zapo

Member
Nov 9, 2020
114
I do not unfortunately, I know nothing on what's on the PSplus Tier stuff in the slightest. However, that suggestion is an exciting one and I hope it happens, as definitely needs to be more ways to experience the original Silent Hill games.
no worries thank you for the reply :), yea me to haha, shattered memories as a story i really liked and origins world felt the most like the originals to me
 
Nov 19, 2019
10,231
It's interesting that people have strong opinions on what Silent Hill even is. IMO even Silent Hill 3 didn't "get" Silent Hill, and it obviously included many of the original creators.

I don't think it's really possible to be on brand in this series.
 

Zor

Member
Oct 30, 2017
12,699
Equating a part to a whole is wrong. If you share an apple with someone else who is hungry, part of the reason is because you want to see the other happy, part of it is because you had an apple to share, and part of it is because you like to do things to make yourself feel good. That's an over-simplified example, but very rarely is sharing anything done with just a singular cause. However, in online discourse, it is easier to believe the other person has a singular goal, and with leakers to embrace the selfishness of it, and I do understand that.

Yeah, no, I can't with this patronising shit.

You do you, Dusk, please just be more truthful about why some day.
 

zapo

Member
Nov 9, 2020
114
I do not unfortunately, I know nothing on what's on the PSplus Tier stuff in the slightest. However, that suggestion is an exciting one and I hope it happens, as definitely needs to be more ways to experience the original Silent Hill games.
all good thanks for the reply :), it would be great to have an easier way to play the originals as so expensive second hand, just really liked the story of shattered memories and origins world felt the most like the original games.
 

Darkknight2149

Ban made permanent due to harassment of staff
Banned
May 27, 2020
6,408
Just to say, the three Silent Hill games is true. Technically it's four, but really it's three. I know people don't like "rumor hopping" after the fact, but if people want more validation, I'll just say that is 100% what I've both heard & seen. There's a LOT more going on with Silent Hill than people think right now, and a all of it is further along right now than people may expect. Apparently back in 2018, Konami's idea to make 2 SH games I reported ended up evolving into 3.5 projects and a bit initiative to revive the franchise.
Please, please, please tell me Bloober Team isn't remaking Silent Hill 2. That's downright the worst possible timeline.

The original games were actual narrative works of art (like films and novels) with abstract storytelling and easy-to-overlook symbolism and subtext. It's not friggin' Resident Evil. If you're going to take on the monumental task of trying to remake them (which they don't need), then you absolutely need a developer that's a lot more skilled than Bloober Team.

Plus, the last four games in the series have already been trying (poorly) to remake Silent Hill 2. I don't think actually using the "Silent Hill 2" title magically would have made them better games.

Even the original developers (the people you're not going to top, let's be real) don't want remakes:





The game itself still feels pretty modern and just shifting the camera to be like RE2make and making the combat a bit better is all you'd need to do while keeping the rest the same.
I don't think remakes (especially of something like Silent Hill) are as easy as you make it sound. Just look at Metal Gear Solid: The Twin Snakes, which should have been a slam dunk on paper. I would prefer bad sequels over bad remakes and Bloober is one of the last developers I would choose to handle it.

I also don't think putting a Resident Evil 2-style camera (removing the original angles) and crazy combat mechanics into Silent Hill 2 are actually good ideas. The originals never had a fixed camera like Resident Evil anyways.

Pg90-91.jpg


www.resetera.com

Would you be interested in a turn-based RPG based on Resident Evil?

You had me at turn based rpg.

They literally can't port SH2 since they lost the source code.

Just look how the previous attempt went...
It's fully possible to remaster a game without the source code. The HD Collection wasn't some inevitable turd.
 

Dust

C H A O S
Member
Oct 25, 2017
36,839
To remake SH2 properly you would have to keep EVERYTHING INTACT aside cranking up graphical fidelity to 11, so it looks TLOU2 tier. Even James sucking at combat adds to the mood and camera angles are absolutely vital.

