They've already said his name in the trailers I think. No more bigdick3000 sadly.Are they going to allow us to name "Cloud" like in the original version?
As a FFVI fan, looks like one of the animators for Ifrit was also a big FFVI fan. He first appears doing the exact same spin he does when you summon him in FFVI:
I think I would have been able to tolerate, maybe even appreciate, the Regalia rides if I had enjoyed the rest of the game. I really liked the "road trip" vibe of XV and the relationship between the bros.The long drives in the Regalia is a huge part of why 15 is so special to me. I understand it's not everyone's cup of tea, but I'm really glad it's there. One of my favorite open world games ever.
I really think we're having some sort of communication disconnect here. Let me put it another way: if you were to try and walk from my house in Chicago to Wrigley Field, it would take an hour. If I were to walk from my house to where I work, it would take about two and a half to three hours. My office is about seven miles from here, and that's not even half the width of the city of Chicago.
If you were to walk from the Midgar city gate to Kalm or Junon at a normal human walking speed in an open world setup, it would take probably seven hours to get to Kalm and probably a day and a half to get to Junon. Yes, you could give the player a vehicle, but then suddenly people are just going to start talking about the game like it's FFXV all over again, and the overwhelming majority of the world will just be dead space, like Gaia Lanzer said.
The only logical way to translate VII's world in a reasonable manner that also allows the player to fly vehicles around and use the submarine and Gold Chocobos is to build it with a classic-style FF overworld. That's the long and short of it.
Why would it have to take so long to get any where just to show scale.
Taking 45mins to 1hour on foot long enough for that to get Kalm for eg .
Yes people talk bad about FFXV but there is no reason FFVIIR can't improve on that and making the world more interesting .
At end of the day they not going to please everyone so if some say it has empty space so be it .
The cynical person in me thinks this is going to be a Shenmue type situation.
Unfortunately so far yes....Are all the bosses just easy bullet sponges? Felt like the division.
An hour of walking to get to Kalm is too much. That's the problem with open worlds.
Yeah, I don't know why I barely noticed he spins in FFVII too, but that kinda attention to detail is the thing I'm looking for when remakes happen. Anybody could just come up with a new animation, but to have that kinda love (in this case, Nomura doing that), basically sayin' "I did that back in the day, I see no reason not to incorporate it in the remake's Ifrit appearance!" makes me smile. It's little stuff like that that makes me happy.
I have no problem with that once they give you ways to cut down the time.
I will buy it no matter what the use but i not seeing SE using a overworld for there biggest project ever .
After moving away from it since the PS1 days .
They've already said his name in the trailers I think. No more bigdick3000 sadly.
Voice acting plays a huge part in being cinematic. It is also about style. MGS felt like playing through some summer blockbuster movie. Don't get the same feeling with FF7 as it is a 40 hour RPG after all.Why is it that metal gear solid is seen as the game that ushered in cinematic games when ff7 predates it by a year?
Both did amazing things, but their approaches to go about that are different and I guess that's why people mostly mention MGS.Why is it that metal gear solid is seen as the game that ushered in cinematic games when ff7 predates it by a year?
Didn't Resident Evil come out before both of them?Voice acting plays a huge part in being cinematic. It is also about style. MGS felt like playing through some summer blockbuster movie. Don't get the same feeling with FF7 as it is a 40 hour RPG after all.
Considering they don't win and there is literally zero closure given by the end of the Midgar sequence, yes. I don't think it's possible to tell a complete and satisfying story using the first four hours of FFVII as a baseline. It's not like Avalanche manages to accomplish ANYTHING in Midgar except (some of them) getting out alive. The whole purpose of Midgar was always to introduce the threats of Shinra and Sephiroth and then be left behind. It's setup, that chapter is not a standalone story on its own merits.
There isn't even a final boss fight, unless you really think that stupid robot on the highway is justifiable as a final boss battle.
As for your latter point, you can have faith in them if you want. But after the past 15 years of Square being an absolute hot mess of a company, a lot of people do not.
I really think we're having some sort of communication disconnect here. Let me put it another way: if you were to try and walk from my house in Chicago to Wrigley Field, it would take an hour. If I were to walk from my house to where I work, it would take about two and a half to three hours. My office is about seven miles from here, and that's not even half the width of the city of Chicago.
If you were to walk from the Midgar city gate to Kalm or Junon at a normal human walking speed in an open world setup, it would take probably seven hours to get to Kalm and probably a day and a half to get to Junon. Yes, you could give the player a vehicle, but then suddenly people are just going to start talking about the game like it's FFXV all over again, and the overwhelming majority of the world will just be dead space, like Gaia Lanzer said.
The only logical way to translate VII's world in a reasonable manner that also allows the player to fly vehicles around and use the submarine and Gold Chocobos is to build it with a classic-style FF overworld. That's the long and short of it.
