Ovvv

Attempted to circumvent ban with alt account
Banned
Jan 11, 2019
10,030
so: it's a game about itself? well, while your & others might find this excercise fascinating, there are, on the other hand, those of us who find it to be, as the op mentions, basically nothing more than 'indulgent, masturbatory nonsense'. & i'm not sure either view really has any more validity than the other - it's purely subjective...

Isn't this comment literally nothing? I think we all know that every post on here is subjective. OP didn't frame their point as something objective whatsoever lol
Well told stories don't need to be changed into lesser stories to make them worth retelling. Well told stories flourish in retellings, even when everyone present knows how they are going to go, because they are well told stories. Enjoying a story isn't all about being surprised by it, which is the trap S-E fell into in writing this game's story.

I mean the original isn't a particularly well told story either, I'd say. It has great characters. That's why everyone is still attached to those characters regardless of the medium/games they appear in lol.
 
OP
OP
AgentOtaku

AgentOtaku

Member
Oct 27, 2017
4,463
I have the same pros and cons as you OP, though I weight the pros more heavily.

The combat, the graphics, and most of the story are excellent. But the side missions and the changes they made to the story are utter dogshit.

The problem is that the devs got hung up on the idea that they needed "surprise" back in the story. They assumed the fact that everyone has played the original and knows how the story goes meant they needed to make changes.

But just because you know a story doesn't mean you don't enjoy having it retold. In fact, it's the mark of a great story that it stands up to many repeat tellings, and only gets better even when you know how it's going to go.

And so in the process of pursuing that "surprise" they made an absolute mash of the game's narrative—mostly at the end—that only makes a lick of sense if you've played not only the original game, but also played Crisis Core and watched Advent Children and consumed various other FFVII-related media. Utterly ignoring the fact that this game would be many current and future players' first introduction to the story.

I won't lie, I thought them bringing in shit from Crisis Core, etc., was pretty ballsy... But also equally pandering, falls flat and adds more of something that wasn't even needed.
 

leng jai

Member
Nov 2, 2017
15,145
I'm still baffled people honestly believe this game wasn't obviously padded with pointless chapters to justify the price.
 

AgeEighty

Member
Oct 25, 2017
11,723
I mean the original isn't a particularly well told story either, I'd say. It has great characters. That's why everyone is still attached to those characters regardless of the medium/games they appear in lol.

I disagree completely. I think an aspect of FFVII that made it popular at the time, and which few people talk about, was that it felt like a movie: it was briskly paced, it kept the story humming along even in its quiet moments, and it had many moments of genuine emotion, from love to anxiety to horror to anguish to courage. The plot wasn't anything to write home about, but the storytelling absolutely was.

One of the sequences that stuck with me the most when I played the original was when the party woke up in their cells at Shinra HQ. Right away you know something is very wrong. The party have been mysteriously set free. The place is a wreck; there are bodies and blood and clawmarks everywhere. The creepy Jenova music is playing. The trail of blood leads up. What on earth happened here? And then following the trail and finding, at its end, the president, the game's main antagonist up to that point, slumped over his desk with a huge katana pinning him to it, no other explanations... god, what a great, cinematic sequence.

The Remake turns this whole sequence into something with far less impact, and robs it of its mystery. The purple glowing trail is less visceral. The creepy music is gone. The whole sequence with President Shinra makes no narrative sense: Sephiroth drags him outside, leaves him hanging from the edge, then leaves, then comes back to finish the job and taunt the party? Huh? Why would he do that?

That's just one example of good storytelling that was lessened by the changes in the Remake.
 

Makoto Yuki

▲ Legend ▲
Member
Oct 25, 2017
4,678
The song Hollow seems to foreshadow Cloud has to accept what he can't change. It wouldn't be a metacommentary on remakes then or a "boundless" new story, it would be a generic time travel story about restoring the key point in the timeline, and I wouldn't find that story very emotional compared to the original.