#NeverForgetWhatTheyDid

 
Oct 25, 2017
4,798
I don't really care about how game directors / creators feel about remakes, I have to say. I've spent, very recently, a lot of time in trying to get a hold of games that in this day and age are fairly difficult for laymen to play. I'm lucky in that I've been able to navigate the waters as a programmer and having a good grasp on how games work, but there are many games that are difficult to obtain and even after you have obtained them reasonably difficult to play. While of course my opinion on remakes would be that they should strive to be as close to the original property as possible, I have a philosophy that is -- for games, specifically -- make them available to play. If that means you need to completely remake it with a different company and even a different vision, that is better than losing the material in totality to time. For instance, if it becomes the case that the original Demon's Souls is lost to time for one reason or another, it is going to be strictly better that people be able to play Bluepoint's remake than to never see the original. Of course, people will say "But what if the original intent is lost? You're technically not playing the original game, so what problem are you solving?" and that's true. But I hope that people involved in remakes will always be mindful that they're maintaining art. If Bloober remakes Silent Hill 2, my first question will just be: "Can I play this in place of the original and get close to the intent of the original?" I will judge it by that metric before I will worry about the quality of the writing, visuals, or other superficial elements.

Of course, in an ideal world, we solve the problem entirely by protecting the work we've made. Emulation is then extraordinarily important to me, as is maintaining the work -- even if it is against the wishes of those who would monetize it. Art will last longer than anyone's profits, and it should.
 

Darkknight2149

Ban made permanent due to harassment of staff
Banned
May 27, 2020
6,408
The only way for a remake of Silent Hill 2 (the video game equivalent of a Stanley Kubrick film) to work is if it keeps everything exactly the same, but with better graphics and more fluid controls. No crazy combat mechanics, story tweaks, over-the-shoulder camera, Nemesis-style chase sequences with Pyramid Head (which would make zero canonical sense), anything.

At this point, I would legitimately prefer another Homecoming-quality game over botched remakes, especially of Silent Hill 2. Starting with that game doesn't even make sense in itself, because there hasn't been a remake of Silent Hill 1 yet. But I digress.

It's hubris to think you're going to do a better job making the originals than Team Silent did. Origins, Homecoming, and Downpour all thought they could tell a better version of Silent Hill 2's story with modern technology and they were all wrong. Imagine trying to top Se7en or Mulholland Drive.

There's a strong difference between remaking a narrative-driven work of art (Silent Hill) vs. remaking a crowd-pleasing blockbuster (Resident Evil; probably most games). Those games need remasters more than anything else.
 

Zor

Member
Oct 30, 2017
12,699
The only way for a remake of Silent Hill 2 (the video game equivalent of a Stanley Kubrick film) to work is if it keeps everything exactly the same, but with better graphics and more fluid controls. No crazy combat mechanics, story tweaks, over-the-shoulder camera, Nemesis-style chase sequences with Pyramid Head (which would make zero canonical sense), anything.

If Bloober, you'll get your hide-and-seek encounters and you'll like it!

*Throws bottle to distract Pyramid Head*
 

Jawmuncher

Crisis Dino
Moderator
Oct 25, 2017
41,342
Ibis Island
I don't think remakes (especially of something like Silent Hill) are as easy as you make it sound. Just look at Metal Gear Solid: The Twin Snakes, which should have been a slam dunk on paper. I would prefer bad sequels over bad remakes and Bloober is one of the last developers I would choose to handle it.

I also don't think putting a Resident Evil 2-style camera (removing the original angles) and crazy combat mechanics into Silent Hill 2 are actually good ideas. The originals never had a fixed camera like Resident Evil anyways.

Pg90-91.jpg


www.resetera.com

Would you be interested in a turn-based RPG based on Resident Evil?

You had me at turn based rpg.


It's fully possible to remaster a game without the source code. The HD Collection wasn't some inevitable turd.

I actually do think it's that easy (at least in the case of SH2). That isn't a complex game to recreate in a modern form as many elements are already pretty modern even now. The biggest changes would have to be just the Camera and Combat as said prior. With that said, changes to either of those don't mean it becomes an OTS Action Horror game. We saw with RE2 that you can balance that aspect.