Calm down on the pessimism planet, lets wait and seeI'll be blunt, I think we're gonna get shitty zones and an actual full explorable world isn't going to happen. No airships, no meaningful Gold Chocobo exploration, just a straight line of bland FFXII zones.
A lot of people have been won over by the stuff they've shown. I was super cynical about the project for a long time but I'm pretty excited now.The trend of positive FF7R threads is surprising. I remember this game getting massively crapped on since announcement.
Yeah, they can put it someplace DEEP underGROUND.
Sound familiar?
I'll be blunt, I think we're gonna get shitty zones and an actual full explorable world isn't going to happen. No airships, no meaningful Gold Chocobo exploration, just a straight line of bland FFXII zones.
the original Final Fantasy VII doesnt really offer the fundamental basis of an open World Game.
The World itself was never in the center of the story and actions - it functioned more as a bridge for the player to get from A to B.
The main stuff in FFVII took mostly place in certain locations (Town, Citiy, ferry, temple, reactors) - by making it a fully exploralable and huge (which they would need to given the size of the world map) they would distract from that red line you were following as a player.
The world didn't offer that much, it was just a plain green area that was pretty small given due the miniature size, which is why you could another location pretty fast.
an good open world game, needs a good open world - not just huge empty areas that FFVII realized in modern graphcis would offer.
there is no perfect solution for the remake - and its gonna be interesting to see how they will tackle the world.
I would rather have zones than having a open world just for the sake of it beeing open world
Like I said, I don't want an open world. I just want a classic-style overworld that actually lets us explore the entire planet and use vehicles.
There has never, ever, ever been a zone-based RPG world that has satisfied me. Not once.
MGS felt like playing through a movie. Voice acting as well. FF7 could never have that cohesion with all it's different styles mashed together.Why is it that metal gear solid is seen as the game that ushered in cinematic games when ff7 predates it by a year?
doubt thats gonna happen, since that classic style would clash with the modern stlye of the remake.
an alternative like i mentioned is the stlye of Dragon Quest 11. When you use the ship or fly with a dragon the world becomes a miniature map. Outside of those vehicles you have these larger zones connected via loading time
Nah, this is going to be make Square very rich, unlike SEGA who were losing money at the time.The cynical person in me thinks this is going to be a Shenmue type situation.
doubt thats gonna happen, since that classic style would clash with the modern stlye of the remake.
an alternative like i mentioned is the stlye of Dragon Quest 11. When you use the ship or fly with a dragon the world becomes a miniature map. Outside of those vehicles you have these larger zones connected via loading time
Nah, this is going to be make Square very rich, unlike SEGA who were losing money at the time.
I wonder if the "Square is gonna pull out a FF7R if they get in trouble" meme is/ever was valid. I think it will make a lot of money (and XV did, and didn't have near the positive vibes going into it) but I wonder what Square's expectations are. And how successful this needs to be to guarantee a part 2.Nah, this is going to be make Square very rich, unlike SEGA who were losing money at the time.
This is what Lost Odyssey did as well, and I can honestly see it working this way for FF7.
More importantly, though: in real terms, you could probably restructure the story in such a way that they don't need to deploy an actual world map until the third game. So we might not get an answer to this question for a long, long time. But FF7's story is really quite linear, and could be structured like FF10 (or... whisper it, FF13) up until after you first visit the Northern Crater. There's a bit of openness with the buggy and Tiny Bronco, but you could genuinely cut or streamline that and little of worth would be lost, especially if they're making every area larger and more impressive. Like, if the trade off for the buggy is that coral prison is a thriving dirt town of sorts, and more memorable, that's ok, imo.
I wonder if the "Square is gonna pull out a FF7R if they get in trouble" meme is/ever was valid. I think it will make a lot of money (and XV did, and didn't have near the positive vibes going into it) but I wonder what Square's expectations are. And how successful this needs to be to guarantee a part 2.
ah lost odyssey - thats another perfect example . And the funny thing is, that structure is coming from Gooch himself.
as long as you give the sensation of freedom they can pull it off.
and i agree with your last part. At the end of the day there have to be sacrifices in favor of other elements. You cannot make everyone happy.
We don't even know how many parts there would be.Gonna be a looooooooooonnng wait for the full game with all episodes.
:sigh:
Lost Odyssey's world design sucked from a gameplay standpoint, though. It was just FFX with a really bad controllable boat.
That's an interesting thought. Makes me wonder if Nomura was actually pulled from XV due to development issues like we all assumed, or if they pulled him from it because they would prefer he headed this project up.actually i don't think Square Enix were greenlighting it due the trouble. It was just the perfect timing and maybe the last chance to create it, since Kitase, Nomura and Nojima were available and that was the condition for the project to happen.
saleswise it's gonna be really interesting to see how it will fare, personally i expect it to outsell the original and cross the 10 million mark
how so? played it 9 years ago so my memories aren't that fresh anymore
Part 1 doesn't work well for marketing.Is the plan for this still be split into parts? If so why isn't the game called part 1?
