Except there are some compromises, The End in particular is a completely different boss fight with the original camera. It's a real lengthy battle of attrition that really feels like a slow methodical sniper battle with plenty of crawling and carefulness. With the third person camera it's pretty much trivial because you can just run around until you just easily see him when they obviously didn't intend for him to be found without effort. In the original fight he'll be shooting at you from off screen and you might not have any clue where from, forcing you to be extremely careful and observant, crawling around and only peeking up for momentary glimpses in first person to scan the environment and try to get an idea of where he is.I know, but the scope of the game, much bigger areas, open, the color palette.... wasn't a good fit, unlike mgs2( smaller areas, easier to spot everything) I dropped the original despite having enjoyed a lot mgs and mgs2 (probably my favourite game ever at that moment).
It was enjoyable, sure, but subsistence really IS the way to experience it without compromises.
This is probably very true, for some sections of the game. But, for me, and as you said subsistence is the best way to play the game as a whole, i could not even reach that boss fight in the original game, because i had already dropped it.Except there are some compromises, The End in particular is a completely different boss fight with the original camera. It's a real lengthy battle of attrition that really feels like a slow methodical sniper battle with plenty of crawling and carefulness. With the third person camera it's pretty much trivial because you can just run around until you just easily see him when they obviously didn't intend for him to be found without effort. In the original fight he'll be shooting at you from off screen and you might not have any clue where from, forcing you to be extremely careful and observant, crawling around and only peeking up for momentary glimpses in first person to scan the environment and try to get an idea of where he is.
I've played subsistence far more at this point, and overall it definitely is the best way to play it overall, but there are certainly some important aspects about the original intended design of the game that is lost when they slap a camera angle in that wasn't considered when designing the game. The End is one of the greatest bosses in gaming and I think a lot of the reason "why" is lost in subsistence entirely.
Why can't Konami por this shit to newer platforms/PC.I think it's amazing how MGS2 and 3 still look great today even at 720p.
Thank god for BC on Xbox so I can still play it today. Hoping it get's 4k enhanced someday.Why can't Konami por this shit to newer platforms/PC.
I'm ready to buy it for athirdfourth time.
Only if Kojima was involved.Metal Gear Solid is a series that deserves the Remake treatment, it would sell incredibly well.
When the instrumental version of Snake Eater kicks in during the last minutes of The Boss fight.
My favorite game of all time. Kojima will never surpass this.
But you could.Yeah let's not do that. Part of MGS3's appeal is the perfect level design. And you just can't translate that to an open-world like MGS5.
This is true. MGS2 was a lot more crazy. 4, too. But 3's setting and boss-fights are just so damn great and the jungle-setting is amazing. It felt like mix between Rambo 2 and James Bond. I really can't decide what's my favorite MGS anymore, lol.
I guess what you mean is doing the world in one piece instead of separating it with loading screens? That could work. But an open-world like MGS5 or Assassin's Creed? I don't think so. There is no gain in making the world of MGS3 bigger or more open IMO.But you could.
I remember daydreaming about the game before it released and thinking that's exactly how it would be - an open-world - and feeling slightly disappointed that it wasn't; but falling in love with the game anyways just the same.
At least give a semi-linear/funneled, open-world MGS3 a chance is what I say👍
Whether her character was good or not, the story and game were awesome.One day, somebody will explain to me the supposed depth on The Boss' character. She's just a triple agent, tthat's it.
She wanted to make the world "one again"... but again from when? Before the Cold War? Do you know there were two World Wars, right? Does Kojima know?
Not my favorite, but easily my favorite MGS gameWhen the instrumental version of Snake Eater kicks in during the last minutes of The Boss fight.
My favorite game of all time. Kojima will never surpass this.
She was secretly working against the baddie. That's it.lol did you even pay attention to the BOSS in MGS3? She's a fantastic character.
One day, somebody will explain to me the supposed depth on The Boss' character. She's just a triple agent, tthat's it.
She wanted to make the world "one again"... but again from when? Before the Cold War? Do you know there were two World Wars, right? Does Kojima know?
The End stinks and is a horrible boss-fight.
The controls are absolutely horrible, and even at the time weren't good enough for a stealth game in a post Splinter Cell world.
It's still the best Metal Gear Solid game and it's not even close.