The literal definition of 'tax' has nothing to do with his response, though.
this is the cold hard truth and it genuinely, honestly sucks for the indie devs who basically have a choice between making their passion project and scraping by or finding another job.This is the truth.There's no way around it and honestly, I'm not seeing a solution that doesn't involve having developers that can't make it in the market drop out until it stabilizes.
The hell are you talking about bro. I have my Steam page curated, and I still have no fucking clue or care what half the games I see are or want to be. I mean if you curate Steam within an inch of its life I suppose you might not see them, but I don't bother with half that shit. I see all kinds of low-tier garbage.
i don't know what people are doing that results in garbage on their steam page tbh
Good might be a stretch, but there are a lot of games. I don't see changes to muH sTEaM taX helping solve stuff like the sheer volume of games or... not really having a reason to buy most of them.I've been saying it for a long-ass time.
There are too many good games.
Mike Rose said:Where are these numbers coming from?
Everything you're about to read is based on rough estimates that come from:
• Years of experience selling games on Steam
• Years of experience analysing sales data for video games
• Years of cross-referencing estimates with other developers
• All calculations are based on publicly available stats, including Steam
group numbers, store page review numbers, prices, algorithms for
calculating year one revenue from month one revenue, and more
• All data is from Steam, since Steam makes up roughly 95% of PC sales
Regardless, these are still all estimates, and should be treated as such.
The data
• Around 900 games were released on Steam between July 5 – August 6, 2019
• Any game that did not achieve 10+ user reviews was removed (around 700
titles removed, i.e. around 78% of released titles will make less than $5,000 in
their first year)
• AAA titles removed (not particularly useful knowing how Wolfenstein sold)
• Then, the top and bottom 5% (ranked by revenue made) were removed, to
reduce noise from outliers
• The data left contains roughly 170 games released between these dates
Regardless, these are still all estimates, and should be treated as such.
ooooh, fair point. I don't do much browsing because most of the time i know what i want to purchase and go straight to the store page, so the only data the algorithm has to work with is what i want enough to buy on the spot. guess i'm an edge case.if you browse the trash a lot, the algorithm thinks you are interested in it, and shows you more.
jim sterling experienced this.
The literal definition of 'tax' has nothing to do with his response, though.
Nice, you are moving the goalposts.So indie developers aren't complaining about how Steam is too big? They don't think the algorithms and the curation are screwing them out of money? They don't think 30% is too much of a cut for Valve, despite it being the standard on PSN, Xbox, Nintendo Eshop and the App Store?
I've been buying less and less games. I haven't bought a single game this year at launch, and the ones I do buy are usually on a good sale. But it's not because of money, it's time. I just don't have enough time to keep up with what I've bought in the past along with good games coming to game pass, ps plus, games with gold, etc. I also have my circulation of multiplayer games that I always come back to over the years.
I do wonder if the constant onslaught of good games, combined with GaaS/Multiplayer games designed to keep you coming back over and over are just sucking people's time and creating less of a reason to buy new games at full price.
"Im not trying to poison the well, im trying to have a discussion."Love how no one called it tax before, but with Valve its the Valve tax.
Never heard anyone talk about the Sony tax, the Epic tax, the Nintendo tax or the Microsoft tax...
I've been buying less and less games. I haven't bought a single game this year at launch, and the ones I do buy are usually on a good sale. But it's not because of money, it's time. I just don't have enough time to keep up with what I've bought in the past along with good games coming to game pass, ps plus, games with gold, etc. I also have my circulation of multiplayer games that I always come back to over the years.
I do wonder if the constant onslaught of good games, combined with GaaS/Multiplayer games designed to keep you coming back over and over are just sucking people's time and creating less of a reason to buy new games at full price.
Just in time for Destiny 2 to become F2P and get a massive update the 1st of October!I think the solution to all these problems is to quit my job
But then I would just keep playing Superbeat Xonic all day
A conundrum
chances are they just assume a game is garbage if they haven't heard of it beforei don't know what people are doing that results in garbage on their steam page tbh
Last time someone actually showed the crap, it was mostly niche great indie games. So probably.chances are they just assume a game is garbage if they haven't heard of it before
it's all just 2D indie shovelware crap to them, because taking the 5 seconds to see if a game reviews well or is similar to a game they have been playing is too much
lmao i didn't actually click through to the methodology. man, how are you supposed to conclude literally anything from that??There's a lot of context seemingly being left out of the discussion here, the first two slides say
So, when he says "the average game" on slide 4 he means not AAA, only games released over one month (July 2019, contains a few days of the summer sale) , no games with fewer than 10 reviews, and even after all these exclusions only the middle 90% are counted, i.e. 170 games, and to top it all off, it's all estimates pulled from "years of experience," extrapolation from group membership and review counts, and "more." He has no actual sales data. What's the 95% confidence interval on all these estimates?
lmao i didn't actually click through to the methodology. man, how are you supposed to conclude literally anything from that??