I see it as even more heartbreaking. The fact that they defeat the physical manifestation of fate or destiny only for them to realize it was futile - Aerith has to sacrifice herself regardless, the only way to stop Meteor. Her spirit needs to be part of the Lifestream one way or another. This is all hypothesis and theory of course.

Exactly, that's why this is so great.

Everyone knows Aerith dies in the original. This is not a spoiler. The fact that we genuinely don't know if she will die again in the sequel is the perfect way to add weight and gravity to the situation again. Everyone heading to the Temple of the Ancients is going to be riddled with anxiety. We are going to either be crushed again, or we're going to have our minds blown.

It's another example of how this is not simply a remake of a game, it's also a remake of the experience of the original.

Yup, I get that people hate that it's not a shot for shot remake of the original, it was never gonna be.

I'm so glad they are doing something new with it.

At this point, I'm happy knowing that the Remake is doing it's own things. Rather than trying to surpass the cultural juggernaut that was the original it's playing with the expectations of fans while also providing a modern shine and appeal for a newer audience. I genuinely believe at this point that you are intended to play or at least have some knowledge of the original game to fully grasp everything that's happening in Remake.
 

The Unsent

Member
Oct 25, 2017
19,499
I see it as even more heartbreaking. The fact that they defeat the physical manifestation of fate or destiny only for them to realize it was futile - Aerith has to sacrifice herself regardless, the only way to stop Meteor. Her spirit needs to be part of the Lifestream one way or another. This is all hypothesis and theory of course.



Yup, I get that people hate that it's not a shot for shot remake of the original, it was never gonna be.

I'm so glad they are doing something new with it.

At this point, I'm happy knowing that the Remake is doing it's own things. Rather than trying to surpass the cultural juggernaut that was the original it's playing with the expectations of fans while also providing a modern shine and appeal for a newer audience. I genuinely believe at this point that you are intended to play or at least have some knowledge of the original game to fully grasp everything that's happening in Remake.
We already learned that in the original, why her death was neccessary. Dragging out a Fate monster the characters have to defeat, and if it's just a way to do the same trick twice anyway, well that would just be a cheap way to milk it.
 

Cup O' Tea?

Member
Nov 2, 2017
3,610
FFVII-R is a weird one. They did well in the things I thought they would fuck up (combat) and then completely fucked up parts of the game I thought would be perfectly fine (story).
 

Deleted member 2317

User-requested account closure
Banned
Oct 25, 2017
7,072
I honestly think the original has a better paced and better told story and that's p a t h e t i c. Just like shitty new Star Wars, they've had decades to come up with a story worth listening to and they totally blow it. Regrettable but whatever.

FFVII-R is a weird one. They did well in the things I thought they would fuck up (combat) and then completely fucked up parts of the game I thought would be perfectly fine (story).
You read my exact thoughts. Going in, I was worried about the combat!

Lord, I was not expecting an abysmally paced and mediocre story in between cramped corridor walking section: the game.
 

Makoto Yuki

▲ Legend ▲
Member
Oct 25, 2017
4,678
We already learned that in the original, why her death was neccessary. Dragging out a Fate monster the characters have to defeat, and if it's just a way to do the same trick twice anyway, well that would just be a cheap way to milk it.

Her death was not necessary, it was just shocking and part of the development of the game. Sakaguchi wanted to explore concepts like life and death. Also, that even after death, people still live on in some way.

Again we don't know if she lives or not. It even hints at in the game that Cloud has 7 seconds to stop an ending. So even if she dies again, it will be different.

While it was a bit grandiose and bombastic that they are fighting manifestations of the future and ghost that are trying to keep a certain timeline, it was really all just a way to set up future games from being predictable.
 
OP
OP
AgentOtaku

AgentOtaku

Member
Oct 27, 2017
4,463
I disagree completely. I think an aspect of FFVII that made it popular at the time, and which few people talk about, was that it felt like a movie: it was briskly paced, it kept the story humming along even in its quiet moments, and it had many moments of genuine emotion, from love to anxiety to horror to anguish to courage. The plot wasn't anything to write home about, but the storytelling absolutely was.