As for the camera. saying it was "fixed" is just the easier way to explain it. I know it wasn't (Just like it isn't Fixed in Dino Crisis or CVX) but that style is often referred to as such regardless. A more "mainstream" camera is just something that typically happens when a developer/publishers wants to market a game to a larger audience.

I'm not saying these things as a "This is what I want" (I love SH2 and truly consider it a work of art) but I'm analyzing a theoretical remake from the position of a money-hungry publisher who wants all those new horror fans without making the classic fans too upset.
 

Ashes of Dreams

Fallen Guardian of Unshakable Resolve
Member
May 22, 2020
17,252
So, lets put this to rest.

Harry Mason vs Heather Mason vs James Sunderland
Who is the best protagonist? And why is it Heather?
That's tough. I want to say that personally I like Heather the most. When someone asks my "favorite SH character" she will always pop in my head first.
But as a protagonist to their game, it's pretty hard to beat James. He's what makes SH2 what it is and at the time was such a shockingly fresh approach to a main character. People have spent literal decades debating the inner workings of who James is.
 

th1nk

Member
Nov 6, 2017
7,711
Bloober is such a bad studio name. Sounds like bli bla blu baby talk or something. Or boober. 😸
 

Laranja

Member
Oct 31, 2017
473
London
It's hubris to think you're going to do a better job making the originals than Team Silent did. Origins, Homecoming, and Downpour all thought they could tell a better version of Silent Hill 2's story with modern technology and they were all wrong. Imagine trying to top Se7en or Mulholland Drive.

I don't disagree with you, but I just want to point out that, if this remake is real, the decision to remake SH2 won't necessarily have been made by the team developing it — it would most likely come down to Konami.

For Bloober or whatever team ends up picking up the project, this is likely just a job. Maybe a passion project in some ways, but still a job that you've been hired to do, not something that someone set out to do because they think they can do better than Team Silent.

I wonder how faithful this remake could be. They could pull some interesting stuff to subvert our expectations. We go in expecting a faithful remake and it turns out it's something else instead. Something like the FFVII remake did.
 

JigglesBunny

Prophet of Truth
Avenger
Oct 27, 2017
33,566
Chicago
Silent Hill, Silent Hill 2, Silent Hill 3 and Silent Hill 4: The Room shouldn't be remade, they should be ported to modern platforms and PC properly.

4K, 60 FPS, that's it. Preserve everything else.
 

Ashes of Dreams

Fallen Guardian of Unshakable Resolve
Member
May 22, 2020
17,252
I honestly think there's very little chance the main game here is gonna be third person. Regardless of what Kojima's intent was in making PT, the fire it lit for first person horror (that RE7 then picked up and ran with) means the next Silent Hill was likely to always be first person no matter when it eventually came out. I'd be shocked as hell if it ends up third person.

Doesn't really matter to me anyway. If forced to chose, I'd pick third, but where the camera sits is not what made Silent Hill good and there's plenty of interesting things you can do in first person.
 

Deleted member 81119

User-requested account closure
Banned
Sep 19, 2020
8,308
I honestly think there's very little chance the main game here is gonna be third person. Regardless of what Kojima's intent was in making PT, the fire it lit for first person horror (that RE7 then picked up and ran with) means the next Silent Hill was likely to always be first person no matter when it eventually came out. I'd be shocked as hell if it ends up third person.

Doesn't really matter to me anyway. If forced to chose, I'd pick third, but where the camera sits is not what made Silent Hill good and there's plenty of interesting things you can do in first person.
I thought first person horror was already a trend before PT. Was it not?
 

Deleted member 910

Oct 25, 2017
16,503
Silent Hill, Silent Hill 2, Silent Hill 3 and Silent Hill 4: The Room shouldn't be remade, they should be ported to modern platforms and PC properly.

4K, 60 FPS, that's it. Preserve everything else.