Everybody wants to be in, but they want to shut the door behind them.We need to head back to 2011 and figure out how many people blaming Valve's lack of curation for the "indiepocalypse" were sitting there complaining about how strict Valve's curation was.
I think the solution to all these problems is to quit my job
But then I would just keep playing Superbeat Xonic all day
A conundrum
No but Switch's versatility maximize the time I can gather to play videogames.That's something I don't understand. I have a backlog on Steam, on UPlay, on Switch, hell, even on PS2. They're all the same backlog, because the issue is I don't have time generally, not "Steam time" or "Switch time".
Does creating a new storefront make people's days longer?
I want to draw more attention to this post, as it is a good one. No matter what Valve does, no matter what anyone does, it is simply not possible for the top 20% of games to succeed. 35 games per week is utter madness.Honestly, this doesn't seem surprising. In 2018, there were ~9300 games released on Steam. 20% of that is 1860 games, which means this 20% estimate means 5 games per day. Is the game industry big enough to where we can expect 35 games to be successes every week? The vast majority of gamers only give a shit about AAA titles and maybe a handful of the most high-profile indies. Like, back in 2013, there were only 565 games released on Steam total. That's 6% of what released in 2018. This data seems to pretty clearly show that the market can't really support 17 times the games that it did back in 2013. Shocking!
What I'd be way more interested in knowing is: What is the cutoff for similar success? If you took the average revenue for games in 2013, what percentage of games released now are hitting those kinds of numbers? If it's 6%, then nothing has really changed, and Steam Direct basically just opened things up for more devs to fail. If it's more than 6%, then things are actually better today than in 2013, despite all of the failed releases. If it's less than 6%, then that would be really worrying.
Adult stuff on steam is always opt in dude, you're not seeing it unless you've agreed to see it (i.e. that age page which gives you content warnings). And Valve already did curation back its early days, and everyone hated it - consumers, developers, and even Valve themselves. They've written on their blog about it before. One man's trash is another man's treasure, it's up to you as a consumer to use the filters Steam provides and the reviews other users give to decide what you want. Not anyone's fault but your own if you're too braindead to do that, when you can probably do that on Amazon for anything else you buy. Otherwise you've got bigger problems to worry about.
Just in time for Destiny 2 to become F2P and get a massive update the 1st of October!
Everybody wants to be in, but they want to shut the door behind them.
Going to be absolutely devastating for these developers if Valve loses its fight with the EU over regional pricing and suddenly everyone is only paying pennies on the euro for new games.
Well this thread's just about Steam, which I already said gives you the tools to deal with this. If you can block a twitter account so you don't have to see it's tweets ever again, you can click ignore on a Steam game or an entire genre and not see it again. I don't know how it works on PSN, but you'll have to wait for them to pick up the slack and give you that kind of stuff if they don't already have it. But just like the internet in general, it's up to you to curate your experience yourself dude. If having that kind of power over yourself is too much for you, just leave it be and wait for word of mouth to get to you on the next big thing.My point is now places like psn, Eshop are flooded with games, and not all are going to be played and not all should even be on there. There should be better curation so games like black tiger don't either make it on there or share the front page real-estate.
The true solution is to stop playing games entirely
Then you save money AND time
I never play gamesThe true solution is to stop playing games entirely
Then you save money AND time
The true solution is to stop playing games entirely
Then you save money AND time
Yeah, wtf you sicko!Think of all the developers you'll put out of work, you monster.
Think of all the developers you'll put out of work, you monster.
I never play games
the problem is I can't stop buying them anyway
I'm not a supporter of EGS, I don't own anything from the EGS, don't have it installed. I don't agree with their approach but think I might understand their reasoning behind it. Even though it alienates a lot of great games/developers.
Right now there is this giant flood gate on Switch, PSN , Xbl of games some of which are straight up mobile, or just garbage games. And there are a giant influx of indie developers now which makes it hard if for a lot of games to sell because they fall into similar genre's.
What makes matters worse is there are stores that are ok with having adult/anime, dating sims on them on top of garbage mods that are put on early access as a game using literal engine assets.
So either two things needs to change, either the developers make something super out there thats different enough to rise out of all the rest which sometimes doesn't always happen. Or some stuff get's taken off and separated from the rest of the listings.
Two, most consumers don't have that problem. They don't have 4 systems.No but Switch's versatility maximize the time I can gather to play videogames.
That's why it is a godsend.
The indie space is brutal. There's so much competition even if you're on a curated store front. Just look at the Eshop and how quickly things will go on sale to garner interest and try and make a profit just like on steam (I bought Xonic for 89 cents just like the rest of you).
It's a shame there isn't much that can be done to really fix this. Outside indie perhaps trying to work together to make bigger titles, rather than going with smaller teams and praying for a hit.
Thankfully it does seem that most Devs don't go all in until they have a hit.