This is hecticUhhhh ok, so the 7/10 bit is like 47 minutes into the video and it's even more wild to actually hear him talk about it.
They don't seem to have any understanding of how games are made? They don't seem to have any understanding how games are made. I skimmed a bit beforehand while trying to find it and the way they talk wanting emails of game submissions sounds sort of like they want pitches, but I guess it's more that they want finished games? Because then they talk about wanting strict quality control and probably only 10/1000 e-mails making it, etc. And just...
Who in the world would develop for a platform that could so easily arbitrarily reject them right at the end?
Oh, but don't worry, if you're at least at a 5 or a 6, they might work with you to improve the game. His example is... if the graphics are bad, they could try to get you connected to a different artist. Because I'm sure that would go over well with your team members...
Meanwhile, immediately before this he talks about wanting to build a community to help people make games... but he compares it to Fiver. The idea being people can form a team and make a game even if they only have design ideas by getting other team members that way and like... on a team that small, for the small amount of money you'd surely be getting, is it really worth being bossed around by someone who's just an "ideas person" instead of making your own game? And his example is a 10 year old girl having an idea other 10 year old girls would also like and being able to act on it, which is a neat concept, but... I don't think a 10 year old can manage a team of professional adults or, uh, pay them.
You jest, but there are a whole lot of indie developers who crap out games as quickly as possible to try and earn a few bucks. It happened big-time on OUYA, there were even non-developers posting in their forum asking how to easily make games so they could cash in on its popularity, and thousands of developers who didn't even have an OUYA to test their code on, just hoping it worked (which was extra annoying to those of us who had paid $700 to get an OUYA dev kit in time to test our games for launch)Because developers go into development thinking, "yeah, we're definitely trying to aim for a 6/10 game."
You jest, but there are a whole lot of indie developers who crap out games as quickly as possible to try and earn a few bucks. It happened big-time on OUYA, there were even non-developers posting in their forum asking how to easily make games so they could cash in on its popularity, and thousands of developers who didn't even have an OUYA to test their code on, just hoping it worked (which was extra annoying to those of us who had paid $700 to get an OUYA dev kit in time to test our games for launch)
I don't know about that. For instance, I am developing a 3D collectathon platformer, and considering even the makers of Banjo-Kazooie struggled with Yooka-Laylee to get above that range (PS4 version is at 68 metacritic), I have no illusions that our own B-K inspired game will get much better ratings. We do intend to make the best game we possibly could and think we do have some nice ideas in some of our levels, but realistically, even if we are 100% happy with the end result, it would be preposterous to assume to fare any better in reviews than Yooka.Oh, I don't doubt that. But, I assume most serious developers go into a game hoping to make the best game possible. Then the realities of development hits and they get a 6-7/10.
You are mistaking things. What was said was they will only accept games onto their game store that are high enough quality that they would get like a 7/10 or higher in reviews. For the number of games, they said that aside from the old Intellivision games, the device will launch with 20 to 30 games, of which 7 to 10 will be included for free with the device.Only 7 out of 10 games or better AND approximately 60 OG IntelliVision games? Isn't that contradictory?
I'm down, I love new hardware.
I bought a NGAGE, Ouya and a Vita so why not this.
Also confirms the color touch screen for the controller that was hinted at in Tallarico's livestream.Perhaps more importantly, however, is what you won't see on the Intellivision:
- Violent Games: "[If it's] violent, if it's not E for Everyone, then no it's not going on the console." Tallarico wants the console itself to be rated E for Everyone.
- Complicated Games: "If you can't explain the game in 10 seconds, or if it needs a manual, it's not on our system."
- 3D Games: "There's not going to be any 3D. We're not trying to compete with Nintendo. We're not trying to build the next Zelda.... We're not going to be creating 3D worlds."
IGN Article reiterating the majority of these points.
http://ca.ign.com/articles/2018/07/...llivision-reboot-console-controller-and-games
Also confirms the color touch screen for the controller that was hinted at in Tallarico's livestream.
