Yes, worker exploitation is not unique to the gaming industry. Not to mention that your situation of making stupid money (I assume just from the base wage and not all the OT) is not the norm for the vast majority of workers. Like do you think when crunch is being reported it's the department heads that are talking to journalists? It's everyone else at the bottom of the totem pole.I really feel like all the people that go on a righteous crusade about "crunch" have never had anything but a 9-5 job.
In every industry I have ever been in we have the same thing as crunch. When I was at an ad agency and was in charge of brand development I would have to work 15 hour days at a time for a month stretch. When I progressed to a production I would be working on filming and editing that would last anywhere between 5-6 months with 12-14 hour days and when filming all weekends. When I became art director it was waayyyy more but I was making stupid money and loved what I did. After I got out of the Ad space I moved on to Visual FX mostly compositing. When we were editing I was working all 7 days though it was only about 10 hour days with the occasional 12. After that I moved into social media marketing and my time was more manageable. Now I'm a mortgage broker (so random) and I work all day till I go to sleep with breaks in between. This is all fine to me because I picked these jobs because I know what I want the money for plus I've had a passion for all of them. I think things need to be done to change the industry dramatically but its an incredibly difficult thing to do and the only reason its such a big deal in the video game space cause it cross the culture line to a lot of people that really don't work in industry's where this is common.
Also, I work in the industry and have worked 24 hour plus shifts and 80 hour weeks for months at a time. I am vehemently against crunch and the culture that upholds it.