I don't even like X4 that much (compared to how often people cite it as the second best entry in the franchise after X1). Obviously it has some major advances, specifically introducing Zero as a fully playable counterpart to X with his own unique playstyle... but I feel like, compared to the SNES games, level design starts taking a huge hit because of compromises that had to be made for the PS1's disc-based hardware (i.e. dividing the levels into seperate chunks).
Yep. I replayed X4 a few years ago when the collection came out, and it just brought back how much I disliked it coming off the back of X3, except this time it's worse because I was *immediately* coming off beating X3 in the collection. I didn't and still do not like the graphics which I find too busy, and I didn't like the smaller, more simple levels.
Walrus level was simple, Stingray was a godawful bike level which was even easier and llinear, the train level was similarly linear. The bosses were very easy to perfect using their weaknesses, which was disappointing. I like boss weaknesses to deal more damage, not break the boss out of his pattern to the extent it's almost
impossible to lose (to be fair there were bosses like this in other games before like X3, but not to this extent). I ended up just using the buster on the rest of the bosses, to maintain some semblance of difficulty. The mushroom stage was decent, as was the spider boss when it gets to the second phase. Spider & owl stages sucked, and the peacock one was weird - I wonder if that was a precursor to the Z ranks? Owl, Mushroom, Peacock & Colonel bosses were very easy. Dragon level/boss were both super easy.
The Leg powerup sucks, as I get stuck in a hover that I don't want. Almost as bad as the X3 arm upgrade for the mega buster. The head one is lazy, gives you unlimited ammo. Ammo is not even an issue in X4, you just take a quick death to get refills, so I don't see why it was necessary. iirc there was no enemy weapon charging in X4 either, which sucks. I had about five minutes till my journey ended so I thought I'd have a quick scout around the final dragoon level...and ended up completing it because it was the easiest level/boss combination in the game.
Sigma levels and bosses were ridiculously easy and the refights were almost a joke. Sigma forms 1 & 2 also had no difficulty (I think form 1 is the easiest Sigma fight ever, no damage in that fight is stupendously easy)
3rd form is an
actual challenge. Died about three times, till I got the pattern down.
This game...is not that good to me. It's one of - if not the - easiest megaman games ever. I can't offhand think of a game easier then it. The levels are extremely linear and not much fun.
In a normal megaman game, you're going up, down, left, right all the time which spices it up a bit. Some like X3 have extra little paths. Then I come into this which has a train level and a bike level which are literally "go right". And they don't make up for it with any kind of challenge either. 6/8 levels are a total walkover and the other 2 are still far easier then standard megaman levels. The Sigma levels are the same too.
Secret items are mostly blindingly obvious to find. X3 had three additional bosses you'd fight throughout the game, adding a bit of excitement when you stepped into a bit/byte room, or fell down a Vile hole. X4 has nothing to replace this except a single set Colonel fight. In a lot of megaman games the refights are a bit of a challenge, they wear you down before the actual boss fight. Here you'd have to be asleep to actually carry any damage over.
Angsty story was silly too, but I don't play megs for story so whatever.