One of the sequences that stuck with me the most when I played the original was when the party woke up in their cells at Shinra HQ. Right away you know something is very wrong. The party have been mysteriously set free. The place is a wreck; there are bodies and blood and clawmarks everywhere. The creepy Jenova music is playing. The trail of blood leads up. What on earth happened here? And then following the trail and finding, at its end, the president, the game's main antagonist up to that point, slumped over his desk with a huge katana pinning him to it, no other explanations... god, what a great, cinematic sequence.

The Remake turns this whole sequence into something with far less impact, and robs it of its mystery. The purple glowing trail is less visceral. The creepy music is gone. The whole sequence with President Shinra makes no narrative sense: Sephiroth drags him outside, leaves him hanging from the edge, then leaves, then comes back to finish the job and taunt the party? Huh? Why would he do that?

That's just one example of good storytelling that was lessened by the changes in the Remake.

Amen
 

Perfect Chaos

Member
Oct 25, 2017
3,360
Charlottesville, VA, USA
Shame you didn't like it, OP. My only real issue with it is that it feels a bit bloated - and its not even that they added new sections, so much as those sections are quite long.

Other than that, I loved it. Stunningly gorgeous, fantastic combat, music that completely floored me on multiple occasions, and an aesthetic that is confident and feels backed by a focused vision.
 

Nakenorm

"This guy are sick"
The Fallen
Oct 26, 2017
22,587
I've never been hugely nostalgic for the original FFVII. My "moments" with the franchise were with IV and VI.
That being said, I did finish it when it came out originally and do have some fond memories.

Remake is utter bullshit

Like, it's so bad at what it sets out to do that it could be considered fascinating if not for the fact that it's 30 hours too long. I got up to Ch.19 and had to put the controller down, literally, and walk away.

I'll keep it brief...

Pros
- Some fantastic music at times

And on to the cons:
- Square and the team wanted to do their own thing with the story and that's completely fine. But what they frankensteined together is pure indulgent, self masterbatory nonsense.
IT FUCKING BAAAAAD.

I'll just say again, it's bad.

I really do love the game, but yes the last hour or so is just straight up awful and I have no idea what the hell they were thinking.

But what? utter trash? Nah. Oh and the music is amazing. Pretty much all the remixes and new songs are A+.
 

hydrophilic attack

Corrupted by Vengeance
Member
Oct 25, 2017
21,593
Sweden
The Remake turns this whole sequence into something with far less impact, and robs it of its mystery. The purple glowing trail is less visceral. The creepy music is gone. The whole sequence with President Shinra makes no narrative sense: Sephiroth drags him outside, leaves him hanging from the edge, then leaves, then comes back to finish the job and taunt the party? Huh? Why would he do that?
"The VP needs us"

My crackpot theory that I'm about 90% certain is true is that this was the work of Rufus and the Turks, not Jenova. Rufus was clearly about to make a move. How does he swoop in ready to take advantage of the power vacuum before anyone could know the old man is dead? Why does he command the Turks to do...something hours before the attack? Why is the party given a free ride through the shinra building? Why does mayor Domino think they're there to kill Shinra? Why does Shinra never mention Sephiroth when the party comes across him? What is Avalanche HQ doing there that night? My theory is that the Turks, under orders of Rufus, were orchestrating an easy kill for Avalanche that night. My guess is that Rufus thought Shinra went too far with the Sector 7 plate drop and went for a power grab before daddy could make more damage and was setting up Avalanche as the culprit
 
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Makoto Yuki

▲ Legend ▲
Member
Oct 25, 2017
4,678
I disagree completely. I think an aspect of FFVII that made it popular at the time, and which few people talk about, was that it felt like a movie: it was briskly paced, it kept the story humming along even in its quiet moments, and it had many moments of genuine emotion, from love to anxiety to horror to anguish to courage. The plot wasn't anything to write home about, but the storytelling absolutely was.

