BlackKite tweeted the weekly Tetsuya and COMG charts, and holy cow, Omega Labyrinth on Switch not only on the chart (if low), but the PS4 version is a no show. Will people actually buy the uncensored Switch version over the censored PS4 version after all?
I remember folks feeling that JP would just prefer the PS4 version anyway, but it's actually looking like that may not be the case. We'll see when the actual sales come out, but from what we have here, I'm legit surprised!
I wouldn't really worry about the switch and the developers that come to it.
I feel like there would be more potential for JPN devs to try again on Xbox as that's an untapped market right there across all regions.
Could bring it back to the Early 360 days of being a very interesting niche for the Hardcore.
This doesn't change anything, that BN gets easy money on Switch from these B-tier efforts doesn't mean this is the right thing to do.We've been giving Namco (justified) crap for not supporting Switch with big budget titles and their arcade fishing port with a giant shark on the box art is probably going to outsell every PS4 Namco release in Japan.
Giant Shark confirmed ultimate waifu.We've been giving Namco (justified) crap for not supporting Switch with big budget titles and their arcade fishing port with a giant shark on the box art is probably going to outsell every PS4 Namco release in Japan.
Japanese developers betting on Xbox next gen is a recipe for disaster. Small developers have no interest since there isn't audience on Xbox for their games inside and outside of Japan and for the big multiplatform it gets, sales pale comparing to PS4.I wouldn't really worry about the switch and the developers that come to it.
I feel like there would be more potential for JPN devs to try again on Xbox as that's an untapped market right there across all regions.
Could bring it back to the Early 360 days of being a very interesting niche for the Hardcore.
This doesn't change anything, that BN gets easy money on Switch from these B-tier efforts doesn't mean this is the right thing to do.
Even if we assume PS4 will be the leading platform for these PS4/XB1/PC games I can't think of many titles that would sell more on Xbox or PC than Switch if it was included and that's the same for almost all Japanese companies that follow similar strategy.
I don't think it will be crippled though. I know if it beats the ps4 LTD but I'm actually confident it will sell as well as the ps4 for at least the first 2 years and then sales should pick up.Having your new systems adoption rate crippled by your old console is not good. Especially since when the old one has low sales already (in Japan). The new one needs a presence of some kind.
I don't think it will be crippled though. I know if it beats the ps4 LTD but I'm actually confident it will sell as well as the ps4 for at least the first 2 years and then sales should pick up.
It doesn't need the Vita. This time there's the switch. Any dev that needs the extra sales can do ps4/switch/ps5. There's also the pc too.If PS5 only sells as well as the PS4 did on its first two years software sales are going to plummet.
The transition from PS3 to PS4 needed the Vita to scrape on by.
It doesn't need the Vita. This time there's the switch. Any dev that needs the extra sales can do ps4/switch/ps5. There's also the pc too.
Exclusive AAA games.And again...in this scenario what sort of impetus is there for the market to adopt the PS5?
...in Japan?It doesn't need the Vita. This time there's the switch. Any dev that needs the extra sales can do ps4/switch/ps5. There's also the pc too.
so not Japan?
PS5 biggest problem in Japan will it's price if it launches at a higher price thsn PS4 as the chances it sells more than PS4 did during it's first two years is near zero and like you said the PS4 sold poorly in Japan in it's first two years and relied on the PSV.If PS5 only sells as well as the PS4 did on its first two years software sales are going to plummet.
The transition from PS3 to PS4 needed the Vita to scrape on by.
PS4 for the first couple years after the PS5 launch will be good enoughCOD is a 500k+ seller these days. Japan absolutely cares about AAA games. They'll need something to play them on.
Yeah that would be a disaster.If PS5 only sells as well as the PS4 did on its first two years software sales are going to plummet.
The transition from PS3 to PS4 needed the Vita to scrape on by.
PC doesn't exist in Japan.It doesn't need the Vita. This time there's the switch. Any dev that needs the extra sales can do ps4/switch/ps5. There's also the pc too.
FromSoftware Games, FF7R part 2, MHW2... those games will drive engagement toward the PS5.
Yeah so it'll be slow at the start and then pick up to a decent degree, just like the previous console.PS4 for the first couple years after the PS5 launch will be good enough
Yep.Yeah so it'll be slow at the start and then pick up to a decent degree, just like the previous console.
Japanese developers betting on Xbox next gen is a recipe for disaster. Small developers have no interest since there isn't audience on Xbox for their games inside and outside of Japan and for the big multiplatform it gets, sales pale comparing to PS4.
If there isn't strong moneyhat behind it's suicide to develop exclusively for it.
Imagine telling someone four years ago that ARMS is going to be bigger than Yo-Kai Watch.
