Damn. They missed an opportunity to have a float for Fang and Vanille.
Regardless, that's super awesome to see, especially with the comments from Yoshida in that article. It makes me happy.
Damn. They missed an opportunity to have a float for Fang and Vanille.
That's a toxic and incorrect viewpoint. See the bolded:that's....not good for atlus's outlook. in japan i'm sure they won't give a shit, but seriously, think about the west too
Hello, trans woman who works in the industry and also is about a dozen hours into the Japanese version of Full Body here. A few things:
1.)The tweet isn't misrepresenting that specific ending. It's absolutely fucked. Also not the only transphobic moment in the game. When Vincent sees that Rin has male genitalia for the first time he feels tricked and instinctively hits Rin, causing her to run away. The rest of her route, should you pursue it, is about tracking her down.
2.) From Japanese industry scuttlebutt, this is 100% Hashino and his view of LGBTQ and global issues. Sickening given that he said that Full Body was the "completed" concept of the original Catherine, that they supposedly had to hold back on because society was in a different place 8 years ago. And then they made it worse.
3.) Atlus self-professes to not thinking at all about the global market when making games. I know very directly from current and former Atlus USA employees that they will never listen to Atlus USA when they make suggestions or voice opinions about the contents of the games. That said, it isn't only the Western audience that finds this shit gross. The Japanese market did in fact complain about Erica in the original game, and I've already seen early complaints about Full Body's treatment. To say that there isn't an active and vocal LGBTQ community in Japan is ignorance; they just don't get international media coverage.
4.) I have it on good authority that Atlus USA has been...doing their best with what they've been given. But I still expect this content to be in the Western release. Ugh.
From what I understand, there's just a Rin ending where Erica ends up working as a wrestler (still as a woman). That's it.
No idea if it's even depicted or just mentioned.
I sort of saw this as a retraction to the whole "a trap for man" thing the original game did. If we assume they ended up in a relationship in that timeline, then Toby wouldn't have been "tricked", because that wouldn't even be a possibility with them already knowing each other.
I could just be in denial, however.
I mean, i wont disregard it because fujoshis are still a constant ever present community being catered to
Yeah, although the cynic in me thinks the reason the dig was removed had nothing to do with the creators realizing how shitty it was since they still dead name her twice in the credits.I actually didn't, and I will, thanks. But the fact that they did what they did in that ending, combined with the joke being removed, is already a sign that they listened to that specific complaint, at least. They could just not include that in the ending, after all. Or if they thought the joke was harmless, they could just keep it anyway and it would just be "funny" again how Erica proved him wrong. Actually, it would be kind of cool if she did prove him wrong, now that I think about it.
I'd be surprised if it was based on my (admittedly limited) experience with the mainline SMT series.
Damn. They missed an opportunity to have a float for Fang and Vanille.
Regardless, that's super awesome to see, especially with the comments from Yoshida in that article. It makes me happy.
Hello, trans woman who works in the industry and also is about a dozen hours into the Japanese version of Full Body here. A few things:
1.)The tweet isn't misrepresenting that specific ending. It's absolutely fucked. Also not the only transphobic moment in the game. When Vincent sees that Rin has male genitalia for the first time he feels tricked and instinctively hits Rin, causing her to run away. The rest of her route, should you pursue it, is about tracking her down.
2.) From Japanese industry scuttlebutt, this is 100% Hashino and his view of LGBTQ and global issues. Sickening given that he said that Full Body was the "completed" concept of the original Catherine, that they supposedly had to hold back on because society was in a different place 8 years ago. And then they made it worse.
3.) Atlus self-professes to not thinking at all about the global market when making games. I know very directly from current and former Atlus USA employees that they will never listen to Atlus USA when they make suggestions or voice opinions about the contents of the games. That said, it isn't only the Western audience that finds this shit gross. The Japanese market did in fact complain about Erica in the original game, and I've already seen early complaints about Full Body's treatment. To say that there isn't an active and vocal LGBTQ community in Japan is ignorance; they just don't get international media coverage.
