models definitely. shader is a different story due to the engine difference but im not knowledgeable enough to speak on that front completelyAny hope that the models and shading could be backported/applied to UMvC3?
models definitely. shader is a different story due to the engine difference but im not knowledgeable enough to speak on that front completelyAny hope that the models and shading could be backported/applied to UMvC3?
Any hope that the models and shading could be backported/applied to UMvC3?
Oh yeah but this Ryu looks TONS better facially.Ultron, Thanos, Captain Marvel, Venom and Monster Hunter were already back ported to Marvel 3 a while ago. X is in the game but he's not Marvel Infinite X.
Dunno about the stuff like shaders as that's stuff that's not fully understood as marvel 3 modders are still figuring out how things work and occasionally enough is learned that someone builds a tool to make the work easier.
View: https://twitter.com/WistfulHopes/status/1785757691417338224/photo/1
They are, but obviously this is all still really early.
Max Dood is paying the dev for her work.What in the nine fucks? Where can I throw support for this mod? Looks amazing.
I hope Disney doesn't try to get this shut down.
It does look much better but my problem with it was the roster, not the graphics.
He put out a bounty (was it 10k? don't remember) for solving the UMvC3 modded characters taking existing roster spots. Work was already underway, but he incentivized it at least.Really cool project! Won't bring the X-Men to this game but it might get a resurrection anyways.
Also cool to see Max commission something like this - has he done that before?
It's a bad game, and it has nothing to do with the graphics or the roster.MvCI is not a bad game tho, the only problems it has are how it looks and the whole "characters as functions" spiel to cover Marvel not letting them use who they wanted (which would be a very different story now that Marvel has the X-Men back and X-Men 97 is going ham af right now).
Then again I agree with Max Dood and the other people that actually played the game a ton that it's a good game and opinions are opinions ofc.
I can't wait for all the potential that comes out for thisOh that already looks sooo much nicer just from a glimpse.
MvCI was really fun to play. It lacked xmen characters but I also liked the new MCU centric additions.
I wonder if modders will also explore character mods for it. UMVC3's mod scene is doing wonders. I know its not easy and its largely driven by passion but if mvc3 characters and mod characters could somehow get ported over to MVCI would make it even better. I mean I just need to see Wolverine in this game as a start and I'd be happy lol
it mostly has to do with the art style and rosterIt's a bad game, and it has nothing to do with the graphics or the roster.
It's a bad game, and it has nothing to do with the graphics or the roster.
Yep, this would had been for the best!Great effort and work, but it still looks ugly and stiff which is no fault of the modder. This series should have never shifted to 3d, bring back the gorgeous hand drawn pixel art. I can't believe they did away with it in the first place, it felt foundational to the exaggerated visual style of the series.
Considering the MvC3 modding has been in a higher gear for a while now with no problems (in that the roster is basically doubled now), I wouldnt worry about this.What in the nine fucks? Where can I throw support for this mod? Looks amazing.
I hope Disney doesn't try to get this shut down.
Ah yes. Pixel art. Where it'd take a year and a day to do one single character in HD (not to mention cost a lot - see notes on Skullgirls or KOF XIII). I wonder why a series with dozens of characters might not go for that style...Great effort and work, but it still looks ugly and stiff which is no fault of the modder. This series should have never shifted to 3d, bring back the gorgeous hand drawn pixel art. I can't believe they did away with it in the first place, it felt foundational to the exaggerated visual style of the series.
Considering the MvC3 modding has been in a higher gear for a while now with no problems (in that the roster is basically doubled now), I wouldnt worry about this.
Ah yes. Pixel art. Where it'd take a year and a day to do one single character in HD (not to mention cost a lot - see notes on Skullgirls or KOF XIII). I wonder why a series with dozens of characters might not go for that style...
And by that I mean you'd destroy a big roster by doing it that way, which would just suck. The series can still capture a great style without pixel art, I thought 3 and Tatsunoko Vs Capcom did great with that. Bigger Roster > Pixel Art every day of the week.
Like, are you talking a 15 person indie studio here or something?
For KOF XIII each character took about 12 to 16 months to be made, it also was a 720p game and as pretty as that game was it bombed. You also have to consider that since the market changed to 3D there aren't many people that work with sprites at this level anymore.Okay, and yet we've had 4 games in the series done in that style? Smaller rosters... MvC2 had a gigantic roster, the backgrounds were 3d though. I don't know why you're painting this as some unfathomable task? Any studio large enough to handle this game wont spend a year on a character lmao
In terms of cost, I assume you mean money not rendering budget... I can't speak to, I would only hope that a game like that would make a killing in sales to justify it's apparently resource intensive pixel art pipeline. A year for a character? Like, are you talking a 15 person indie studio here or something?
