- The story is said to progress at the speed of a rollercoaster
- You can explore and take your time or beeline through the story
- Story Mode with accessories to slow down time, auto-combo and other buffs
- Action mode for action fans, but they can still use these accessories, however the game will show that you use it in the UI (perks)
- It will have a score system for beating stages possibly like DMC (boss fights or specific levels into the game I wager)
Ufff. The story bit sounds to me like a lot of drama and exposition, no foundation. Honestly, I love Japanese storytelling
because they take their time and slowly increase the stakes. If I'd wanted a high octane action story I go watch the MCU or play literally
any Western (action) game. Sad to see SE still trying to make Final Fantasy the most-western JRPG they can conjure.
And I
hate scoring systems. What are they supposed to achieve other than segregate the player base in good or bad players and be incredibly judgy? And then underscore your judgyness by reminding the player they are playing in story mode with big bold letters? Reminding them at every turn that they are playing the game
wrong ? Cut that bullshit!
They need to start showing us another side of Clive more because no controllable party and having two mainline single player games with no controllable women is a big downer even if people here like to downplay it. He just comes off as generically stoic / angry white guy and the trailers and if this is the character I have to spend most of the game with, I would like to see more of why I should care about him.
This is bothering me as well. From all the shade they are throwing to the troubled FF15 and the lessons they've learned, I cannot believe they seemingly haven't learned anything about how they treated Luna in that game. I really like FF15 and appreciate a lot the game was trying to do (including the much panned boy band party premise) but the game's treatment of its female cast is its biggest fault. Nevermind that it is an all-white cast. From the stuff we've seen yet, FF16 isn't sparking trust in SE's progress here.
Gamespot:
Are there plans to support the world with tertiary lore material, or is it more self-contained?
Currently, there are no plans to create anything, for example, like a lore book like we had in Final Fantasy XIV. So, the development team is currently working really hard to make the final release of the game a complete experience so that no other tertiary content will be required to enjoy or understand it. And so, how the story and the narrative progresses is that we follow the life of Clive Rossville through three different stages: his teens, his 20s, and his 30s.
And because we're covering such a large amount of time with those jumps, it's safe to say that a lot will be happening in the background with regards to the state of the realm. And while we have a few side quests available in the game that will touch upon what's going on in the world in the background in addition to that main scenario, we also will have these in-game compendiums, and a lot of stuff to read in-game that will hopefully help provide a lot of the lore to those people who wish to delve deeper into the game world.
I keep reading people interpreting this as time skips but this could also mean flashbacks with one timeline being the dominant and mainly played-in one.
A lack of an open world can be a benefit to the game. XV's world is absolutely lifeless when compared to XII's, and that's because of the sacrifices they made to make the open world for XV in the first place. Big thing they have to get right is the dungeons. Feels like a lot of the dungeons in the HD era of Final Fantasy have been a miss, most notably whatever the hell XV's were.
I don't get this. FF15's dungeons were the highpoint of the game and a delight. Stepping into Greyshire Glacial Grotto for the first time gave me huge flashbacks of the ice dungeons of FF1 and FF2. Pitioss Ruins is basically a piece of art.
I'll be honest, until we get a playable demo, I'm going to remain intensely skeptical that the combat won't feel like every other AAA action RPG out there.
Turn based RPGs don't ask the player to consistently be "on" and never make a single mistake for 15 straight minutes. Like fuck, devs, you realize people's HANDS get tired the older they get, right?
I completely agree. And I expand on that lamenting that the Dark-Souls-ification of everything in games the last 10 years feels like sucking all of the air out of the room. I get that DS is beloved and that particular gameplay has some merit to it but for all that is lovable, stop making everything a Souls-like.
the whole "eikon vs eikon fights will all be stylistically different thing" is giving big Nier energy lol. Especially the part about it turning into a shooter.
Yeah, this info and the "story/easy mode is handled by giving the player equipable items that let them auto-dodge etc." one really reminded me of Nier: Automata.
Found a reddit post with a summary of Famitsu's interview.
Reddit
In addition to the info we know from other news outlets this includes more info in regards to the story and development of the game.
I am reading these infos as SE wanting for Yoshida to leave FF14 after Heavensward with someone else taking over, but he went "nope, this is what I (re-)started and I will see it through the end". That is a good quality for a director/producer!
I am also cautiously optimistic seeing how Takai as director and Maehiro as main writer have been part of this from the start. As Heavensward is imo the best part of FF14 by far, this alleviates some reservations I have. FF14 goes into uncomfortable moral relativism territory that doesn't gel with how they present fascism and how they gloss over colonialism. On the other hand, reading
this over at GameSpot still makes me cautious of them still presenting all opinions as being equally legitimate.
FF15 was very consciously about male friendships and masculinity, what overall themes is this game trying to express?
One of the main themes explored in Final Fantasy XVI's narrative deals with the inevitable clash of values and ideals when you get multiple different people with different ideals in the same room; what is truly right and what is truly wrong? Again, because we focus so much on their Dominants, and they have such a large part in this story, you're going to see how they think the world should be and what they think is right for the world. You're going to focus on those motivations and those struggles, and then, you're going to delve even deeper and into darker themes when it comes to how people should live; should people live the life that was chosen for them or fight to break free from that kind of destiny?
"It's a Malboro up ahead. I should use fire magic. Gotta make sure to avoid its breath though."
I mean, that is literally what Guerrilla Games did with Horizon 1&2.