What was their declaration about that in the court case? I didn't look, I was just going off that tweet. Does the court doc say something different?
Again, developers have the right to choose where or how to distribute their games. Ubi can choose what to do with their games, and Epic owns Rocket League. Surely you agree devs/pubs have that right?
it's.. literally in the OP. They're only covering current operating costs but losing money on investment in growth. They do not expect to be in a position to turn a profit at any point before FY2027What was their declaration about that in the court case? I didn't look, I was just going off that tweet. Does the court doc say something different?
Only in certain markets and epic allows devs to use whatever payment processing in-game to fit the market theyre in. Server costs and all that are relatively cheap..Didnt Tim Sweeney admits that they had to make the customers pay the processing fee, since 12% wasnt enough for running the store with it? What happens when the store gets alot more games and they need a ton more servers and security?
What happens when the store gets alot more games and they need a ton more servers and security?
it's.. literally in the OP. They're only covering current operating costs but losing money on investment in growth. They do not expect to be in a position to turn a profit at any point before FY2027
Which page and paragraph are you two referring to? Where in their court filing does it state 12% is only enough for break-even for them?I mean the financial statements filed in court seem to not match that little tweet. Think id rather bet on court fillings as opposed to a tweet
You love to see less competition in video game stores? I think it's nice to have someone try to challenge VALVe.You love to see it.
The bigger their losses, the quicker they'll have to pull the plug on paying for exclusives, the better.
Then you should complain about the likes of Deep Silver, Ubi and Psyonix for choosing money. My point is, Epic doesn't make these decisions by themselves. The pub/dev whose game it is, looks at their own financial situation and chooses the best path forward for them, as is their right.Surely you agree that just because a business chooses money over my interests doesn't mean I have to like it? Nor blindly accept it?
You love to see less competition in video game stores? I think it's nice to have someone try to challenge VALVe.
Covering operating costs is not a profitable business, you yourself quoted that from the OP. At 12% they are breaking even /after offloading certain payment fees to customers as well)Which page and paragraph are you two referring to? Where in their court filing does it state 12% is only enough for break-even for them?
You love to see less competition in video game stores? I think it's nice to have someone try to challenge VALVe.
I quoted the person who wrote the OP.Covering operating costs is not a profitable business, you yourself quoted that from the OP. At 12% they are breaking even /after offloading certain payment fees to customers as well)
Epic's method of competition doesn't benefit the players at all though. Offering a shitty storefront and then trying to make your competitor storefront weaker by denying it games with timed exclusivity deals isn't elevating the PC gaming experience; it is making it shittier. No one wants or needs their approach to competition in the PC space.You love to see less competition in video game stores? I think it's nice to have someone try to challenge VALVe.
Not gonna go diving into the 300 pages document right now. You seem to be fine using the op as a source since the summary was acceptable to you.I quoted the person who wrote the OP.
You said, "I mean the financial statements filed in court seem to not match that little tweet. Think id rather bet on court fillings as opposed to a tweet "
Which page and paragraph are you referring to?
Is your confusion here that you don't understand what it means to cover operating costs, and how that differs from profit? Or do you think they have some other source of revenue beyond the 12%?Which page and paragraph are you two referring to? Where in their court filing does it state 12% is only enough for break-even for them?
That clears it up.I mean the financial statements filed in court seem to not match that little tweet. Think id rather bet on court fillings as opposed to a tweet
[...]
Not gonna go diving into the 300 pages document right now.
I think you misunderstood. I was simply asking people to explain why they were saying that EGS can't be profitable on 12% (and my personal position is that 30% is greed, definitely not borne of necessity), and they said the court docs showed that, but then it turns out they hadn't actually looked at the court docs.If they're saying "hey, our revenue is only enough to cover variable operating costs but growth costs mean we aren't profitable" (and they say this in several places, including the pull quote in OP but also page 141 scribd, 135 in the doc, although they contradict themselves on when they think they'll finally be profitable), then by definition they're saying exactly what you're asking – 12% is only break-even.
But it's actually worse, because there they're carefully saying that the 12% covers variable operating costs – meaning they're excluding fixed costs like salary and benefits for employees. So there they appear to be tacitly admitting they're not even break-even without spelling it out.
That clears it up.
I think you misunderstood. I was simply asking people to explain why they were saying that EGS can't be profitable on 12% (and my personal position is that 30% is greed, definitely not borne of necessity), and they said the court docs showed that, but then it turns out they hadn't actually looked at the court docs.
