I'm 15% of the way through the game and I haven't had any pop ups about research tokens or fight challenges in the open world. Am I missing them or do I just need to play more through the story?
Had to turn J.J.J off after a while. The constant yelling got annoying and old very fast. Even more so when playing in the evening.
Yikes. Thought I was done with the stealth missions.
Is this the last one?
Miles going to prisoner camp to get antibiotics?
No, drop the game.So, I've made it to the third act, is the story going to get good now?
Yeah I really wish they didn't have the scoring system, it's kind of a real turn off for me. Especially with how long it takes to restart a challengeOkay the Challenge missions are kinda annoying more so than fun. At least the other stuff (bases of the various factions, research stations, landmarks, etc) allow for a more varied approach (ie, in plently of the bases with building in or near them you are more than allowed to take advantage of them) while the challenges kinda force to complete a specific task in a somewhat specific way to get the gold.
So far that's my only real nitpick, otherwise it's been a blast!
I'm hoping there's a patch soon to customise the HUD, more specifically be able to disable it altogether, I'm not playing too much at the moment but I've already had a few cool moments where I've had to scrap the footage due to all the HUD elements getting in the way.
All the round web placement indicators, the pop up that always shows up to say press L1-R1 to throw eveytime you can, the mini-map that's permanently on, the big box that always pops up on the side to indicate bonus objectives like Air Launch 4 times, sometimes I've done that objective quickly so it doesn't pop up anymore, and also the box that shows up everytime you get full focus. It's just a lot of stuff on screen which you can't disable at the moment, not sure why there wasn't an option to disable it either as the gameplay trailers they released don't have any of that stuff, but I don't know how it works or if they are planning on adding it in, hopefully they do though.
So what exactly are the requirements for 100% completion? Do you need gold in challanges, to do secret objectives and find all audio logs?
Also, I found a fun thing you can do in cutscenes that I can't wait to show off later.
I'm still pretty early in the game, but am I able to enter police stations and peters apartment? The icons shows up on the map but I can't figure out how to enter these places??
Yeah I really wish they didn't have the scoring system, it's kind of a real turn off for me. Especially with how long it takes to restart a challenge
I'm hoping there's a patch soon to customise the HUD, more specifically be able to disable it altogether, I'm not playing too much at the moment but I've already had a few cool moments where I've had to scrap the footage due to all the HUD elements getting in the way.
All the round web placement indicators, the pop up that always shows up to say press L1-R1 to throw eveytime you can, the mini-map that's permanently on, the big box that always pops up on the side to indicate bonus objectives like Air Launch 4 times, sometimes I've done that objective quickly so it doesn't pop up anymore, and also the box that shows up everytime you get full focus. It's just a lot of stuff on screen which you can't disable at the moment, not sure why there wasn't an option to disable it either as the gameplay trailers they released don't have any of that stuff, but I don't know how it works or if they are planning on adding it in, hopefully they do though.
If you hold R2 the whole time Spider-Man is just going to attach himself to a building as soon as he can. If you release R2 it gives you more control over when you attach yourself to the next building because Spider-Man isn't going to do anything until you hit R2 again. I'm not sure if in practice this gets you from point A to point B faster than just holding R2, but it definitely allows for more style and we all know that's what really matters.Question about swinging around:
Do you constantly hold the R2 button and then X to jump, or do you let go of R2 after hitting X? Seems you get more distance/speed if you release R2 because you can control your altitude/drop a bit better.
Thanks, but what is your experience when flipping the in-game HDR switch on and off and what are your TV's settings?
One thing I was talking to my gf about last night was that I really wish the stakes were toned down on the research stations. I really don't want or need the pushing of a button in the research station to trigger a CITY-WIDE CALAMITY THAT WILL RAZE NEW YORK TO THE GROUND like chill the fuck out, game, it's cool. It would have been really cute and enjoyable for me personally if the research stations were educationally framed around environmental issues in the real NYC and Spidey was just doing his part to help.
Like the cell tower thing, in the actual mission the radio waves were literally seconds away from overloading completely and the whole city would be in chaos like holy shit why not just say that there's a little too much radiation or something and Peter needs to recalibrate to prevent potential long term damage? Or taking care of pollutants that would also pose a long term threat as opposed to being moments away from starting the plague.
Just a nitpick obviously but something I was thinking about
Why did they switch?What makes me sad is the World Trade Center knock off.
The original one looked so good in the reveal trailer...
That's definitely doable then, thanks,
You are almost at the end of second act.I'm 60% done with the game and I haven't even finished the first act. I've lost count of what constitutes the story campaign and the overall collectibles / additional missions completion rate.
Can someone tell me how much I have left?
I just beat Mister Negative
This. This. This.At least to me. The story in this game is the epitome of what a video game story can be. It's has the breadth and depth of a TV show where it can build up characters slowly and make you care for them more. But also have the budget and spectical of a block buster movie.
This is correct.I thought the first act ended atthe explosion on city hall where Jefferson Davies dies and the second act ends with Grand Central station
My bad. I thought it would be one of those instances where a black screen would show up saying " act 2 " when it starts . I guess I'm more advanced in the game than I thought
You can tell the game is quality because they actually bothered to model side mission characters. I'm not a big fan of "Hey, it's me, niche fan favorite character, talking to you on the radio! I don't exist in the world, but if you're lucky maybe there's a static picture of me as I talk!"
Game needs a model viewer, though.
That's DLC hook tho.
Its influences are extremely apparent. But, to me, theres nothing wrong with refining already good concepts. As a game, I would rate it around an 8/10. But as the spiderman experience I've been waiting for since I was a kid playing spiderman games since the NES, it's a 10/10.You know, this game really doesn't do anything new. It's Arkham/Ubisoft open world clone but traversal is what makes it stand out, along with an absolutely insane attention to detail. The game is gorgeous, well paced, and has been a tremendous amount of fun. I'd like more variation in the side quests and world quests because they're just a variation of the same five activities over and over, but even with those being kind of stale, they're still fun to do because you're spider-man.
I'm almost done with it. Looking forward to DLC and a sequel. And the Venom suit.
Also, JJJ is basically a mix of Sean Hannity and Glenn Beck. Holy shit.
You mean the freedom tower knockoff? Sorry, a bit sensitive given today's date.What makes me sad is the World Trade Center knock off.
The original one looked so good in the reveal trailer...
This. This. This.
I am shocked to see the complaints about the story but mostly at how few people are praising it. I am glued to the screen every time Spiderman is talking to MJ or Otto or whoever he interacts with. The facial capture, the cutscene direction and the dialogue is right up there with the best of what Naughty Dog has produced. And yes, those blockbuster moments are amazing.
You mean the freedom tower knockoff? Sorry, a bit sensitive given today's date.
One thing I was talking to my gf about last night was that I really wish the stakes were toned down on the research stations. I really don't want or need the pushing of a button in the research station to trigger a CITY-WIDE CALAMITY THAT WILL RAZE NEW YORK TO THE GROUND like chill the fuck out, game, it's cool. It would have been really cute and enjoyable for me personally if the research stations were educationally framed around environmental issues in the real NYC and Spidey was just doing his part to help.
Like the cell tower thing, in the actual mission the radio waves were literally seconds away from overloading completely and the whole city would be in chaos like holy shit why not just say that there's a little too much radiation or something and Peter needs to recalibrate to prevent potential long term damage? Or taking care of pollutants that would also pose a long term threat as opposed to being moments away from starting the plague.
Just a nitpick obviously but something I was thinking about