or that content is being removed from final product to be sold later as DLC
Games are expendable toys, you buy them cheap, you have your fun and then you put them / sell them and then you to the next one.
While you're not wrong that fantastic games can be created in a year, Naughty Dog reportedly have terrible levels of crunch. Uncharted 1, 2, and 3 were all made in 2 years and it was an endless crunch nightmare for the studio. It's not a healthy way to make games and the cracks were showing very badly with Uncharted 3. The game needed more time, but it didn't get more time.
You're actually fucking clueless holy shit. This is an astoundingly stupid take. Rarely, if ever, is content "cut" from a release to be added in later.Games are expendable toys, you buy them cheap, you have your fun and then you put them / sell them and then you to the next one. GAAS is a hamster wheel that never ends. Its their so developers can cut content so they put the content later on the hamster wheel, promise content to keep the wheel going and keep publishers from killing the developer as soon as the game ships. Its a scam the developers and publishers LOVE, you can put microtransactions, online-only, lootboxes all to keep wheel turning so to keep the value of the expendable toy. GAAS is not their to add value, its a keep undeserving developers alive or until someone big absorbs them.
Battlefield 5 can easily pass as 20-30$ DLC for Battlefield 1.
Yep, it was actually in development alongside Origins, the latter being the main one iircAC Odyssey doesn't feel like DLC in any way, and it had three years of development too. You should probably try to actually play the game instead of reading internet hot takes
*slow clap*Minimum research time for a thread should be at least 3 minutes
OP is clearly an investor disguised as a user.Is this another thread where an ignorant OP has a hot take to share before disappearing like a fart in the wind?
Ubi seem to handle international development on a scale rarely seen in the industry. Most of their major releases have one or two main teams working on them. Most AC have one lead studio, while FC5 was split between Montreal and Toronto, but then there's this small army of studios across the world tasked with content creation. FC5 had a four year development cycle, so it was in development at the same time that FC: Primal was, but likely Toronto was working on FC5 while Montreal were working on Primal and once Primal was done they joined again. Occasionally the smaller studios get to make a game of their own, like Ubisoft Sofia making AC: Rogue -- which is why Rogue's soundtrack was by wonderful Sofian musician Elitsa Alexandrova. I wish Ubisoft would create more games like this. Allow individual studios around the world to leave their cultural fingerprint upon a game.
But it seems like the demands of AAA game development have forced them to get increasingly all hands on deck with more recent games. But they seem to adjusting. Skull and Bones is by Ubisoft Singapore, for example.
I remember seeing a map of AC: Origins showing how different Ubisoft studios in different countries handled different parts of the map. I imagine it's the same with Far Cry 5. There was probably an entire studio somewhere in Europe devoted to the hunting and fishing mechanics, Each of the three regions likely had a support studio attached to it, working to give each region a unique flavour.
Except all AC and COD games take 3 years to make i.e. your ideal development time for a AAA.In my opinion,for a 60$ AAA game development time should be at least 3 years. Games that are made sooner than that just feel unfinished and more as DLC than a proper sequel. For example Assassin's Creed Odyssey,Battlefield 5.They are decent games but feels more like they just changed environment,story and made a couple of tweaks and they sell it for 60$+.No brand new features,animatons,HUD,AI etc.Battlefield 5 can easily pass as 20-30$ DLC for Battlefield 1.
2 years just isn't enough to make a proper sequel nonetheless brand new IP,not to mention 1 year(assassin's creed/cod)
Because parallel dev is something that is absolutely not possible, how could they ever make two things at the same time when they have hundreds of people to work on those.
It's pretty bad. His use of Scott Bakula as an avatar has made me think less off Scott Bakula now.You're actually fucking clueless holy shit. This is an astoundingly stupid take. Rarely, if ever, is content "cut" from a release to be added in later.
To call it a scam is the cherry on top of the shit cake that is your misinformation.
Games are expendable toys, you buy them cheap, you have your fun and then you put them / sell them and then you to the next one. GAAS is a hamster wheel that never ends.