One of the sequences that stuck with me the most when I played the original was when the party woke up in their cells at Shinra HQ. Right away you know something is very wrong. The party have been mysteriously set free. The place is a wreck; there are bodies and blood and clawmarks everywhere. The creepy Jenova music is playing. The trail of blood leads up. What on earth happened here? And then following the trail and finding, at its end, the president, the game's main antagonist up to that point, slumped over his desk with a huge katana pinning him to it, no other explanations... god, what a great, cinematic sequence.

The Remake turns this whole sequence into something with far less impact, and robs it of its mystery. The purple glowing trail is less visceral. The creepy music is gone. The whole sequence with President Shinra makes no narrative sense: Sephiroth drags him outside, leaves him hanging from the edge, then leaves, then comes back to finish the job and taunt the party? Huh? Why would he do that?

That's just one example of good storytelling that was lessened by the changes in the Remake.

I don't see the story telling as being lessened in the Remake.

You kinda had to use your imagination to fill in the gaps of what happens in FFVII. That made it so impactful, your mind is going crazy trying to figure out what happened.

In the Remake, they went for something different. The only strange part of that sequence was how they find him hanging there with no real explanation. So you implying it was Sephiroth is wrong. President Shinra at no point said "Seph left me hanging." The dialogue between Barret demanding the president to clear their names only for Seph to show up and stab him was pretty badass. Plus fighting Jenova and having the music ramp up made it quite the highlight.

It's disingenuous to say that the story telling of FFVII is lessened in the Remake. It's different but impactful in different ways, also a bit messier.
 
Oct 25, 2017
56,903
Midgar was never gonna be able to carry a whole game for me from the get go that's just incredibly boring for a game let alone a jrpg.
 

The Unsent

Member
Oct 25, 2017
19,499
Her death was not necessary, it was just shocking and part of the development of the game. Sakaguchi wanted to explore concepts like life and death. Also, that even after death, people still live on in some way.

Again we don't know if she lives or not. It even hints at in the game that Cloud has 7 seconds to stop an ending. So even if she dies again, it will be different.

While it was a bit grandiose and bombastic that they are fighting manifestations of the future and ghost that are trying to keep a certain timeline, it was really all just a way to set up future games from being predictable.
You just said (or implied) it was, with holy and everyone having to return to the lifestream.

Well I guess, one way it was necessary for the characters' growth, the way they portray their grief. Having the characters defeat fate, just adds ridiculous stakes.. so if they try amplify the grief when they kill her again. That makes it too cheesy and dragged out imo.
 

AgeEighty

Member
Oct 25, 2017
11,723
I don't see the story telling as being lessened in the Remake.

You kinda had to use your imagination to fill in the gaps of what happens in FFVII. That made it so impactful, your mind is going crazy trying to figure out what happened.

In the Remake, they went for something different. The only strange part of that sequence was how they find him hanging there with no real explanation. So you implying it was Sephiroth is wrong. President Shinra at no point said "Seph left me hanging." The dialogue between Barret demanding the president to clear their names only for Seph to show up and stab him was pretty badass. Plus fighting Jenova and having the music ramp up made it quite the highlight.

It's disingenuous to say that the story telling of FFVII is lessened in the Remake. It's different but impactful in different ways, also a bit messier.

I didn't find it impactful at all. It made little narrative sense. You don't know what the purple goo is, Sephiroth keeps appearing and disappearing for no reason, and the sequence of events on the roof is nonsensical. Sephiroth's behavior doesn't make any sense, and the exposition given by the president isn't as effective as just finding him dead.

Hell, the devs themselves knew this. They've said they felt Sephiroth was more effective when he was seen less in the original game, and they were right.

