The only way for a remake of
Silent Hill 2 (the video game equivalent of a Stanley Kubrick film) to work is if it keeps everything exactly the same, but with better graphics and more fluid controls. No
crazy combat mechanics, story tweaks,
over-the-shoulder camera, Nemesis-style chase sequences with Pyramid Head (
which would make zero canonical sense), anything.
At this point, I would legitimately prefer another
Homecoming-quality game over botched remakes, especially of
Silent Hill 2. Starting with that game doesn't even make sense in itself, because there hasn't been a remake of
Silent Hill 1 yet. But I digress.
It's hubris to think you're going to do a better job making the originals than Team Silent did.
Origins,
Homecoming, and
Downpour all thought they could tell a better version of
Silent Hill 2's story with modern technology and they were all wrong. Imagine trying to top
Se7en or
Mulholland Drive.
There's a strong difference between remaking a narrative-driven work of art (
Silent Hill) vs. remaking a crowd-pleasing blockbuster (
Resident Evil; probably most games). Those games need remasters more than anything else.