Beat the demo on the default Recuit difficulty which admitedly was pretty easy. I haven't played Into the Breach so I can't compare the two.
- Demo had 1 region/mission sets unlocked (out of 4 in the full game).
- Nothing carries over between starting a region. Instead, you get credit to unlock more of a character's weapons, mods and skills.
- Every time you start a new region, you can select your initial loadout.
- Your characters start at level 1. As you complete missions in a region, you get exp to level up, which allows you to pick a skill or passive. Some mission rewards additional upgrades to pick too.
- Game is closer to Deadcells than Hades in terms of the rogue-like progression. There's no permanent passive upgrades other than more options for your initial loadout(?).
- Targeting is very strict as every attack is cardinal and a certain range of tiles. Positioning is super important, especially if you want to take advantage of sync attacks.
The lack of character voices and mild sound effects is unfortunate. The game just sounds very muted to me.
Overall, it was fun seeing the old metal slug crew again looking better than ever.