How long in the original version of FFVII was it before Tifa joined the party?
That's an interesting thought. Makes me wonder if Nomura was actually pulled from XV due to development issues like we all assumed, or if they pulled him from it because they would prefer he headed this project up.
"As preproduction went along and I offered my opinions on what I thought should be done, Mr. Kitase would ask me how the individual elements should be adjusted in fine detail," Nomura said. "It was very perplexing. Then one day, as I was checking the internal company presentation video it said 'Director Tetsuya Nomura' at the end."
"So I called up Mr. Kitase and said, 'It says that I'm the director for some reason.' To which he replied, 'Of course it does.'"
It's exactly like FFX's structure, basically - you're going on a linear journey from place to place, picking locations off of a "world map" menu and automatically teleporting to them.
Then late in the game you're given a controllable boat but you can only use it to go to like two places that you couldn't already access with the selection map and it takes an agonizingly long amount of time to get anywhere.
ok
well if they use that base and refine it, i could see it work
this could work for the submarine and airship
I don't think there was trouble either, just this sentiment among players that "Square could drop a FF7 remake and it would print money" like it was this sure thing, and back then maybe it was. I'm wondering if Square has a similar sentiment, and what is factoring into their expectations for this "part 1" title.actually i don't think Square Enix were greenlighting it due the trouble. It was just the perfect timing and maybe the last chance to create it, since Kitase, Nomura and Nojima were available and that was the condition for the project to happen.
saleswise it's gonna be really interesting to see how it will fare, personally i expect it to outsell the original and cross the 10 million mark
The game is almost guaranteed to sell well. What will be more interesting will be the drop off in sales for the second game onward.actually i don't think Square Enix were greenlighting it due the trouble. It was just the perfect timing and maybe the last chance to create it, since Kitase, Nomura and Nojima were available and that was the condition for the project to happen.
saleswise it's gonna be really interesting to see how it will fare, personally i expect it to outsell the original and cross the 10 million mark
The challenge with this game will always be the further parts. This is always going to sell millions, but the challenge will be getting people to come back in the same or greater numbers for part two - and beyond. I'm not saying Square won't finish it if it doesn't live up to expectation - I think they'd sooner go bankrupt, tbh, so they definitely will finish it - but hopefully the numbers stay up to justify the big budgets these games require. That was what was most brutal about the FF13 sequels; the mad vanishing point of the budget for Lighting Returns because of 13-2's incredible, brutal drop-off in sales. That meme of the Lightning Returns dog is basically: this is what happens when you've committed to finishing this story but don't have the sales justification to pump in loads of money.
The game is almost guaranteed to sell well. What will be more interesting will be the drop off in sales for the second game onward.
Those are all good valid points. I would also add the gap between release will be important. If it takes too long to release the next game, it might loose some momentum.That depends on three things:
1. How well Episode Midgar does with the fans. As in, are they able to fulfill the promise of a full fledged FF RPG with the first entry? (which is important if you are charging $60 for it)
2. If they use Next gen capabilities to both make the game look better and use it as a marketing spin for Episode Two.
3. How much of the game will be featured in Episode Two. IMO, until the end of Disc 1 is absolutely necessary at least and I do assume it's possible as they already have a lot of basic stuff like assets and battle mechanics in place.
Yeah, I didn't enjoy DQXI's world at all. Every single zone is just a big, boring box with too much empty space and nothing interesting to do or find inside.
That depends on three things:
1. How well Episode Midgar does with the fans. As in, are they able to fulfill the promise of a full fledged FF RPG with the first entry? (which is important if you are charging $60 for it)
2. If they use Next gen capabilities to both make the game look better and use it as a marketing spin for Episode Two.
3. How much of the game will be featured in Episode Two. IMO, until the end of Disc 1 is absolutely necessary at least and I do assume it's possible as they already have a lot of basic stuff like assets and battle mechanics in place.
Those are all good valid points. I would also add the gap between release will be important. If it takes too long to release the next game, it might loose some momentum.
Also XIII-2 had its own set of complaints, mostly around story, that meant by the third instalment interest was at an all time low for the XIII saga.I question this logic somewhat.
FF13 was always a complete game with a definitive end. To the point where they had to retcon the ending of the game just to make another one. The sequels largely dont even have anything to do with the original game in terms of lore or story when they start introducing the time travel nonsense and alternate timelines and end of the world stuff. They pretty much threw out the world building and lore of the previous games every time they started a new game.
I dont think the FF13 trilogy was a case of building on a series of plot devices you had planned from the start, but a restart every game where Toriyama's team would come up with some new scenario so they could justify crystal tools massive investment sink that didnt pay off anywhere else, due to no one else working on AAA games in SE JP at the time.
In addition, the sales and word of mouth dropped off sharply for the sequel because of the negative reaction to the original, they tried to fix some of the complaints but it was too late and most people didnt care by FF13-2 and especially LR. I dont think that would happen with a trilogy that had good response and word of mouth from the first installment