Good grief are you really saying "they did MvC2 so they can do it again?"Okay, and yet we've had 4 games in the series done in that style? Smaller rosters... MvC2 had a gigantic roster, the backgrounds were 3d though. I don't know why you're painting this as some unfathomable task? Any studio large enough to handle this game wont spend a year on a character lmao
In terms of cost, I assume you mean money not rendering budget... I can't speak to, I would only hope that a game like that would make a killing in sales to justify it's apparently resource intensive pixel art pipeline. A year for a character? Like, are you talking a 15 person indie studio here or something?
I wouldn't say the only problems were visual. I heard the meta changed later, but early on it promoted rapid fire tags mid-combo....which honestly, turned me off. I like tag / assist fighters, I don't like switching characters every few seconds in a combo. That turned me off more than the visuals.MvCI is not a bad game tho, the only problems it has are how it looks and the whole "characters as functions" spiel to cover Marvel not letting them use who they wanted (which would be a very different story now that Marvel has the X-Men back and X-Men 97 is going ham af right now).
Then again I agree with Max Dood and the other people that actually played the game a ton that it's a good game and opinions are opinions ofc.
I wouldn't say the only problems were visual. I heard the meta changed later, but early on it promoted rapid fire tags mid-combo....which honestly, turned me off. I like tag / assist fighters, I don't like switching characters every few seconds in a combo. That turned me off more than the visuals.
It was also after MvC3, which just felt better to me with 3 per team. It was chaos, sure, but it felt more logical than rapid fire tags in MvC:I.
Again, I heard from a friend the meta changed later, but by then it was too late for me.
****
That and, opinions are opinions. I know there's a group of people who liked how Infinite played, just like I hear there are people who like how MK 1 plays. It feels they're in the minority, though.
No proof of that, just the vibe :).
Good grief are you really saying "they did MvC2 so they can do it again?"
So lets go back to reality:
MvC2 only exists because almost all of the roster is copied and pasted from characters already existing in other games. Go look at the Marvel side. You get TWO new characters. Cable and Marrow. No Wolverine's bone claws aint counted.
Capcom's side has a couple more new sprites - though rumors still suggest Ruby and maybe Amingo were Darkstalkers characters, but I cant find proof of that beyond whispers.
So in other words - MvC2 only has a huge roster because 90% of it is recycled. And sure they could do the same now, but it already got slated then for reuse (look up "Morrigan Sprite" for laughs), so that'd absolutely be a complaint now.
Also, drawing HD sprites is not the same as doing SD sprites... As I already said, go look up talks on KOF XIII and Skull Girls character costs to educate yourself (its clear you have no idea). HD sprites - which Capcom would go with given the choice, would end up costing somewhere between a few hundred thousand to a million PER CHARACTER. And it takes artists a while to make said character. Capcom's in the business to make money, consider that most MvC games sell around 1-2 mil (3 and Infinite are the best selling at both just under 2 mil each). They have to be smart on where the budget is spent. People want big rosters, this aint a game where you can include 15-20 characters and just call it a day, that'd be a lame roster that would miss so much of either universe. Just like SNK with recent KOFs, Capcom would go the method that generates the most characters for an economical price - which is using 3D models, then if they were smart, making them look closer to MvC3 which is a nice middle ground to the comic style (Tatsunoko Vs Capcom also has a really good cell shaded style that works).
Lastly, drawing sprites by hand takes a fuck ton of time. And doing it in HD quality costs more both in time and money. Hence why you dont see devs doing it these days. Well, you would if you bothered looking into this.
So basically you sound completely clueless/ignorant to how any of this works, seeing as its already been documented for studios + HD sprite work. You assume something worked in the 90s (and again - it only worked because so much was copy/pasted for MvC2) and that it'd work the exact same way now.
Nobody can confidently say if the gameplay was a dealbreaker due to the entire game being wrapped up in an unappealing package. I think 2XKO has a similar active tag system like Infinite. We'll see if people can get into it with a game that has a better art style and roster.Agreed here. Yes, the presentation (UI, visuals, sound, music) and roster are the worst parts of the game along with the half-assed story mode but just overall played and felt off to me.
MVC3 with 3v3 played and flowed a lot better compared to 2v2 with assist. For some reason, I vastly preferred the controls in MVC3 over MVCI and even trying pad and leverless, it has never clicked with me the same way MVC3 did.
I was a big supporter and hopeful of MVCI leading up to launch but when it came out, damn near everyone I know dropped it immediately. There's a reason it never made it to EVO or was a headline game like MVC3 was (still is!), it essentially killed the franchise. I don't hate on people who love the gameplay but after putting more than enough time into it, I'm fully confident that MVC3 (save for the online) is a better game in just about every way.