When you use the amulet to teleport out, it costs goldThanks Ill try it now. I also just noticed the gold I made keeps disappearing. Do you lose your money everyday? I had 300 now it's night and says 0?? I wish the game had better explanations for things for sure.
When you use the amulet to teleport out, it costs gold
IIRC 200 for the first floor, 300 for the second.
I could imagine the game being much less enjoyable when you can't access half the gameplay lolLOL you are amazing thanks - and i was able to adjust prices! Thanks this is WAY more enjoyable now. Oh, and the music, especially night in town?! O M G it's absolutely beautiful I could listen to it on repeat for hours
PC/MAC has DRM free if you buy from GoG or Humble
I could imagine the game being much less enjoyable when you can't access half the gameplay lol
the music in this game is so chill and
To toss junk like vines in is my best guess. There doesn't seem to be a "discard" option.can someone explain to me what the sale box is for? Like why would I want to buy it?
Yeah I was so frustrated but now it all clicks and the game is SERIOUSLY addictive.
2 hours in and I highly recommend this game to anyone curious, if you like: Shop Keeper games, zelda dungeons, loot, town building, pixel (?) graphics and wonderful music.
How had I never heard of this game until 2 days ago?!
The town building element is pretty light, even lighter than ever oasis
sell one of the items through the mirror it will show you the lowest value for whatever item you put in.I wish there was a way to figure out where about something should be priced when you first find an item. It is just blind guessing until you get close.
Well sorta you pay to have ppl move in that offer various services. The buildings are all run down and get filled in as you add more ppl from the town board. Not sure if there is more to it than that later on, i'm still really early
It's not. The only 'rogue' systems are when you die, you drop the items in your inventory. You can buy equipment, buy armor, you perminantly unlock abilities/helpful items, etc. You can even leave a dungeon, heal up, and port right back to where you were for a cost.Was about to buy this when I realised its a bloody roguelike :(
Was about to buy this when I realised its a bloody roguelike :(
Yeah dude it's really not, it has some insanely LIGHT elements but other than that it's real straightforward progression and gameplay loop. Dive in!
Has anybody here actually beaten it? I've read in steam comments from Recettear lovers that this game is actually pretty shallow and very very light in the shopkeeping side... Can anybody comment on this?
I'm debating whether picking it up now or if it is as simple as they say waiting for the switch version and eventually some content updates...
To toss junk like vines in is my best guess. There doesn't seem to be a "discard" option.
Anything you have equipped is kept. Money is kept. The only thing not kept are the items in the bag. It's not a rouge-like, it just has a death penalty.For the unlocks between runs, is it just items or stats and abilities?
Played a couple hours. Feels like a total grind. Gameplay gets stale quickly and if you want a new weapon or armor you have to pay through the nose. Probably gonna drop it soon.
Anything you have equipped is kept. Money is kept. The only thing not kept are the items in the bag. It's not a rouge-like, it just has a death penalty.
I've really been enjoying the game, the gameplay loop is good. I keep getting greedy and making stupid mistakes and paying for it.
There does seem to be some replayability if you're going for a platinum trophy (or equivalent.)
I have a question for those of you who have managed to make it work; When you set up a teleportation entrance in a dungeon, how do you get back to it once you're back in town...?
Any impressions on this game from someone who also played Swords of Ditto? That one was disappointing to me so I'm wondering how this compares.