4.) I have it on good authority that Atlus USA has been...doing their best with what they've been given. But I still expect this content to be in the Western release. Ugh.
Let me get this straight .... your best case scenario implies trans woman trick heterosexual man like traps tricks bears ?
Just as Erica. Also actually have her listed as Erica and not EricA.Assuming Erica had been handled in a respectful and elegant way in the game that actually resonated with people (and especially trans people), I'm guessing these credits would still be a big issue, but what would be the appropriate way to credit the voice actor that played the character in scenes both before she transitioned and after?
I get what you're saying, but I think you can play Persona 2 and appreciate the gay romance option in it, as it's not disrespectful to the gay community, despite the intentions behind it. This is very rarely the case with other content catering to the fujoshi crowd, where male homosexuality is fetishised in a very dehumanising way and more often than not include elements of rape.
Assuming Erica had been handled in a respectful and elegant way in the game that actually resonated with people (and especially trans people), I'm guessing these credits would still be a big issue, but what would be the appropriate way to credit the voice actor that played the character in scenes both before she transitioned and after?
Absolutely, the deadnaming is still a huge issue, but if they were at least trying, then it's an issue that can perhaps be fixed in the future with enough feedback. The original take of "Catherine went back in time to make everyone happy, which means Erica is now a man" is just some next level vile bullshit, there's no amount of criticism that can fix that, it's just hateful.Yeah, although the cynic in me thinks the reason the dig was removed had nothing to do with the creators realizing how shitty it was since they still dead name her twice in the credits.
Yeah, the intention with EricA (Eric Anderson) is pretty clear.Erica Anderson.
No "EricA", no deadname. That's it. She's the same character, with the same name.
That's awful. Erica was a cool character in the original, and she wasn't treated very well. This is just disgusting. Maybe Full Body just needs to go onto Era's ban list.
Erica Anderson.
No "EricA", no deadname. That's it. She's the same character, with the same name.
Yes. Same goes for when you discuss a trans person in real life.Got it. I didn't realize deadnaming would also apply to a story that depicts a character both before and after their transition. So should the person's post-transition name also be retroactively applied when discussing the character in scenes when she still identified as Eric and was shown to be a man?
Both are really bad, why does it need to be a competition.To be honest I find Atlus' treatment of gay people in the Persona games much more offensive.
They are treated as a joke. Or 'don't touch them you'll catch the gaaaaaay!'.
Yeah, the intention with EricA (Eric Anderson) is pretty clear.
I wonder if they thought it was better switching the order, but it really doesn't make a difference. That's something that should be easy to fix in the localized version, at least.
Have you played the other SMTs?
I don't know why people keep doing this.
Romance is by and large a non entity in Persona 2(both halves)
I think so, yeah. It's one thing when characters in context refer to her by her old name, because at the time she was known by that name, but the credits should just call her Erica.Got it. I didn't realize deadnaming would also apply to a story that depicts a character both before and after their transition. So should the person's post-transition name also be retroactively applied when discussing the character in scenes when she still identified as Eric and was shown to be a man?
Got it. I didn't realize deadnaming would also apply to a story that depicts a character both before and after their transition. So should the person's post-transition name also be retroactively applied when discussing the character in scenes when she still identified as Eric and was shown to be a man?
Erika implies that she's an "angel-like young woman", which likely means she's still planning to transition in this alternate world, or at the very least that she doesn't really see herself as a man.
Tobi: うらやましいっス。あんな天使みたいな子、他にもどこかいないっスかね。
Erika: 案外、近くにいるかもよ。
Tobi: I'm jealous! Where are the other angelic girls like that [referring to Catherine]?
Erika: Surprisingly, they might be close.
She says this as she puts her arm around Tobi, giving the impression that she's talking about herself.
