Edit: By generic I refer to the gameplay and systems, not the art direction which is of course gorgeous!
With the hype of Forbidden West and the current PSN sale I figure I'll have a go at Horizon for a tenner. I needed a palette cleanse after Xenoblade.
boy...is this game by the numbers for this generation.
Third person action adventure? Check
Cinematic style? Check
Detective (focus) mode? Check
Dull sidequests? Check
Shoehorned RPG mechanics? Looting? Crafting? Check check aaand check
None of these things are so terrible individually and many great games have these elements, but with Horizon the entire package just...lacks something. Personality? Soul? It feels very engineered. The RPG mechanics don't serve any sort of purpose, and I feel like I'm playing Tomb Raider reboot with pointless stats throw in mixed with Far Cry and Fallout. (Including Fallout's janky facial animations)
I think my opinion on this game is particularly low as this gen has worn me out on this open world format and all the looting and crafting. The face anims really take your out of the game at times. I also can't help compare certain aspects to BOTW which I played 2 months ago, it was an amazing experience and changed open world gaming for me.
There are some positives; the story is okay, reminds me of those high concept TV shows, bad acting and all lol. Aloy is well done (though she rarely stops talking) whilst the rest of the cast are hit and miss. The weapons are creative! And the bow feels nice to use in slow-mo. The game's crowning achievement is the graphics unsurprisingly, which are breathtaking at times, and the enemies and their animations are a joy to watch. Some amazing work there.
overall: I give it half a knack
With the hype of Forbidden West and the current PSN sale I figure I'll have a go at Horizon for a tenner. I needed a palette cleanse after Xenoblade.
boy...is this game by the numbers for this generation.
Third person action adventure? Check
Cinematic style? Check
Detective (focus) mode? Check
Dull sidequests? Check
Shoehorned RPG mechanics? Looting? Crafting? Check check aaand check
None of these things are so terrible individually and many great games have these elements, but with Horizon the entire package just...lacks something. Personality? Soul? It feels very engineered. The RPG mechanics don't serve any sort of purpose, and I feel like I'm playing Tomb Raider reboot with pointless stats throw in mixed with Far Cry and Fallout. (Including Fallout's janky facial animations)
I think my opinion on this game is particularly low as this gen has worn me out on this open world format and all the looting and crafting. The face anims really take your out of the game at times. I also can't help compare certain aspects to BOTW which I played 2 months ago, it was an amazing experience and changed open world gaming for me.
There are some positives; the story is okay, reminds me of those high concept TV shows, bad acting and all lol. Aloy is well done (though she rarely stops talking) whilst the rest of the cast are hit and miss. The weapons are creative! And the bow feels nice to use in slow-mo. The game's crowning achievement is the graphics unsurprisingly, which are breathtaking at times, and the enemies and their animations are a joy to watch. Some amazing work there.
overall: I give it half a knack
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