There is no crossplay.any news regarding crossplay?
my brother will definitely get this if there's crossplay so i can play with him
Not sure which thread to post this in, but I'll do it here. I got permission from a Capcom rep to post impressions of a review build of the game. The game supports framerates above 60fps (the framerate lock options are 30, 60, and "no limit"). Unlike most MT Framework games, the game can go beyond 120fps, though you'll need a very beefy PC if you want to get close to 100 with settings around max.
If people want me to test specific things, let me know. Note that I haven't played any Monster Hunter game before, so I'm new to everything. I can confirm there are very cute kitties in the game, but I suspect that's the case with the console versions too.
There is no cross play, they are even holding back game content that is already on consoles and have the PC be on its own schedule.any news regarding crossplay?
my brother will definitely get this if there's crossplay so i can play with him
Thanks for this.Not sure which thread to post this in, but I'll do it here. I got permission from a Capcom rep to post impressions of a review build of the game. The game supports framerates above 60fps (the framerate lock options are 30, 60, and "no limit"). Unlike most MT Framework games, the game can go beyond 120fps, though you'll need a very beefy PC if you want to get close to 100 with settings around max.
If people want me to test specific things, let me know. Note that I haven't played any Monster Hunter game before, so I'm new to everything. I can confirm there are very cute kitties in the game, but I suspect that's the case with the console versions too.
i7-4790k, gtx 1080, 16gb ram.What sort of hardware are you running? Do you have any low to mid-range video cards you could try it with? Thinking GTX 960 or 1050 Ti/R9 270 or RX 560. Just curious what sort of frame rates we're realistically going to see on lower end hardware at say, medium settings or whatever.
Some super duper high res screenshots (5120x2880):
http://www.fluffyquack.com/mhw-screens/582010_20180725054633_1.png
http://www.fluffyquack.com/mhw-screens/582010_20180725054812_1.png
http://www.fluffyquack.com/mhw-screens/582010_20180725054934_1.png
http://www.fluffyquack.com/mhw-screens/582010_20180725054955_1.png
http://www.fluffyquack.com/mhw-screens/582010_20180725055507_1.png
http://www.fluffyquack.com/mhw-screens/582010_20180725060024_1.png
http://www.fluffyquack.com/mhw-screens/582010_20180725060304_1.png
http://www.fluffyquack.com/mhw-screens/582010_20180725061555_1.png
i7-4790k, gtx 1080, 16gb ram.
I did a quick performance test in the starting hub (running the game at 2560x1440):
Highest preset: 44
Highest preset (except for volumetric set to "high"): 50
High preset: 60
Mid preset: 65
Low preset: 108
I've got a second computer with a 770, but I don't know if testing the game on that would be worthwhile at all.
Textures look rough? Or is it just me? Thanks for doing this.Some super duper high res screenshots (5120x2880):
http://www.fluffyquack.com/mhw-screens/582010_20180725054633_1.png
http://www.fluffyquack.com/mhw-screens/582010_20180725054812_1.png
http://www.fluffyquack.com/mhw-screens/582010_20180725054934_1.png
http://www.fluffyquack.com/mhw-screens/582010_20180725054955_1.png
http://www.fluffyquack.com/mhw-screens/582010_20180725055507_1.png
http://www.fluffyquack.com/mhw-screens/582010_20180725060024_1.png
http://www.fluffyquack.com/mhw-screens/582010_20180725060304_1.png
http://www.fluffyquack.com/mhw-screens/582010_20180725061555_1.png
i7-4790k, gtx 1080, 16gb ram.
I did a quick performance test in the starting hub (running the game at 2560x1440):
Highest preset: 44
Highest preset (except for volumetric set to "high"): 50
High preset: 60
Mid preset: 65
Low preset: 108
I've got a second computer with a 770, but I don't know if testing the game on that would be worthwhile at all.
I've got a second computer with a 770, but I don't know if testing the game on that would be worthwhile at all.
Grabbed one and took the one I used off the list. Thank you man.Here's more GMG codes for y'all.
W6NBEH-PHMIYX-7JT9H5
0JPUGV-3GYRTS-TQGBQM
4WH5W2-8YKRUT-AMXRJQ
9AENSV-0D3DVL-AZ05LR
I187YM-MAKNMP-YBTGNU
MEQMD3-VQLO8W-7JT6C1
QQO0Z7-6GLOEX-2D2ZNW
V3EBVI-0N7929-GEJAM6
ZFUXX9-HWR49F-QAVG1L
Fantastic work, dude. Thank you. These are basically my settings too so this is all good news. Gonna have to fiddle with it a bit though to get it running on Ultrawide at 60. Like... a lot of fiddling.i7-4790k, gtx 1080, 16gb ram.
I did a quick performance test in the starting hub (running the game at 2560x1440):
Highest preset: 44
Highest preset (except for volumetric set to "high"): 50
High preset: 60
Mid preset: 65
Low preset: 108
I've got a second computer with a 770, but I don't know if testing the game on that would be worthwhile at all.
I can't remember the exact settings, but it was highest or close to highest when I took those screenshots.FluffyQuack Are those screens on the highest settings?
Now I can see what they mean by parity with consoles, some of the textures still look rough. I also hate the washed out filter so much, I'm gonna install Reshade from the start to eliminate it. Anyway, some Low and High comparisons would be appreciated.