That's an interesting point you bring up about salary costs for store development, however that is included. Here are two quotes from their court doc, pages 134-135:
"Epic decided to charge developers a 12% revenue share after it concluded that 12% would be competitive, sufficient to cover its costs of distribution and allow for further innovation and investment in EGS."
"EGS's 12% transaction fee is sufficient to cover the variable costs of running EGS, including payment processing, customer service and bandwidth."
One could argue their customer service costs are probably near zero :-) But they clarify that innovation and investment is included in the 12%, and as you mentioned, they forecast becoming profitable after the initial expensive burst of early user acquisition.
They made a couple of interesting comments about Apple's 30% fee too. First, that Apple picked that number originally without any consideration of their costs. Second, that their own executive talked in 2011 about reducing the rates to 20% because they were already so profitable (page 78).
No, it's not included. "Variable operating costs" has a specific meaning in accounting contexts that explicitly excludes salary and other fixed operating costs. These are universal definitions across the US. When they say "customer service" as a variable operating cost they mean things like processing fees on refunds that vary based on sales, not CS rep salary, which doesn't fit in that cost category.That's an interesting point you bring up about salary costs for store development, however that is included. Here are two quotes from their court doc, pages 134-135:
Epic decided to charge developers a 12% revenue share after it concluded that 12% would be competitive, sufficient to cover its costs of distribution and allow for further innovation and investment in EGS."
"EGS's 12% transaction fee is sufficient to cover the variable costs of running EGS, including payment processing, customer service and bandwidth."
Yeah, I mean why buy on Epic if the game is available on Steam? I would never personally do that. I'd rather just wait a year to get it. The only games I've bought day one are the Kingdom Hearts games.doubt they're gonna be profitable in two years.
pc gamers just generally are not buying games on EGS. unless something is free, heavily discounted/couponed or truly exclusive (meaning not coming to steam later), people aren't really spending money on there in a significant way. and there's only so much money to be made if most of the games on there aren't being bought by people.
Is your confusion here that you don't understand what it means to cover operating costs, and how that differs from profit? Or do you think they have some other source of revenue beyond the 12%?
Your question doesn't really make sense.
Revenue is all the money they take in, which as the document is at some pains to spell out, is 12 % of sales + (optionally) 12% of IAP.
Operating costs are everything it takes to run the store – salary, servers, payment processing fees, etc, excluding deals with developers and publishers they cut to grow the market.
Profit = revenue – operating costs. Normally, businesses want to be profitable (ie make more money than it costs to keep the lights on) so that they can invest the profit into running the business. This is all business 101 stuff.
If they're saying "hey, our revenue is only enough to cover variable operating costs but growth costs mean we aren't profitable" (and they say this in several places, including the pull quote in OP but also page 141 scribd, 135 in the doc, although they contradict themselves on when they think they'll finally be profitable), then by definition they're saying exactly what you're asking – 12% is only break-even.
But it's actually worse, because there they're carefully saying that the 12% covers variable operating costs – meaning they're excluding fixed costs like salary and benefits for employees. So there they appear to be tacitly admitting they're not even break-even without spelling it out.
"Epic decided to charge developers 12% after it concluded […]" is purely based on their initial projections. The store launched with that number, so it's not based on their sales data. It's their initial guess. It doesn't not reflect backwards on the reality of the store.
Additionally, it's claimed that innovation and investment is covered by this amount. However, it's clear that they are losing money on their investments, as per the other evidence in the document. And "innovation" is moot. The store has barely progressed since launch, and is still lacking in basic features most of its competitors have. Clearly innovation is not something they are seriously investing in. In fact, given all the data, one could argue that the reason the store is so bare bones is because it barely covers their operating costs and they can't justify spending more money on improving the experience.
Finally, the 12% number is a bit misleading, considering, unlike other stores, they offload payment processing costs to the customer.
OP, want to add this into the first post?No, it's not included. "Variable operating costs" has a specific meaning in accounting contexts that explicitly excludes salary and other fixed operating costs. These are universal definitions across the US. When they say "customer service" as a variable operating cost they mean things like processing fees on refunds that vary based on sales, not CS rep salary, which doesn't fit in that cost category.
Do note that they're being very, very precise with their wording in these 2 statements. The first doesn't say that the 12% does cover distribution and growth – it just says they decided on 12% after concluding it would. That first statement is true even if they turned out to be wrong about what the 12% covers, which given their other declarations, they're kind of dancing around admitting.
