NSMBWii and NSMBU have unique ideas for every level and have more levels than SMB3, but yeah, SMB3 is like that, too.Oh shit, I didn't consider that SML2: 6GC came out after SMW, but of course it did. Top five or six Mario platformer all-time, IMO. I'm with you on that one.
I can't speak for NSMBU yet, but there is no way that NSMBWii has more variety of ideas than SMB3. SMB3 is the king of Mario games with lots of ideas, even considering some of the weird, variety-filled, out-there stuff Nintendo has come up with in, as two examples, the Galaxy games.
SMB3 is still the best game that Nintendo has ever made in my estimation. Its variety + gameplay + aesthetics is just above anything else they've ever done, and they've done some all-time stuff that has nailed all three of those categories. NSMBWii didn't get close whatsoever, IMO.
Because quick save isn't a permanent save, it's a temporary save. Redoing the castle level is the only way to get a permanent save.
The game literally gives you hundreds of extra lives. You don't need to get good. They make sure of that.
I 100% disagree with this. As someone who beat the game within a day or so, I did not have hundreds of extra lives. I usually had 5 and then zero. Other than collecting 100 coins where do you get 1up handouts? If stuck on a challenge it is easy to lose 5 lives and then need to reset.
I am aware there are 1up toad houses but I could never win.