How many outfits does Toby have in Catherine? I honestly cannot recall him being dressed in anything other than a mechanic.Ultimately, Toby being presented as he is in this ending makes it so the ending has to take place at around the same time as the main game.
I think so, yeah. It's one thing when characters in context refer to her by her old name, because at the time she was known by that name, but the credits should just call her Erica.
EDIT: To try to give a reason to that, the thing is, Erica is who she really is, not who she became, or who she chose to be. Transgender people figure out that they're trans, and then they come out as trans, they don't flip a switch and "become a woman", so even at the time she went by as Eric, she was still the same person.
is itIt's easy to understand this, but definitely going to take some time to wrap my head around this:
It's easy to understand this, but definitely going to take some time to wrap my head around this:
It's easy to understand this, but definitely going to take some time to wrap my head around this:
Basically you want to always refer to trans individuals by the name they identify as. Their old name is totally irrelevant.
In practice, a person's name retroactively changes things. Someone who changes their name, their accomplishments aren't credited to their original name in general, 'least not in my experiences.
And as such the pairings are, within the context of the game, not offensive. That was my point.
That's not a particularly good point, imo, because Erica did get a redesign just for that scene. if they were just staying consistent, or cutting corners, it would be easier to just have her transitioned during the ending. They went out of their way to redesign Erica for that scene. The only way to explain this without something questionable happening (though not as vile as it initially appeared) is that it's just a plot hole. Plain and simple.How many outfits does Toby have in Catherine? I honestly cannot recall him being dressed in anything other than a mechanic.
It's the same character, it doesn't make a difference. The old name is still irrelevant.No, not at all. In real life, yes of course a person's old name is irrelevant, but I'm talking about crediting a voice actor that plays a character that holds separate names at different parts of the story.
It depends how much attention this gets, if it's like the G&W thing then yeah they will do something, but if it's like the Fighter Spirit battles it'll just be ignored and forgotten.Thanks. So they kept it. Welp.
There's going to need to be an official statement from some Atlus department, whether Japan or USA, sooner than later. It's getting to the point where they won't be able to simply ignore it.
Understandably, people point to Hashino a lot for this, but he wasn't the director for Catherine: Full Body. There are other scenario writers / planners for these games. There are other people who are complicit with the ideas, or are even responsible for them in the first place.
Hashino likes themes of togetherness and acceptance, but elements of games he's involved with go directly against that. I would love for him to finally acknowledge that in an interview.
An earlier comment said that there is negative feedback for this stuff in Japan, but I have to wonder just how loud/active it is. Atlus clearly focuses solely on Japan when it comes to the content of their games, so I feel like it'd take a real push from there.
Yeah, but recommending p2 for its gay romance is taking its context and flipping it to give the wrong juxtaposition. Cause despite there being several lgbtq characters in Persona 2 duology the romantic inclinations of all but one of them are more background than narrative aspects.
We know Jun is gay, we know Tatsuya is bisexual, we know anna is gay. But those aspects don't play into the nattative except Anna's
Thanks for the explanation in the edit. That makes sense, but I guess I'm still having a hard time wrapping my head around the idea that the name isn't something she chose. It's obvious that her gender is not.
Even the best possible reading of this new content seems to still produce a feeling of uncertainty, annoyance or discomfort among trans people. That much is clear after going through the thread.
I do not know if the localization could help, at least to an extent, but it's a pity that ATLUS in Japan did not take into full consideration the criticism the original game had received for its portrayal of precisely this subject matter.
Do you really think people would be confused if they only wrote the actual name.No, not at all. In real life, yes of course a person's old name is irrelevant, but I'm talking about crediting a voice actor that plays a character that holds separate names at different parts of the story.
Why are people bending over backwards to try and give the scene a more charitable impression when all you have to do is look at Atlus past games to understand their intent.
There's a pattern here. At best they treat LGBT+ people as a joke, a punchline. At worst we're considered degenerate, the scum of the earth.
Stop making excuses and face reality.