Bad levels is just a staple in 3D Mario games.
Mario 64 had plenty of awful levels like Tall tall mountain and Rainbow ride. And they also suffered from the problems in Odyssey, having a ton of filler forcing you on the same track again and again and again to get everything.
The Mario Galaxies were even worse, far worse; it's absurd how the horrendous mission design was and still is completely ignored. And most levels were just random bollocks thrown together that you would finish in two minutes and never come back to. Except for that one shitty purple star of course. The 3D Land/world are much the same. Does anyone even remember one level of those games? I don't think I do. I tried replaying 3D Land, and it was almost a brand new game for me. All the levels are just rehashed, generic Mario themed platform levels of the last 35 years.
For all its problems in gameplay and general movement, Sunshine did not suffer much from those issues; sure, everything was in the same theme, but at least every course was widely different and relatively memorable.
All the other games have a colossal identity crisis and art direction is plain missing way too often.
Mario 64 had plenty of awful levels like Tall tall mountain and Rainbow ride. And they also suffered from the problems in Odyssey, having a ton of filler forcing you on the same track again and again and again to get everything.
The Mario Galaxies were even worse, far worse; it's absurd how the horrendous mission design was and still is completely ignored. And most levels were just random bollocks thrown together that you would finish in two minutes and never come back to. Except for that one shitty purple star of course. The 3D Land/world are much the same. Does anyone even remember one level of those games? I don't think I do. I tried replaying 3D Land, and it was almost a brand new game for me. All the levels are just rehashed, generic Mario themed platform levels of the last 35 years.
For all its problems in gameplay and general movement, Sunshine did not suffer much from those issues; sure, everything was in the same theme, but at least every course was widely different and relatively memorable.
All the other games have a colossal identity crisis and art direction is plain missing way too often.