Note that you're looking at screenshots of a very high resolution, so textures would look worse than usual unless you scale resolution down to your monitor resolution. Textures seem lower res than some other PC games I've played but it hasn't bothered me so far.
I'll test it tomorrow. I don't have the computer fully hooked up right now.
Note that you're looking at screenshots of a very high resolution, so textures would look worse than usual unless you scale resolution down to your monitor resolution. Textures seem lower res than some other PC games I've played but it hasn't bothered me so far.
Already bought the game on CDKeys, anyway, but this is pretty much all I needed to know.Not sure which thread to post this in, but I'll do it here. I got permission from a Capcom rep to post impressions of a review build of the game. The game supports framerates above 60fps (the framerate lock options are 30, 60, and "no limit"). Unlike most MT Framework games, the game can go beyond 120fps, though you'll need a very beefy PC if you want to get close to 100 with settings around max.
If people want me to test specific things, let me know. Note that I haven't played any Monster Hunter game before, so I'm new to everything. I can confirm there are very cute kitties in the game, but I suspect that's the case with the console versions too.
Wow at that "Volume Rendering Quality". It makes the game look worse while tanking your performance.
Thanks, Fluffy!
I forced a 21:9 resolution by changing the ini and that resulted in pillarboxing. Also tried a 4:3 resolution and that resulted in letterboxing. I think I remember this was common with later MT Framework games where they always display as 16:9.
The way this engine render fur is horrible! Looks passable during motion but the moment the furry object stops moving, it's just an eyesore, PS2 motion blur flashbacks!Some super duper high res screenshots (5120x2880):
http://www.fluffyquack.com/mhw-screens/582010_20180725054934_1.png
Here's a comparison of the "Volume Rendering Quality" setting at highest and off.
Highest (54 fps): https://cdn.discordapp.com/attachme...71556035044179981/582010_20180725075413_1.png
Off (78 fps): https://cdn.discordapp.com/attachme...71556022440558592/582010_20180725075426_1.png
I imagine it'll vary on the person if they like the effect or not, but I recommend this is the first thing people tinker with, especially since it has such an enormous impact on performance. I think I'll play with the setting turned to off.
Can you take a face close up screenshot of your character during gameplay? The console version swap the highly detailed model in character creator/cutscenes for a low quality one during gameplay, wonder if any of the options allow you to keep the high LoD faces during gameplay.
What do you mean? The AO looks decent in this screen.I notice a lack of ambient occlusion on the grass in some screenshots. Am I wrong or does the game not have any sort of high quality ambient occlusion? I'm not a fan of screen space ambient occlusion but it does help when it's implemented properly and not "floaty" even with the huge performance hit.
It's technically an LoD option and the game already have LoD options that goes far beyond what's on consoles, so there's still hope!when they state "visual parity with consoles", don't expect anything to change in that regard.
What do you mean? The AO looks decent in this screen.
http://www.fluffyquack.com/mhw-screens/582010_20180725060304_1.png
If you're talking about the grasses in the distance, yeah the AO is lacking. Seems like the AO range is just very short.
I forced a 21:9 resolution by changing the ini and that resulted in pillarboxing. Also tried a 4:3 resolution and that resulted in letterboxing. I think I remember this was common with later MT Framework games where they always display as 16:9.
I forced a 21:9 resolution by changing the ini and that resulted in pillarboxing. Also tried a 4:3 resolution and that resulted in letterboxing. I think I remember this was common with later MT Framework games where they always display as 16:9.
Excellent.Unlike most MT Framework games, the game can go beyond 120fps, though you'll need a very beefy PC if you want to get close to 100 with settings around max.
I don't know how the whole doom 'n gloom started, but I can assure you there is absolutely nothing to worry about with regards to optimization and performance. From a purely performance perspective, our min spec / rec. spec is generally set on the conservative side to ensure there's enough headroom.
As you pointed out, the game is based on our proprietary MT Framework engine. If you're familiar with any of our other games using this tech, you'll know what to expect in terms of performance profile, tweak options, and high scalability that can be adjusted to fit your needs.
I mean we haven't had a current gen MTF game on PC yet, of course it isn't going to run like Dragon's Dogma or whatever. The scene complexity and detail is obviously on another level in comparison.
Yes, please test the 770 if you can.I've got a second computer with a 770, but I don't know if testing the game on that would be worthwhile at all.
Pls do it, I have an i5 3570K (can't do OC) with 280X and 8GB of RAM, so I'm interested in the game performance with everything at minimum (1280x960 max resolution).I've got a second computer with a 770, but I don't know if testing the game on that would be worthwhile at all.
Yeah I definitely like way more turned off than turned on. I think "Volume Rendering Quality" effect is turned on in the console version since it had similar effect. I wonder if that what makes the framerate unstable (very dumb if so).Here's a comparison of the "Volume Rendering Quality" setting at highest and off.
Highest (54 fps): https://cdn.discordapp.com/attachme...71556035044179981/582010_20180725075413_1.png
Off (78 fps): https://cdn.discordapp.com/attachme...71556022440558592/582010_20180725075426_1.png
I imagine it'll vary on the person if they like the effect or not, but I recommend this is the first thing people tinker with, especially since it has such an enormous impact on performance. I think I'll play with the setting turned to off.