Mandos

Member
Nov 27, 2017
35,216

View: https://m.youtube.com/watch?v=ljVNq3x2g_4&embeds_referring_euri=https%3A%2F%2Ffamiboards.com%2F&source_ve_path=MjM4NTE&feature=emb_title
Nothing too much to say, looking solid.
Since the store page confirmation of 9 playable characters, I'm awaiting the reveal of the other 5 characters, even if 3 of them being the Ikari warriors is obvious XD

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transience

Found the ultimate water hazard
Member
Oct 27, 2017
2,349
Can't wait to try this. Visually, it looks extremely like Into the Breach and that game is good.
 

PlanetSmasher

The Abominable Showman
Member
Oct 25, 2017
125,236
Why is it a roguelike...? :(

Everything else looks great, but why did it have to be a roguelike?
 

dosh

Member
Oct 25, 2017
2,377
So glad we finally get to see some gameplay. I'll wait for some reviews, but right now this looks like an easy buy.
 

Primus

Member
Oct 25, 2017
4,272
So.... Any demo impressions?

Quick and dirty from the one tutorial mission and one campaign mission I played:

In general feels like a standard SRPG. Each of the three characters (Marco, Eri, Fio) have two weapons, a standard weapon and a more powerful weapon that has limited ammo. Marco has the Machine Gun, for instance. You move, you take an action, if you have multiple characters in primary weapon range of an enemy when you attack, they sync up. Each character also has some special abilities, like Marco can call in a tactical strike.

The roguelike portion comes in when you level or get gear drops after a mission. Level ups give you a choice of three random skills or abilities, gear drops can give you more ammo for your powerful weapon, or bonuses when you use a weapon. One gear choice was a +1 to damage inflicted if you're behind cover.

The game is Metal Slug to its core, down to the announcer saying MISSION START.
 

Jaded Alyx

Member
Oct 25, 2017
37,632
Quick and dirty from the one tutorial mission and one campaign mission I played:

In general feels like a standard SRPG. Each of the three characters (Marco, Eri, Fio) have two weapons, a standard weapon and a more powerful weapon that has limited ammo. Marco has the Machine Gun, for instance. You move, you take an action, if you have multiple characters in primary weapon range of an enemy when you attack, they sync up. Each character also has some special abilities, like Marco can call in a tactical strike.

The roguelike portion comes in when you level or get gear drops after a mission. Level ups give you a choice of three random skills or abilities, gear drops can give you more ammo for your powerful weapon, or bonuses when you use a weapon. One gear choice was a +1 to damage inflicted if you're behind cover.

The game is Metal Slug to its core, down to the announcer saying MISSION START.
So the roguelite stuff doesn't seem to have anything to do with permadeath or having to start over from the beginning on a new 'run' or anything?
 

Yurei

Member
Feb 28, 2023
774
Well, I was excited until I heard about the roguelite stuff.

Was really hoping this was just a full length TRPG campaign with some sort of story. I'll wait for reviews but my interest is dampened.
 

Murlin

Member
Feb 12, 2019
1,220
So the roguelite stuff doesn't seem to have anything to do with permadeath or having to start over from the beginning on a new 'run' or anything?
If a character dies they are revived in the next mission, as long as somebody survived. If all characters die, you do have to start over. Some missions' primary objective can be failed, but I don't know if that triggers a failstate or if you just don't get a reward for that mission. (My guess is the latter, since this seems to be taking many cues from Into the Breach)
 

Jaded Alyx

Member
Oct 25, 2017
37,632
Well, I was excited until I heard about the roguelite stuff.

Was really hoping this was just a full length TRPG campaign with some sort of story. I'll wait for reviews but my interest is dampened.
So far it doesn't sound like there's a whole lot of rogue-ness going on from what people are saying
 

Maddness

Avenger
Oct 25, 2017
528
Damn this looks awesome. FFTactics is my fav game of all time. Now I just want to play more tactics games. What else is out there that's worth playing?
 

fr0st

Member
Oct 28, 2017
4,757
how the hell do you use eri's special move with adrenaline? it just allows me to stack the bombs but she won't throw them
 

Thrill_house

Member
Oct 27, 2017
11,244
Had me until roguelike. I generally can't stand that as you better have one HELL of a hook to keep me playing. It looks beautiful and I usually adore games like this though. Will look into it when release date hits but doubt I'll pick it up. Shame.
 

beezer

Member
Nov 5, 2017
466
It also has roguelike elements? That's awesome, can't wait for the release. Coming from mentions from people that have tried demo above I guess you restart after full wipe
 

KingDrool

Member
Oct 27, 2017
1,601
I really need someone to explain exactly what makes this a roguelike. It feels just like any other TRPG to me, including Advance Wars.
 

