Its isnt on console also. It has probably to do with licensing..
Its isnt on console also. It has probably to do with licensing..
Technically tomorrow. :Plol, currently playing Rare Replay. Guess I can take the disc out now!
It isn't on console GP either.
I mean regardless I doubt it would come since most of those games in Rare Replay are 360 BC titles.Rare Replay being console only still annoys me.
It came out just before Phil Spencer announced that all future MS Studios games would be both PC and console, sadly.
I mean regardless I doubt it would come since most of those games in Rare Replay are 360 BC titles.
Unless they bring 360 BC to PC or do full ports of those older titles it'll probably stay on console.
Are the insanely slow download speeds still not fixed?
This is completely feasible given how 360 BC is achieved using a spin off of their PC virtualization solution. Not sure we'll ever see it, but I don't think it would be an overly challenging project to bring 360 games to the majority of PCs.I mean regardless I doubt it would come since most of those games in Rare Replay are 360 BC titles.
Unless they bring 360 BC to PC or do full ports of those older titles it'll probably stay on console.
They really need to do ports of their back catalog. Nuts and Bolts on PC could be really cool, especially if it's open to being modded.I mean regardless I doubt it would come since most of those games in Rare Replay are 360 BC titles.
Unless they bring 360 BC to PC or do full ports of those older titles it'll probably stay on console.
Phil talked about it during his Giant Bomb interview and said the biggest challenge is due to the variables that come with PC gaming. Would more likely be streamed rather than native.This is completely feasible given how 360 BC is achieved using a spin off of their PC virtualization solution. Not sure we'll ever see it, but I don't think it would be an overly challenging project to bring 360 games to the majority of PCs.
It was the main thing I hoping to see announced at E3, but alas.This is completely feasible given how 360 BC is achieved using a spin off of their PC virtualization solution. Not sure we'll ever see it, but I don't think it would be an overly challenging project to bring 360 games to the majority of PCs.
Phil already said it would be an overly challenging project and therefore unlikely to happen. LOLThis is completely feasible given how 360 BC is achieved using a spin off of their PC virtualization solution. Not sure we'll ever see it, but I don't think it would be an overly challenging project to bring 360 games to the majority of PCs.
I mean it would be almost trivial. The games are already converted into UWP/Win32 when made into a 360BC title. So it would be a piece of cake for MS to do so, but there's a shitload of agreements that they'd now need companies to sign.This is completely feasible given how 360 BC is achieved using a spin off of their PC virtualization solution. Not sure we'll ever see it, but I don't think it would be an overly challenging project to bring 360 games to the majority of PCs.
In this year's Giant Bomb E3 at nite show with Phil Spencer, he said they'll likely never do 360 BC on PCs natively, instead streaming them would probably be their solution due to how different the PowerPC architecture is and how many different configurations there are for PCs :(This is completely feasible given how 360 BC is achieved using a spin off of their PC virtualization solution. Not sure we'll ever see it, but I don't think it would be an overly challenging project to bring 360 games to the majority of PCs.
I don't get why people keep saying this. Phil said something to the effect that it was hard enough accurately emulating Power PC on a fixed set of specs of the Xbox One, yet alone trying to do it on PC with all it's different configurations.I mean it would be almost trivial. The games are already converted into UWP/Win32 when made into a 360BC title. So it would be a piece of cake for MS to do so, but there's a shitload of agreements that they'd now need companies to sign.
Umm...it came out in 2015 and that announcement happened last year.Rare Replay being console only still annoys me.
It came out just before Phil Spencer announced that all future MS Studios games would be both PC and console, sadly.
He talks about play anywhere wich is 2016 :)Umm...it came out in 2015 and that announcement happened last year.
I almost blew a gasket when I first saw RR coming to gamepass thinking it was on PC now too though :(
They're emulating Power PC on the same architecture most every PC runs on. It's mainly a matter of having enough cores with enough single threaded power. It'd have high requirements (given the games) which might piss people off, but most PC gamers probably have something that could run them at least as well as the 360 did.I don't get why people keep saying this. Phil said something to the effect that it was hard enough accurately emulating Power PC on a fixed set of specs of the Xbox One, yet alone trying to do it on PC with all it's different configurations.
I'm just repeating what the Head of Xbox recently said why it would be difficult in trying to bring 360 BC to PC contrary to what some of ya'll in this thread are saying. Hence why streaming is likely to be the only option.They're emulating Power PC on the same architecture most every PC runs on. It's mainly a matter of having enough cores with enough single threaded power. It'd have high requirements (given the games) which might piss people off, but most PC gamers probably have something that could run them at least as well as the 360 did.
Heck, provide streaming but offer the local VM too as an option.
Hmm. I must have pulled up a different interview 🤷♂️ Apologies. I would almost be tempted to double dip even if it was on PC gamepass.
You stole my words!!oh man i didn't see the 'console' above rare replay for a second and my heart skipped a beat