Those are games are meant to be visually noisy, filtered through CRTs (corrected gamma, bloom, grain, blending).

Given how "remasters"' have gone in general, none of them would handle them right. At this point yeah a remake would probably be better.

Otherwise no just emulate them with a good filter.
 

The Gold Hawk

Member
Jan 30, 2019
5,124
Yorkshire
Amnesia was the one to set the trend in modern games I think? Then Outlast and P.T gave a big boost afterwards.
It had been a thing for a while. Slender was huge. The Amnesia games and Outlast were big, like you said. Alien Isolation was like 2 months out from release. Plenty of content in the The "shocked face" youtube crowd.

There were probably a million smaller indie horror titles as well. From the initial presentation of PT at E3 it was clearly going for that kind of crowd.
 

Darkknight2149

Ban made permanent due to harassment of staff
Banned
May 27, 2020
6,408
I actually do think it's that easy (at least in the case of SH2). That isn't a complex game to recreate in a modern form as many elements are already pretty modern even now. The biggest changes would have to be just the Camera and Combat as said prior. With that said, changes to either of those don't mean it becomes an OTS Action Horror game. We saw with RE2 that you can balance that aspect.

As for the camera. saying it was "fixed" is just the easier way to explain it. I know it wasn't (Just like it isn't Fixed in Dino Crisis or CVX) but that style is often referred to as such regardless. A more "mainstream" camera is just something that typically happens when a developer/publishers wants to market a game to a larger audience.

I'm not saying these things as a "This is what I want" (I love SH2 and truly consider it a work of art) but I'm analyzing a theoretical remake from the position of a money-hungry publisher who wants all those new horror fans without making the classic fans too upset.
Is Silent Hill's camera system all that outdated, though? For instance, not the controls or the implementation but the camera style itself.

For example, there are modern games today that still use the Resident Evil: Code Veronica style of moving fixed camera angles (such as Konami's own Castlevania: Lords of Shadow) and I feel like that's more restrictive than the Silent Hill camera.

I think the clunkiness in the originals probably comes more from the time period/technology than the camera style.

Could you imagine if we got a Japanese Silent Hill game that's an insane departure from the series formula (I'm thinking a weird genre change ala Book of Memories) and the traditional Silent Hill project was developed by Bloober…

I'd probably have a meltdown for the ages.
I think it depends on what VGC means by departure. For example, you could say that all of the Team Silent games except Silent Hill 3 were a departure from the others, because they all had their own concepts and atmospheres.

Even the ones that weren't made. For example, Takayoshi Sato's script for Silent Hill 3 was going to "same genre, different concept" and Team Silent's Silent Hill 5 was famously going to be about horror in broad daylight.

If the Japanese game with Masahiro Ito maintained the core elements that make Silent Hill great (story, atmosphere, a specific approach to psychological horror, art direction) but went in a totally new direction, while the more western Bloober Team project rehashed old concepts, that wouldn't be too surprising to me.
 

Jawmuncher

Crisis Dino
Moderator
Oct 25, 2017
41,342
Ibis Island
Is Silent Hill's camera system all that outdated, though? For instance, not the controls or the implementation but the camera style itself.

For example, there are modern games today that still use the Resident Evil: Code Veronica style of moving fixed camera angles (such as Konami's own Castlevania: Lords of Shadow) and I feel like that's more restrictive than the Silent Hill camera.

The clunkiness in the originals probably comes more from the time period/technology than the camera style.

I don't even disagree with you. Just at this point, the only games that use a camera like that (which have a big budget) are things like Until Dawn and the other similar horror games. So from a publishers boardroom perspective, I can see them feeling that's "Outdated" even though it isn't. Much like how I would've loved a classic camera-style remake for FFVIIR and RE2make but alas.
 

Ashes of Dreams

Fallen Guardian of Unshakable Resolve
Member
May 22, 2020
17,252
I thought first person horror was already a trend before PT. Was it not?
Certainly, first person horror has been around forever. But I think people underestimate just how much buzz PT created. Hell we're talking about Bloober Team here and they're entire existence has been trying to pick up the torch that PT dropped. There's no way Konami isn't going to want to be seen as delivering on the promise of PT.
 

