I remember that thread. Great thread. I would hug and or kiss you for this post, but you think ER is mid. So instead, I scoff. Lovingly :)
I just want to quote this one sentence because I think it's a concise, well stated way to think about narrative in a game. It could probably be expanded to be more than just the player (for instance, a game that I think has great narrative is Red Dead 2, though so much of that is the way the story is told about the world and other characters that aren't the player), but as you said "roughly," it's about as concise and well stated as you can get. Nicely done!
My university thesis was based on the title of this thread, so I'll give this video a watch later 🙂
Honestly, this is a perfect example of people giving way too much credit to From (I guess you could argue this is a part of their desire) in the process of thinking about the lore in the game and making sense of it. Yeah, the frenzied flame is symbolism for some concepts, not entirely original nor are they remotely unique to ER in terms of video games. The video goes on to delve into literary works connected to these concepts and this gives the impressions that ER itself is somehow connected to this work and it is easy to come away thinking what a great piece of literature ER's own writing is. If you actually look at the stuff that happens in the game, I would say it is much more mundane version of what you end up with doing deep dives into the concepts themselves (because there is no shortage of absolutely encaptivating work done on concepts like nihilism outside of ER). Nearly every From lore is guilty of this, tying ER to other literary works outside the game leading to an elevation of the game's perceived writing/ art.The flame of frenzy for example.
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To me that's a sign of deep and well thought out piece of art. I think it is a massive success when a video game forces/invites people to take a deeper look into the message it's trying to convey. In most games it's so easy to consume and move on due to how closely the narrative style of Film is followed (tons of exposition, little ambiguity, poor use of diegetic gameplay and ludo narrative harmony).