God this is asinine.IGN Article reiterating the majority of these points.
http://ca.ign.com/articles/2018/07/...llivision-reboot-console-controller-and-games
Also confirms the color touch screen for the controller that was hinted at in Tallarico's livestream.
IGN Article reiterating the majority of these points.
http://ca.ign.com/articles/2018/07/...llivision-reboot-console-controller-and-games
Also confirms the color touch screen for the controller that was hinted at in Tallarico's livestream.
No ports? They should be happy anyone would put the time into porting to their DOA console.
this gonna bomb harder then the ouya and gizmondoIGN Article reiterating the majority of these points.
http://ca.ign.com/articles/2018/07/...llivision-reboot-console-controller-and-games
Also confirms the color touch screen for the controller that was hinted at in Tallarico's livestream.
"So at Intellivision, we have a big white board in the office... I write on there 'hardcore gamer, casual gamer, 10-year-old girl, 40-year-old single mom, 70-year-old grandpa.' I put ages and creeds and colors and races and age groups and genders. We have this all on a big wall.
"My mom, for example, has bought two video game consoles in her entire life. Christmas 1980, she bought Intellivision for the family. She also bought a Nintendo Wii for herself because she could see bowling all she had to do was move her arm."
I don't know about that. For instance, I am developing a 3D collectathon platformer, and considering even the makers of Banjo-Kazooie struggled with Yooka-Laylee to get above that range (PS4 version is at 68 metacritic), I have no illusions that our own B-K inspired game will get much better ratings. We do intend to make the best game we possibly could and think we do have some nice ideas in some of our levels, but realistically, even if we are 100% happy with the end result, it would be preposterous to assume to fare any better in reviews than Yooka.
IGN Article reiterating the majority of these points.
http://ca.ign.com/articles/2018/07/...llivision-reboot-console-controller-and-games
Also confirms the color touch screen for the controller that was hinted at in Tallarico's livestream.
...this feels like a console designed by fanboys in the most literal sense. A platform designed to appeal to only the most hardcore of enthusiasts and nobody else.
"Fail" is probably going to be a too nice term to describe how this will perform. I will be amazed if this platform even surpasses one million in sales.
The only way anyone would design a console like this in 2018 (despite the company saying this console is targeted "basically for everyone, but gamers are the goal") is if this was a front for a money-laundering scheme or tax writeoff.
Ok, this shit is just crazy. What developer would even want their games to be in such a draconian platform?IGN Article reiterating the majority of these points.
http://ca.ign.com/articles/2018/07/...llivision-reboot-console-controller-and-games
Also confirms the color touch screen for the controller that was hinted at in Tallarico's livestream.
Well, if it's based on Tallarico's ratings, there will be many shitty games and a bunch of great ones rejected for no good reason.
Seems more like a midlife crisis. Trying to recapture some cherished memory from his childhood.The man is completely delusional. Is this whole thing some sort of performance art?
I give him credit for not taking any money until its on shelves at least.
I give him credit for not taking any money until its on shelves at least.
You know, I played an intellivision looking game called DOBOTONE over at GDC this year, and it had its own console with twisty knobs that would directly affect the game in real time. It was a total blast and was pretty damn amazing. That gives me a glimmer of hope as to what this could become.
Here's some gameplay: https://www.youtube.com/watch?v=gBEmRlBaH0Y
No one knows yet. Tommy said to not expect it for this Christmas or the next at least.
I...What? How can they be making a console while seemingly knowing so little? That list doesn't make any sense.There is a laundry list of things that won't be in the console:
- Ports.
- Games scoring less than 7/10.
- Violent games (as in, anything above E).
- Games that can't be explained in 10 seconds or require a manual.
- 3D games.
I have a feeling this is already longer than the list of individual, actual games that will exist for the console.