Jaded Alyx

Member
Oct 25, 2017
37,632
Had me until roguelike. I generally can't stand that as you better have one HELL of a hook to keep me playing. It looks beautiful and I usually adore games like this though. Will look into it when release date hits but doubt I'll pick it up. Shame.
Read the demo impressions in this thread. It doesn't seem like there's much of any rogue elements at all.
 

SpoonyGundam

Member
Nov 18, 2018
1,016
This game really needs a way to rotate the maps, but that's probably impossible with these kind of assets. I'm finding it very difficult to tell where units actually are on maps with any significant verticality. Which is a lot of them!
I really need someone to explain exactly what makes this a roguelike. It feels just like any other TRPG to me, including Advance Wars.
It's Into the Breach.

Short campaigns with randomly generated maps, goals, and rewards. Meta-progression to unlock new loadout options for each run.
 

KingDrool

Member
Oct 27, 2017
1,601
This game really needs a way to rotate the maps, but that's probably impossible with these kind of assets. I'm finding it very difficult to tell where units actually are on maps with any significant verticality. Which is a lot of them!

It's Into the Breach.

Short campaigns with randomly generated maps, goals, and rewards. Meta-progression to unlock new loadout options for each run.

Thanks for clarifying.

I really dislike roguelikes, but I thought the demo was great. Didn't even notice.
 

Toño

One Winged Slayer
Member
Oct 26, 2017
2,238
Spain
I played three runs. I liked it a lot! If you have some free time, try it!

1) The first time you play the game, every player plays the same tutorial campaign. It shares the same missions, maps, and enemies. The next runs have different missions, maps and enemies.
2) When your 3 characters are defeated at the same time, you lose the campaign. Your next run will unlock a new npc-character in your HQ, like Rumi, that enables more options to improve your characters, weapons,...
3) Each mission have a main and optional objectives. These objectives ask you to defeat all enemies, a number of them, don't suffer x amount of damage or KOs, survive several turns, scort Rumi to the exit or destroy a convoy before runs away.
4) After several missions, a mandatory boss will appear. I have not defeat him, so I don't know what happens next.
5) The game tells you that Tarma is unlocked after defeating the boss.
6) Each character have his own skills and two weapons. The main weapon has unlimited ammo, but the secondary not and you need to complete missions that give ammo to refill them. Marco buff himself or others, Eri is all attack and movement, Fio can move allies or enemies, heal, shoot far away or improve the defenses. Seems that you can unlock several starting skill sets for each character that changes their play styles.
7) Your characters have hp, energy, cover and movement shields, active and pasive skills:
-The more you move, the more energy and movement shield you get. This is a really cool mechanic to simulate the run & gun gameplay from the original games.
-Movement and cover Shield points reduce all the damage during all the turn. These shields are really important because your characters have not a lot of hp.
-The energy you get by moving is used to activate non-pasive skills.
-You can get cover shield points moving next to cover tiles -these tiles will be damaged with each attack they absorve until are destroyed.
-If you attack an enemy that other of your team members have in range, you will make a combo attack called sync.
-Guns only hit enemies at range, same height and without other characters of big obstacles between. Grenades ignore height and obstacles.
8) I found one hostage in a mission, but I could not rescue him. I don't know what they do.
9) Some missions expands their map layouts after a number of turn. It's cool.
10) The skills have three tiers, you can upgrade or replace them. Your character have his own skills, but your weapons have a number of slots to add more skills and effects.

It's a limited demo, so a lot of options and 4 of the five campaigns are blocked. Also, the game have some visual bugs, have a small amount of music, and it lacks many sound effects.
 
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Mandos

Mandos

Member
Nov 27, 2017
35,216
This game really needs a way to rotate the maps, but that's probably impossible with these kind of assets. I'm finding it very difficult to tell where units actually are on maps with any significant verticality. Which is a lot of them!

It's Into the Breach.

Short campaigns with randomly generated maps, goals, and rewards. Meta-progression to unlock new loadout options for each run.
Fyi the level maps are hand made, there's over 100 over em. Now the missions are probably on rotation
 

1upsuper

Member
Jan 30, 2018
5,522
It's pretty clear who in here has played Into the Breach and who hasn't. SRPG gameplay has been proven to work within a roguelike formula — the question is whether this game does it well.

Personally, even if the game turns out poorly I just can't resist new and delicious Metal Slug sprite work.