Took me 78 hours but I spent a lot of time catching monsters, customizing them and making new gear.How long is this game ? Debating getting it to have something to play on my tablet
Took me 78 hours but I spent a lot of time catching monsters, customizing them and making new gear.How long is this game ? Debating getting it to have something to play on my tablet
I like the aesthetic, ok I'll do itYES
edit: please try out this game, its the best 3d pokemon game
Hmmm I hate playing games on my phone but the graphics are better than the 3DS version (which is kinda hilarious)...I guess i'll try the demo and see how it goes. Does it support gamepads?
This is probably accurate for solo stuff, but for anyone that even remotely knows about how Pokemon can turn into a time sink for competitive play... MH has that as well, BUT! it handles traits/stats way better. The bingo board and the way that gear and combat goes means that the concept of something like IVs or EVs isn't relevant.
Considering it's still a $40 3DS game and it has upgrades on the phone i think it's a more than fair price.
You'd pay the same for the 3DS version? But I guess that's why prices of mobile games are in the gutter. Not specifically aimed at you, just everyone that says games like this are too expensive.
You'd pay the same for the 3DS version? But I guess that's why prices of mobile games are in the gutter. Not specifically aimed at you, just everyone that says games like this are too expensive.
Edit: sorry for accidentally quoting you twice.
Impression from the demo i would say the game is way better on mobile than 3DS
OLED screen, 60FPS, 1080+ resolution
Full touchscreen control suits the game really well
I wish they had updated the textures a bit since details are rather blurry, but still clean
They could also have added some foliage to make the world seem more living.
Double dipping because the game is fucking great and plays even better now
Id probably pay as much if it was on console or pc yeah, but no way I'm doing that on mobile.
Still mad that Capcom never bothered to bring the update to the western 3DS version.
It's Capcom.I'm perplexed by business decisions sometimes. Now before someone gets his pitchfork out, while I would have prefered a switch version, it doesn't make a world of difference at the end of the day for I also have an ipad and don't hate touch gaming.
Buuuut...
You have an hd version of an underperforming (?) handheld game, that you admittedly ported in the specific goal of doing a mobile version. As far as I know it didn't put Japan on fire either. Now for a western localization you choose not to port this hd version on a platform where people buy games (there are several) and instead put it on a market where (very unfortunately) people would prefer be caught dead than pay 10$ for a game.
And cherry on top, you put a 20 bucks entry fee.
Maybe the other options were deemed costly, but if you think this will earn money Capcom, I have the world largest bridge to sell you.
Very few people will buy games on mobile, so everyone turned to Gacha because that way, those that do can fund the entire game (especially the whales, they can keep the entire game afloat alone).I literally have no idea what this means, lol. Care to explain?
It's a rather beefy demo. It ends just before the fight with Nargacuga.When does the demo end as been playing for a couple of hours now
Race to the bottom mentality kind of ruined the mobile market in that sense really. It conditioned people to not want to pay that much for games.Going to try the demo, if I like it I have no problem paying for the full (thanks google rewards).
I don't mind supporting it because smartphone gaming is in a catch-22. Companies don't want to release higher priced fully fleshed out games because people have trouble paying that much for an app but much of the smartphone gaming landscape is just a sea of IAP trash that people love to complain about.
A game like this won't cost $4.99, which is the max I can see people reasonably buying.
To be fair, there have also been a bunch of incidents in the past with mobile games being rendered unplayable by OS updates and not being fixed for extended periods (Capcom games among them), if at all. There's also cases like all the iOS Cave shooters and the only official English release of Shin Megami Tensei just plain not being updated at all and only playable if you keep your OS outdated, or the iOS Bioshock which was broken a year after it was released and removed from the App Store entirely so no one could even redownload it. So while I don't have an issue with a $20 mobile game I can't really blame people not wanting to spend much money on premium mobile ports when it's been such a crapshoot about them even working down the line.Going to try the demo, if I like it I have no problem paying for the full (thanks google rewards).
I don't mind supporting it because smartphone gaming is in a catch-22. Companies don't want to release higher priced fully fleshed out games because people have trouble paying that much for an app but much of the smartphone gaming landscape is just a sea of IAP trash that people love to complain about.
A game like this won't cost $4.99, which is the max I can see people reasonably buying.
Is that more of an iOS issue then? (I haven't owned an apple device in a long long time, ipod touch being a thing time)To be fair, there have also been a bunch of incidents in the past with mobile games being rendered unplayable by OS updates and not being fixed for extended periods (Capcom games among them), if at all. There's also cases like all the iOS Cave shooters and the only official English release of Shin Megami Tensei just plain not being updated at all and only playable if you keep your OS outdated, or the iOS Bioshock which was broken a year after it was released and removed from the App Store entirely so no one could even redownload it. So while I don't have an issue with a $20 mobile game I can't really blame people not wanting to spend much money on premium mobile ports when it's been such a crapshoot about them even working down the line.
To be fair, there have also been a bunch of incidents in the past with mobile games being rendered unplayable by OS updates and not being fixed for extended periods (Capcom games among them), if at all. There's also cases like all the iOS Cave shooters and the only official English release of Shin Megami Tensei just plain not being updated at all and only playable if you keep your OS outdated, or the iOS Bioshock which was broken a year after it was released and removed from the App Store entirely so no one could even redownload it. So while I don't have an issue with a $20 mobile game I can't really blame people not wanting to spend much money on premium mobile ports when it's been such a crapshoot about them even working down the line.