Played this on pc with a rtx2060 at 1080p and was blown away with how great it looked .
I'll definitely give it another play on series x
I'll definitely give it another play on series x
It only uses RT for real time GI.Metro has my fave ray tracing in a game tbh, prefer it to Control.
It's just a bigger deal having realistic and consistent lighting in an open world with dynamic day/night.
I don't even think Metro does RT reflections either, it's SSR I think cause you see the image change when out of camera. RT is more than reflections
Well it depends on what your game is trying to do. Metro Exodus doesn't have a lot of shiny surfaces. It has a real time day / night cycle. So doing RT GI makes a lot of sense. If a game has fixed times of day (like Spider-Man say), doing RT GI is a massive waste of resources. And I'd always argue that if your open world game is based in a city, RT reflections are probably going to do more for the look of your game.Very exciting, they had that super nice global illumination with RT, I think that was my favorite RT implementation yet and I'm hopeful it works great on consoles.
Dictator do you have any insight into why more devs aren't doing RT GI? Is it harder to implement or a lot more performance intensive or something? I haven't seen it anywhere but this game.
Dictator do you have any insight into why more devs aren't doing RT GI? Is it harder to implement or a lot more performance intensive or something? I haven't seen it anywhere but this game.
you can do RT GI without path tracing. the 3D Mark RT Feature Test does that, if I remember correctlyWhy more devs aren't doing RT GI is easy, because it's extremely performance intensive. More than shadows, reflections, or AO. Technically if you do full fat RT GI without taking shortcuts, that is path tracing. I'm sure the Metro implementation on PC is already optimized (taking shortcuts), however.
you can do RT GI without path tracing. the 3D Mark RT Feature Test does that, if I remember correctly
Great news about the free upgrade, let's just hope they fix the fucking controls. If you need to patch in five different presets for aiming sensitivity/smoothing (aside from the normal sliders), then you've fucked up somewhere.
It's utterly baffling. I get that QA doesn't solve everything and sometimes bugs need to be ironed out after launch. But on launch and even now if you use the default settings, the right stick sensitivity etc is immediately obvious as unusable. Literally anyone could tell you that within seconds of starting the game.Was considering grabbing it on sale now for the upgrade later, but after playing it for a couple hours near launch and remembering how miserable that was just gonna pass now. The controls felt like shit. I have no clue how an experienced dev can release a game that just fails at the basic fundamentals of how games work in this decade.
It's utterly baffling. I get that QA doesn't solve everything and sometimes bugs need to be ironed out after launch. But on launch and even now if you use the default settings, the right stick sensitivity etc is immediately obvious as unusable. Literally anyone could tell you that within seconds of starting the game.