And then again, with the second statement: there's no reason to say "12% covers our variable operating costs" rather than "12% covers our operating costs" unless it's not covering fixed operating costs.
Can do.
My EGS library says otherwise.Epic's method of competition doesn't benefit the players at all though. Offering a shitty storefront and then trying to make your competitor storefront weaker by denying it games with timed exclusivity deals isn't elevating the PC gaming experience; it is making it shittier. No one wants or needs their approach to competition in the PC space.
Does Epic lose more money if I download their free games or if I don't? I assume they're doing a ton of data collection if I have the client installed, so they're gonna make money off that. Is it more damaging to them if I redeem games from a virtual machine?
I don't know what's going on with their store innovation, but I'm sure it's not because they "can't justify spending more money". Perhaps they are having trouble hiring suitably experienced staff, I don't know. Whatever it is, there's no indication that they're hurting for money as a company, and if they were, they'd save a hell of a lot more by not offering free games like GTAV rather than pulling an engineer or two off the project.Clearly innovation is not something they are seriously investing in. In fact, given all the data, one could argue that the reason the store is so bare bones is because it barely covers their operating costs and they can't justify spending more money on improving the experience.
Finally, the 12% number is a bit misleading, considering, unlike other stores, they offload payment processing costs to the customer.
senj Very good points. I suppose their projections early on, and their current projections for when it will be profitable, rely on the store doing a certain base line of revenue. That April 2019 tweet suggests they earn about 5% before salary costs i.e. store investment, so of course the larger number that 100% represents, the more likely 5% of that will cover those costs. Back of the napkin math, say 100 devs at an average $250K each total cost, if the store was doing $500M annually then 5% would cover those costs. It's already doing that, but presumably a lot of that revenue is Fortnite.
I don't know what's going on with their store innovation, but I'm sure it's not because they "can't justify spending more money". Perhaps they are having trouble hiring suitably experienced staff, I don't know. Whatever it is, there's no indication that they're hurting for money as a company, and if they were, they'd save a hell of a lot more by not offering free games like GTAV rather than pulling an engineer or two off the project.
I checked the invoices for a couple of purchases I've made, and it was just the store advertised price plus sales tax. I was using credit card which has a fee of 2% or so iirc, which must have been included in the price. Don't fall for the narrative that the likes of Steam need 30% because of payment processing, especially when most of their sales are probably from low fee sources, and besides that, I don't feel I as a consumer should be paying for someone else's higher payment processing fee.
What's that?You're still dodging the question though. You're holding criticism of EGS to a standard you're not holding yourself to.
I think some parts of the world are getting much better regional pricing with EGS. It probaly still makes sense for them to be loyal EGS customers.There's literally no reason to use EGS if they get rid of all that though.
I will never stop chuckling at how the Store that launched with 'sales and free games devalue games' has become the 'free games and flat discount' store
I'm also laughing even harder at people trying to compare this to Netflix, a service where you pay for access.
Whereas EGS is a store trying to get people to buy product(s).
Users on Netflix have already bought the product, a Netflix subscription.
Ah yes, how could I forget the free games. I'm admittedly in a privileged position where I neither need nor want them out of principle, but fair point, that does benefit many players. Enjoy it while it lasts I guess.
Lol, so much saltAh yes, how could I forget the free games. I'm admittedly in a privileged position where I neither need nor want them out of principle, but fair point, that does benefit many players. Enjoy it while it lasts I guess.
There's plenty of game stores without EGS. I can get PC Games from humble, CDKeys, Fanatical, Amazon, BestBuy, Xbox, etc.You love to see less competition in video game stores? I think it's nice to have someone try to challenge VALVe.
You love to see less competition in video game stores? I think it's nice to have someone try to challenge VALVe.
GOG, Origin, Uplay etc all existed before EGS.You love to see less competition in video game stores? I think it's nice to have someone try to challenge VALVe.
Valve lowered their greed level tax when EGS launched.And what Epic Store did to Valve/Steam since it went live? Competition means pushing others to do things, so far Valve is still pushing everyone else to do things and not other way around.
Except it was weeks before.
Valve did that weeks before EGS launched and how is it benefitting me exactly when Ubisoft or other publishers shareholder get more money for the EGS exclusive bullshit?
We're talking about the company that did more 180° turns with their plans and communication than Tony Hawk did in his lifetime.it's not like they accidentally fucking spent the money for no reason with no idea how things were going to work out.