A lot of the animations, assets and even mechanics were reused from Origins so this doesn't come as a surprise to me.
Games are expendable toys, you buy them cheap, you have your fun and then you put them / sell them and then you to the next one. GAAS is a hamster wheel that never ends. Its their so developers can cut content so they put the content later on the hamster wheel, promise content to keep the wheel going and keep publishers from killing the developer as soon as the game ships. Its a scam the developers and publishers LOVE, you can put microtransactions, online-only, lootboxes all to keep wheel turning so to keep the value of the expendable toy. GAAS is not their to add value, its a keep undeserving developers alive or until someone big absorbs them.
Fun fact: OP laid this turd down and hasn't replied since. Does he not want to discuss his amazing points?
Most software development is like that. It's how software development works.
AC Origins was also developed in three years. 2014-2017. Odyssey began development when the Syndicate team finished with their title in 2015.A lot of the animations, assets and even mechanics were reused from Origins so this doesn't come as a surprise to me.
Games are expendable toys, you buy them cheap, you have your fun and then you put them / sell them and then you to the next one. GAAS is a hamster wheel that never ends. Its their so developers can cut content so they put the content later on the hamster wheel, promise content to keep the wheel going and keep publishers from killing the developer as soon as the game ships. Its a scam the developers and publishers LOVE, you can put microtransactions, online-only, lootboxes all to keep wheel turning so to keep the value of the expendable toy. GAAS is not their to add value, its a keep undeserving developers alive or until someone big absorbs them.
Games are expendable toys, you buy them cheap, you have your fun and then you put them / sell them and then you to the next one. GAAS is a hamster wheel that never ends. Its their so developers can cut content so they put the content later on the hamster wheel, promise content to keep the wheel going and keep publishers from killing the developer as soon as the game ships. Its a scam the developers and publishers LOVE, you can put microtransactions, online-only, lootboxes all to keep wheel turning so to keep the value of the expendable toy. GAAS is not their to add value, its a keep undeserving developers alive or until someone big absorbs them.
Very much agree.don't like em don't buy em, setting an arbitrary amount of time to something across the board is silly
Origins seems like a significant step up from the previous AC games, it feels so different (and better) to play, it might as well be a game in another franchise. Odyssey seems to be more in line with how the Far Cry sequels have been lately, which is to say, not that different. A new story and characters or a new setting isn't enough to make it seem like a reasonable leap from the last game.AC Origins was also developed in three years. 2014-2017. Odyssey began development when the Syndicate team finished with their title in 2015.
I think the part where they greated the mammoth handcrafted open world set in Greece with hundreds of fully voiced, animated, and scripted quests in 3 years is more pertinent. No doubt some assets from the game set in Egypt were used where art design and cultural consistency allowed. But the boogieman of asset reuse is often rather wishy-washy. In AC's case it often seems to be some vague "Greek architecture all looks the same to me" thing. Notice you never see people posting concrete examples of overt asset reuse in these games? If it was so rampant you'd think there'd be galleries showing just how much content in Odyssey is directly from its predecessor.
This isn't like Fallout: New Vegas where you look in a random direction and see Fallout 3 assets either verbatim or retextured to look New Vegas-ey in a "you're not fooling anyone" way.
This thread is the gift that just keeps on giving, or, "Putting actual time and effort in making a post? Doesn't exist, sorry."Putting actual time and effort in making games in 2018? Doesn't exist sorry.
I was wrong, there's a whole lot of mental gymnastics in play here, that has to take some effort.Games are expendable toys, you buy them cheap, you have your fun and then you put them / sell them and then you to the next one. GAAS is a hamster wheel that never ends. Its their so developers can cut content so they put the content later on the hamster wheel, promise content to keep the wheel going and keep publishers from killing the developer as soon as the game ships. Its a scam the developers and publishers LOVE, you can put microtransactions, online-only, lootboxes all to keep wheel turning so to keep the value of the expendable toy. GAAS is not their to add value, its a keep undeserving developers alive or until someone big absorbs them.