"Different" isn't always a virtue. It can be, when what's new is good on its own merits... but this wasn't. And believe me, I am not one of the people advocating for a shot-for-shot copy of the original, because not every moment in it works as well as the tower scenes... but when something works so well as that and other scenes did, if you're going to mess with it, you'd better have some truly great ideas for doing so. S-E did not.
 

The Unsent

Member
Oct 25, 2017
19,499
"Different" isn't always a virtue. It can be, when what's new is good on its own merits... but this wasn't. And believe me, I am not one of the people advocating for a shot-for-shot copy of the original, because not every moment in it works as well as the tower scenes... but when something works so well as that and other scenes did, if you're going to mess with it, you'd better have some truly great ideas for doing so. S-E did not.
Kind of what I think, imo it's smug to make a whole RPG, a commentary of fans obssessed with a pure remake, using the Whispers as stand ins, and it isn't earned. Maybe if their new stories were better, we wouldn't have been so excited about wanting to re experience the past. If all the prequels/spin offs had much better stories, the "defying destiny" premise, would have been more exciting to me.
 

Makoto Yuki

▲ Legend ▲
Member
Oct 25, 2017
4,678
You just said (or implied) it was, with holy and everyone having to return to the lifestream.

Well I guess, one way it was necessary for the characters' growth, the way they portray their grief. Having the characters defeat fate, just adds ridiculous stakes.. so if they try amplify the grief when they kill her again. That makes it too cheesy and dragged out imo.

I said she has to potentially sacrifice herself. That's different than dying to Sephiroth. Like she chooses to give her life up to help the planet instead of just being killed by Seph.

Don't get me wrong, I see your point that the stakes are pretty crazy right now, but that's what's exciting about it also. The possibilities.

I didn't find it impactful at all. It made little narrative sense. You don't know what the purple goo is, Sephiroth keeps appearing and disappearing for no reason, and the sequence of events on the roof is nonsensical. Sephiroth's behavior doesn't make any sense, and the exposition given by the president isn't as effective as just finding him dead.

Hell, the devs themselves knew this. They've said they felt Sephiroth was more effective when he was seen less in the original game, and they were right.

"Different" isn't always a virtue. It can be, when what's new is good on its own merits... but this wasn't. And believe me, I am not one of the people advocating for a shot-for-shot copy of the original, because not every moment in it works as well as the tower scenes... but when something works so well as that and other scenes did, if you're going to mess with it, you'd better have some truly great ideas for doing so. S-E did not.

Him hanging off the ledge did not make sense, I'll give you that.

Other than that I found the execution handled well outside that one glaring issue. The purple goo obviously has something to do with Jenova, and a stand in for the blood of the original game. Seph has always been appearing and disappearing for no reason, that was established in the second chapter where he comes out of nowhere early on or when Cloud sees him in other earlier points of the story. His behavior has always been him trying to goad Cloud into following him, reunion theory. The exposition focused on trying to clear Avalanches name, but that went down the drain the moment Seph stabbed him.

I find it perfectly fine especially with the culmination being a fight with Jenova.

These clearly went for two different approaches. FFVII went for something mysterious, bloody, and poignant, then you fight Rufus. FFVIIR went for something slow, alien, fleshed out, and you fight Jenova.
 

Plax

Member
Nov 23, 2019
2,827
I liked it. But I cannot disagree with the points raised by the OP.

The game has major issues. I'd compare it to something like FFXV. Major flaws and absolutely deserving of the criticism it receives. But if it clicks with you, it really clicks with you.
 

The Unsent

Member
Oct 25, 2017
19,499
I said she has to potentially sacrifice herself. That's different than dying to Sephiroth. Like she chooses to give her life up to help the planet instead of just being killed by Seph.

Don't get me wrong, I see your point that the stakes are pretty crazy right now, but that's what's exciting about it also. The possibilities.



Him hanging off the ledge did not make sense, I'll give you that.