Yikes. I don't really see how the PS5 can do much better than that. It's probably going to be prohibitively expensive and have very few exclusive games.Yeeeah, I understand what Kerotan is trying to say (slow start, but then sales pick up later on, as more content is released / the price gets lower), but maybe it isn't realised often enough how BAD PS4 sales were in its first years. Looking at Media Create numbers, between its launch on February 22nd, 2014 and the end of 2015, the system sold 2,300,000 units on the market. That kind of number in almost 2 years on the market isn't just low, it's very, very low.
Yeah PS4 should not be your bar for performance in the first two years.Yeeeah, I understand what Kerotan is trying to say (slow start, but then sales pick up later on, as more content is released / the price gets lower), but maybe it isn't realised often enough how BAD PS4 sales were in its first years. Looking at Media Create numbers, between its launch on February 22nd, 2014 and the end of 2015, the system sold 2,300,000 units on the market. That kind of number in almost 2 years on the market isn't just low, it's very, very low.
The first 2 years are crucial. If Sony want to succeed in Japan with the PS5 they need (next gen exclusive) games like Monster Hunter, Nier and other big games early on.Yeeeah, I understand what Kerotan is trying to say (slow start, but then sales pick up later on, as more content is released / the price gets lower), but maybe it isn't realised often enough how BAD PS4 sales were in its first years. Looking at Media Create numbers, between its launch on February 22nd, 2014 and the end of 2015, the system sold 2,300,000 units on the market. That kind of number in almost 2 years on the market isn't just low, it's very, very low.
Speaking of which, MHW 2 will probably release at a time when publishers are still releasing cross-gen games. I wonder if Capcom will go cross-gen as well or next-gen exclusive.The first 2 years are crucial. If Sony want to succeed in Japan with the PS5 they need (next gen exclusive) games like Monster Hunter, Nier and other big games early on.
I think Sony will push hard for a next gen exclusive. I could see a 2021 release for that one.Speaking of which, MHW 2 will probably release at a time when publishers are still releasing cross-gen games. I wonder if Capcom will go cross-gen as well or next-gen exclusive.
Capcom will probably go next gen, they haven't shied away on that with MH worst case scenario would be something cheap based on MHW to build up the audience before the proper sequel.Speaking of which, MHW 2 will probably release at a time when publishers are still releasing cross-gen games. I wonder if Capcom will go cross-gen as well or next-gen exclusive.
Who are these developers that will try again on Xbox again then next generation?
Arcsys is a good example, they were big on 360 with no exclusives that I recall and then dipped on X1 this gen outside one BB port and being forced into it with DBFZ.Who are these developers that will try again on Xbox again then next generation?
360 Japanese support at first years was based on exclusives.
Someone should really let Falcom know.It doesn't need the Vita. This time there's the switch. Any dev that needs the extra sales can do ps4/switch/ps5. There's also the pc too.
By the market you mean a few million people? Well there's no doubt millions in Japan who like playstation as a home console and enjoy its SW. Whether that will be 7, 8, 9 or 10+ million next gen who knows.And again...in this scenario what sort of impetus is there for the market to adopt the PS5?
I thought I read somewhere that steam is becoming somewhat popular in Japan?
PC Market in Japan is starting to grow from what I remember. I can't say how big it is nowadays though.I thought I read somewhere that steam is becoming somewhat popular in Japan?
The first 2 years are crucial. If Sony want to succeed in Japan with the PS5 they need (next gen exclusive) games like Monster Hunter, Nier and other big games early on.
It's probably not huge but I'd imagine it's forecast to grow to a level where it's relevant. I'm open to correction on this but if a game is developed for the ps4 it would be super cheap and easy to port it for the pc so while sales might be modest it could make sense and be worth the effort.PC Market in Japan is starting to grow from what I remember. I can't say how big it is nowadays though.
ASW also had the Kunio World Collection on XBO and published The Missing in Japan. They've pretty much dropped the system now though in Japan while going full force on Switch and PS4, which isn't an uncommon story. Even big publishers like Sega or Koei Tecmo have basically stopped Xbox publishing in Japan while still porting games for overseas markets.Arcsys is a good example, they were big on 360 with no exclusives that I recall and then dipped on X1 this gen outside one BB port and being forced into it with DBFZ.
Yeah PS4 should not be your bar for performance in the first two years.
What titles would we consider that to be the case for Switch? Zelda & Mario Party? There definitely haven't been any pleasant surprises from 3rd parties, just some smaller ones here and there.When a system has strong hardware and software sales there will always be some hits on it out of nowhere, usually games that are more family friendly.
Mario + RabbidsWhat titles would we consider that to be the case for Switch? Zelda & Mario Party? There definitely haven't been any pleasant surprises from 3rd parties, just some smaller ones here and there.
The streak is broken. It's all ogre for FE02./00. [NSW] Fire Emblem: Three Houses (Nintendo) {2019.07.26}
PS2. The chances are slim but Sony will need big hits early on to kickstart a good performance. I don't think it will happen but Sony might be pushing Japanese devs to provide AAA content early in.