This is very up my alley. I love the aesthetic. Gives me Contact vibes.
Good eye! It's the same person, Akira Ueda, who did Contact and Sakura Note and then the background art for Moon and U.F.O. http://audiogames.blog115.fc2.com/blog-entry-22.html
Sakura Note also needs a translation. Don't care if it's official or fan-translated.Good eye! It's the same person, Akira Ueda, who did Contact and Sakura Note and then the background art for Moon and U.F.O. http://audiogames.blog115.fc2.com/blog-entry-22.html
Holy crapscake, someone else knows and played Contact!Oh wow. It's actually the same artist? That's amazing. Day 0 for sure then. It's unfortunate we haven't gotten anything new from him. I really love that style. It's such a shame the rest wasn't localized and we haven't gotten more games from Akira Ueda.
That's the one that reminded me of Contact the most. Can't find many good screenshots, but it's such a great style. The impressionist-like work with colors, the vibrancy, very striking.
To this day, Contact is one of my favorite games on DS because of how incredible it looks and unique it is. It's not the "best" game out there, but it has a very strong identity. It was also the first game I bought when I got my first job, so I'll always remember it. I played it at a time where I was kinda tired of videogames in general, but its quirkiness really spoke to me. A wonderful game. Thinking about it brings back a lot of good memories.
Holy crapscake, someone else knows and played Contact!
It's probably the most obscure DS game I've played and it's the first time that someone has mentioned it since I started lurking in NeoGAF back in 2015 and then jumped here.
It's a shame that both Contact and Sakura Note sold poorly. I also remember a trailer from Audio Games of a DS game about an agent from a Space Organization that was shapen to be like a 2D Mass Effect. Turns out the game was canned becasue they failed to find a publisher due to their previous games selling so badly.It's also one of my favorite games. Really unique experience, charming and enjoyable. It really breaks the fourth wall in many unexpected ways.
Also, just out of curiosity, the game had sold quite well in Italy, around 3,000 units (quite a big success for such a niche game back then), perhaps because it was heavily features on the Nintendo Official Magazine.
It's a shame that both Contact and Sakura Note sold poorly. I also remember a trailer from Audio Games of a DS game about an agent from a Space Organization that was shapen to be like a 2D Mass Effect. Turns out the game was canned becasue they failed to find a publisher due to their previous games selling so badly.
Contact was one of my favourite DS games, I'm still bummed we never got a sequel. I also ended up buying the soundtrack for Sakura Note off eBayOh wow. It's actually the same artist? That's amazing. Day 0 for sure then. It's unfortunate we haven't gotten anything new from him. I really love that style. It's such a shame the rest wasn't localized and we haven't gotten more games from Akira Ueda.
That's the one that reminded me of Contact the most. Can't find many good screenshots, but it's such a great style. The impressionist-like work with colors, the vibrancy, very striking.
To this day, Contact is one of my favorite games on DS because of how incredible it looks and unique it is. It's not the "best" game out there, but it has a very strong identity. It was also the first game I bought when I got my first job, so I'll always remember it. I played it at a time where I was kinda tired of videogames in general, but its quirkiness really spoke to me. A wonderful game. Thinking about it brings back a lot of good memories.
Yes please.Sakura Note also needs a translation. Don't care if it's official or fan-translated.
Reading your thread on GAF about this game back in the day made it a life goal of mine to play this game, so that this is actually happening and I'm really going to get to play it (and I don't have to learn Japanese to do so) is so completely ridiculous I can hardly believe it's real.Folks, this is the best game ever made. It's not the most fun game ever made or the tightest game ever made. It is the game that best unites gameplay, aesthetics, and theme.
It was so far ahead of its time that they already re-released it as Undertale haha. It is so good that it can pull me into commenting on ResetEra.
I guarantee that you'll cite it as something truly memorable and moving, speaking of it in the same way people do of Mother. Lovedelic's games are just beyond what games normally are. Publishers, please bring this to the wider world. We deserve to be shown another way of gaming. *happy sigh*
At least port LKS to SwitchVery interesting at how anti-sequel he is. Obviously this means no Little King's Story 2 (at least with him, but even he might object to it if Marvelous tried). I like that he wants to only do new things. A lot can learn from him on that. I want to see the Love-De-Lic crew back together again and make a new fascinating creation. There's so much fun and creativity in both LDL and their spin-off devs' games.
Only if it's the Wii version
Love his interviews. Good stuff.
What's wrong with the other versions?
That sucks. I guess Marvelous owns LKS? That might actually improve chances of a port.Kimura/Onion Games doesn't own that game, or most of the games Kimura worked on. They don't even own Moon, in fact.
Isn't the PC version the same as the Wii version?You've not seen the konami port on the vita that Kimura had nothing to do with lol
youtube it for laughs
Looks like Konami tried to make a different game out of it....You've not seen the konami port on the vita that Kimura had nothing to do with lol
youtube it for laughs
This must had been the "passion project" he's been talking about on Twitter
You've not seen the konami port on the vita that Kimura had nothing to do with lol
youtube it for laughs
Thats quite the get for such a release - definition of a cult classic.
i'd definitely hang a print of this on my wall
Plays around the RPG tropes
They went collectively nuts over the announcement. It's the equivalent of announcing Chrono Trigger's return.How fondly is the game remembered in Japan? Has its cult grown over time?