Other than that I found the execution handled well outside that one glaring issue. The purple goo obviously has something to do with Jenova, and a stand in for the blood of the original game. Seph has always been appearing and disappearing for no reason, that was established in the second chapter where he comes out of nowhere early on or when Cloud sees him in other earlier points of the story. His behavior has always been him trying to goad Cloud into following him, reunion theory. The exposition focused on trying to clear Avalanches name, but that went down the drain the moment Seph stabbed him.

I find it perfectly fine especially with the culmination being a fight with Jenova.

These clearly went for two different approaches. FFVII went for something mysterious, bloody, and poignant, then you fight Rufus. FFVIIR went for something slow, alien, fleshed out, and you fight Jenova.
I left one of the you tube theory videos (Sleepezi) in the backgrond and I believe the purple colour and blood is representing
Sephiroth, and his will is trapped and inhibited by the Whisper Harbinger,
which is also purple. (Also purple blood likely to do with the rating)
 

sephiroth7x

Member
Nov 2, 2017
122
Well - each to their own but normally when the phrases 'Graphically superb, great music and an awesome battle system' come together, it usually means its a great game?

I will take your point about cut scenes taking an age to actually say anything. I will also add, I absolutely despise the anime grunts and moans where the scene switches to a character to literally grunt while we watch for seconds. (Still not as bad as Kingdom Hearts 3 for that).

I will also take your point about the game could have been better paced if it were a straight up 15 hour run through - won't deny that because the side quests were useless.

However, even for its useless side quests and grunting cut scenes do I believe this game was 'fucking baaad' and 'trash'.

Hard no. Great game. A fun and engaging battle system with possibly the best soundtrack this year and a superb story, well told (Barret in the first reactor literally had me squirming with his speech on 'killing the planet' but after that over dramatic shout fest he grew on me and I think the actor did very well) narrative that yes, made mistakes - The President Shinra scene, again I agree with you - but in general was really well done.
 

leng jai

Member
Nov 2, 2017
15,145
I liked it. But I cannot disagree with the points raised by the OP.

The game has major issues. I'd compare it to something like FFXV. Major flaws and absolutely deserving of the criticism it receives. But if it clicks with you, it really clicks with you.

I don't really agree with that comparison since FF7R has great fundamentals but issues everywhere else while FFXV was a mess in a lot its core aspects, especially at launch.
 

Jencks

Member
Oct 25, 2017
8,481
One thing I will say is that the game feels focus tested to hell and back. There's arrow markers pointing to ladders and shit as if the player couldn't figure it out themselves. It's kind of bizarre and feels like a relic of FF13.
 

Plax

Member
Nov 23, 2019
2,827
I don't really agree with that comparison since FF7R has great fundamentals but issues everywhere else while FFXV was a mess in a lot its core aspects, especially at launch.

While I agree that FF7R had some great fundamentals, I think they were both very messy overall.
FFXV suffered from by the numbers open world design, and a story that was essentially unfinished.
FF7R suffered from at least two cringe support characters, uneven visuals, and a very linear design approach (complete with slow walk load screens)

Neither are close to perfect, but as far as the overall packages go, I thought they were pretty close in quality.
 

Listai

50¢ - "This guy are sick"
Member
Oct 27, 2017
5,715
Honestly I loathed it too. While I liked the combat I found that the inability to issue commands (or at the very least lock a character on) to attack particular enemies while not under direct control really hurt the battle system. I should add I played on normal difficulty and had absolutely no issue completing the game.

The story went off the rails in a really unappealing self-indulgent way - and the presentation felt like a PS3 game with PS4 character models. I don't think it deserves a shred of the praise it gets.

*edit* I should add that my experience was probably soured quite a bit from the discourse here - it came out nearly two weeks early in Australia and when I gave my thoughts I had a bunch of people (that didn't have the game yet) telling me how I was "playing it wrong".
 
Oct 25, 2017
4,127
London, UK
I totally agree with this.

As OP says , the team making it gave every right to add to the story what they want - what's so worrying, considering this is the some of the best people working at Square Enix now - is how badly the new content stacks up against the original.

