Read my edit. Honestly Quantum Break's flaws imo don't have much to do with its direction. Moreso the execution.Yeah but I think this game took a lot of blame for matrick when remedy for years has been playing around with mixed media storytelling
Hmm...So this game was greenlit while Microsoft was under the direction of Don Matrick, who saw that the future of video game consoles would be that they would serve a larger purpose than just being video game consoles. DRM aside he knew that consoles would eventually prove to be entertainment spaces. As such, a bunch of games with tv integration were greenlit. Quantum Break being one of them after the success of Alan Wake, which already was structured like a tv show. Quantum Break was the biggest proof of concept for that direction, direction that was cut short after backlash received from the DRM policies proposed before Don eventually left microsoft.
I figured the blur was engine related.
I forget, do the junctures change much of the game? I was going to check it the other side.
I thought the show segments were fine. I didn't hate them, but they weren't something I'd say I loved either. What I did love though, was like... role-playing the choices you make before the episodes during further playthroughs.
I'd be like... "Okay, now Paul's not fucking around this time and he's just in some crazed super-determined frame of mind."
I also agree with your spoiler. That's something I've wished would come about in some form or another for years.
Hmm...
I remember the TVTVTV thing from Xbox One in the early times of the console, but I always likened the Quantum Break show more closely with Remedy. Like Max Payne had a graphic novel motif, Alan Wake did novels, and Quantum Break moved to TV shows.
You are totally right about "Alan Wake being structured like a TV show" already, though.
Hell yes. Even the combat is significantly better. The only real issue, IMO, is some pacing issues. Lots of walking and talking and platforming sections that don't hit as well as the amazing combat sections.
Sounds like a must play to be honest. I do feel like I need to push myself through Control, it's just such a slog. Endless rooms of faceless goons and little in the way of variation.Yeah I found the story in Control to be absolute nonsense. It didn't help that so many of the lore expanding notes around the game were filled with REDACTED REDACTED REDACTED which just made them annoying to read.
The notes in Quantum Break are mostly worth reading and have benefit, but you could also largely ignore them and the story is still told well.
Sounds like a must play to be honest. I do feel like I need to push myself through Control, it's just such a slog. Endless rooms of faceless goons and little in the way of variation.
Some people seem to like it but I found Quantum Break more restrictive offensively and defensively, poorly paced and even less variety in enemies. I think there are like 4 enemy types in the entire game, not including bosses. It is more condensed though, around 10 hours with a more sensible story. At least it will be over quick if you decide to try it.Sounds like a must play to be honest. I do feel like I need to push myself through Control, it's just such a slog. Endless rooms of faceless goons and little in the way of variation.
"Not for PC" is what I'm getting what they're saying.
It's only sin was being xbox exclusive. Would have received the same Control praise otherwise.
Wasn't it a bit of a mess when it launched? Frame rate and resolution?
QB is fantastic and I like it more than Control as well. The time machine was very well thought out and executed. I was a little surprised with how they pulled it off.
Fully agreed!This and sunset overdrive to me are A+ releases that came out on Xbox one when it was a reviled console and neither was ever given a chance by the larger community.
I think if either had been post Phil coming on board they'd be better regarded.
Yeah, absolutely. The combat was great but there was too little of it.Really my only issue with it was there was not enough combat overall. I always wanted some kind of horde like mode so I could play with the time powers more.
That sounds much more up my street. Not only is the Old House extremely repetitive and visually dull, it's compounded by the fact that it is science fiction and could be anything it wants to be. But so many of the rooms are just giant concrete rectangles with more concrete pillars and stairways.That was another one of my issues with Control, bland environments too. Quantum Break isn't exactly a globe trotter with different biomes, but you get city areas, offices, labs, tunnels, warehouses, a university and more areas like that, all of which look good and are varied.
I'm fine with a shorter experience, especially if the game is a flawed gem. As you say if it's not for me it'll be finished quite quickly.Some people seem to like it but I found Quantum Break more restrictive offensively and defensively, poorly paced and even less variety in enemies. I think there are like 4 enemy types in the entire game, not including bosses. It is more condensed though, around 10 hours with a more sensible story. At least it will be over quick if you decide to try it.
With the talk of choices, they ultimately don't really matter though that kind of ties in with the main story, intentional or not, I'm not sure.
If the game was half the length I'd probably have loved it, but games nowadays seem to want to be a certain bloated size to justify their cost, rather than make the actual thing more fun.
15 hours is a huge amount of time if the game is just repetitively cycling through the same enemies and environments but increasing the number of opponents and difficulty each time. The game is kill room after kill room, over and over again. Go here and fetch this and kill 100 things and go here to fetch this and kill 200. It's extremely dull after about hour seven and doesn't need to be twice that length.Control is like 15 hours long. Sure time goes slower when you're bored, but I wouldn't call that bloated.
There's very little in Control that would warrant "games these days huh" takes, especially when the comparison is something like Quantum Break, lmao
Control is like 15 hours long. Sure time goes slower when you're bored, but I wouldn't call that bloated.
There's very little in Control that would warrant "games these days huh" takes, especially when the comparison is something like Quantum Break, lmao
Great game and sad it looks abandoned.
Only thing I remember disliking was the final boss.
Yeah, I had the hardest time with the last boss my first playthrough.I was stuck on the final boss for so long I actually ended up restarting the game in hopes my skills would go up so I could deck him.
Funny enough it worked I full upgraded my powers and figured out how to beat the final boss relatively easily.
Really good game. Probably like it better than Control.
Shame it was released on a failed console + bad port PC exclusive to the Windows store for a while. We'll probably never get a sequel.
I mean it was a match made in heaven type of situation.Hmm...
I remember the TVTVTV thing from Xbox One in the early times of the console, but I always likened the Quantum Break show more closely with Remedy. Like Max Payne had a graphic novel motif, Alan Wake did novels, and Quantum Break moved to TV shows.
You are totally right about "Alan Wake being structured like a TV show" already, though.
Thanks for this thread OP, I realized I dropped this and never went back to it, so I reinstalled the game just now and will get back to it tonight.
I had mixed feelings regarding the TV episodes, they were fun but a bit too long for my taste, but maybe that was also because it was my first playthrough and just wanted to get back into the action ASAP. Will try a more relaxed approach this time, I really liked the combat and powers and story.
Edit: just wished this game would get DLSS, because the upscaling is so blurry, and without it it's still a pretty heavy game at 1440p and higher.
Really good game. Probably like it better than Control.
Shame it was released on a failed console + bad port PC exclusive to the Windows store for a while. We'll probably never get a sequel.