Dust

C H A O S
Member
Oct 25, 2017
36,839
In SH camera angles add to tension, it is used much better than in classic RE games.
 

KORNdog

Banned
Oct 30, 2017
8,001
It's interesting that people have strong opinions on what Silent Hill even is. IMO even Silent Hill 3 didn't "get" Silent Hill, and it obviously included many of the original creators.

I don't think it's really possible to be on brand in this series.

The problem silent hill has and always has had is people want familiarity with the series. But that expectation runs counter to the themes of silent hill. They're supposed to be personal to the characters within them. So they could and SHOULD be vastly different experiences imo. It's one of the reasons I love the fourth game.

The problem is some devs who have handled the franchise wants there to be that traiditional franchise familiarity...and you result in games that just feel like they really want to be silent hill 2...agin...like, silent hill 2 was great...but I don't want a second silent hill 2. I want a new silent hill to be it's own thing. No more fucking nurses. No more pyramid head. It defeats the purpose.
 

nachum00

Member
Oct 26, 2017
8,773
The only way for a remake of Silent Hill 2 (the video game equivalent of a Stanley Kubrick film) to work is if it keeps everything exactly the same, but with better graphics and more fluid controls. No crazy combat mechanics, story tweaks, over-the-shoulder camera, Nemesis-style chase sequences with Pyramid Head (which would make zero canonical sense), anything.

At this point, I would legitimately prefer another Homecoming-quality game over botched remakes, especially of Silent Hill 2. Starting with that game doesn't even make sense in itself, because there hasn't been a remake of Silent Hill 1 yet. But I digress.

It's hubris to think you're going to do a better job making the originals than Team Silent did. Origins, Homecoming, and Downpour all thought they could tell a better version of Silent Hill 2's story with modern technology and they were all wrong. Imagine trying to top Se7en or Mulholland Drive.

There's a strong difference between remaking a narrative-driven work of art (Silent Hill) vs. remaking a crowd-pleasing blockbuster (Resident Evil; probably most games). Those games need remasters more than anything else.
The stilted acting, surreal horror, dreamlike atmosphere, and use of doppelgangers is way more like Lynch than Kubrik. But yes I agree with everything else you said.

But there was a reimagining of SH1 and I hated it.
 

Ashes of Dreams

Fallen Guardian of Unshakable Resolve
Member
May 22, 2020
17,252
Is Silent Hill's camera system all that outdated, though? For instance, not the controls or the implementation but the camera style itself.
Look, I love Silent Hill's original camera system. I can sit here and wax poetic all day about how the game is able to choose when control of the camera is taken away from you and how that creates a disorienting level of tension while letting them have the best of both worlds, free camera and fixed angles for cinematic moments. But yeah, it's outdated. It's not what people are used to or what they like. For about ten years now anyone I've gotten to try out the classic SH games have complained about the camera. I sat through my friends playing through 1-3 last year and there was not a single session where groans of "THIS FUCKING CAMERA, JUST LET ME FUCKING TURN IT" didn't happen in hallways.
 

FusedAtoms

Member
Jul 21, 2018
3,792
In that last picture I can't stop looking at how that strand of hair goes under the top part of her glasses frame and over the bottom
 

Laranja

Member
Oct 31, 2017
473
London
I know Dusk is getting a fair share of hate at the moment, but I like how intentional he was with the pics he leaked. It's like they all serve a purpose, in some way.

The artwork should prove Ito's involvement, the in-game shot with the creature ties the artwork to the actual game, the one with the Japanese text hints at the game being handled by a Japanese team (and running on PS hardware)... it's just the last one that I can't seem to figure out. Is it the graphical fidelity? Maybe hinting at the game being a VR game?
 

Mobu

One Winged Slayer
The Fallen
Oct 28, 2017
5,932
Dusk, is it playstation exclusive exclusive or just console exclusive