They seem to completely miss what made the original so good and so loved
 

Ferrs

Avenger
Oct 26, 2017
18,831
The takes on this thread sure are something.

What can I say. It'a a well made game on it's own but I don't think a Remake should be done in a way that you have to bloat it so much to justify a price tag. There's absolutely no restrain in FF7Remake in terms of content, fanservice... and even if it's well made it's not the way I like it on a remake, hence "to me".
 

Korigama

Member
Oct 25, 2017
20,644
I largely enjoyed the Remake, but did indeed hate the ending, seeing things escalate so much so soon in what's the beginning of a reimagining that will take at least several installments to complete, and pretty much everything pertaining to the Whispers. And yes, sanitizing the carnage wrought by Jenova in the Shinra building for the sake of a lower rating was also disappointing.
 

AgeEighty

Member
Oct 25, 2017
11,723
Him hanging off the ledge did not make sense, I'll give you that.

Other than that I found the execution handled well outside that one glaring issue. The purple goo obviously has something to do with Jenova, and a stand in for the blood of the original game. Seph has always been appearing and disappearing for no reason, that was established in the second chapter where he comes out of nowhere early on or when Cloud sees him in other earlier points of the story. His behavior has always been him trying to goad Cloud into following him, reunion theory. The exposition focused on trying to clear Avalanches name, but that went down the drain the moment Seph stabbed him.

I find it perfectly fine especially with the culmination being a fight with Jenova.

These clearly went for two different approaches. FFVII went for something mysterious, bloody, and poignant, then you fight Rufus. FFVIIR went for something slow, alien, fleshed out, and you fight Jenova.

That it's different approaches is not in dispute. I just found the newer approach markedly inferior from a narrative standpoint. There's no real suspense in it. It's just an action setpiece in a game that already has a lot of action setpieces.

As for knowing the purple goo is from Jenova, that's true if you've played FFVII before. But I'm not just judging based on my own foreknowledge here; I'm judging based on what makes a cohesive story. It shouldn't require foreknowledge about Jenova to understand that sequence, but it does.

And it wasn't just Shinra hanging off the ledge that made no sense. Sephiroth leaves Shinra there, then he leaves, you find Shinra, you have to climb an antenna thing looking for Sephiroth; he's there, then he's not, then you have to climb back down, you have to talk to Shinra, then Sephiroth comes back and stabs him. It was like a sequence designed to showcase a bunch of moments the writers thought up, but they didn't give as much thought to the act of stringing those moments together in a logical way. And there are a lot of elements in the remake that are like that: moments that are "cool" in and of themselves but which aren't strung together in a way that makes sense.

Take the train graveyard as another example. Cloud, Tifa, and Aerith have learned that Sector 7 is about to be destroyed. It takes them three chapters to get there, during which time they fuck around in the sewers for ages and then stop to... help some ghost children and have a bonding moment with them? All while they know all their friends are about to die if they don't arrive in time? Again, the moments themselves are cool, but in the grander scheme of the story they fall apart, and they blow the game's pacing all to hell.
 

Terraforce

One Winged Slayer
The Fallen
Oct 27, 2017
18,948
I for the life of me can't understand how anyone finds Jessie even remotely charming in the remake. Her shtick is worn out in minutes and they never let up on it for a second. No actual human being would act the way she does.
You should meet more humans then lol. It's really not crazy to see someone in their low 20s acting like that.

Jessie in particular clearly just craves attention following leaving her dream of becoming a popular actress.
 

Terranigma

Member
Oct 27, 2017
895
Its really telling that people have forgotten how Midgar went in the original considering it was just 5 hours long and had even worse level design especially in Aerith's slums and the trip to the plate.

Purists seem to have wanted Remake to be that length but with better graphics? Wall Market was such a massive improvement and Jessie's chapter was also great. The only time the pacing was hurt was during the ghost chapter as everything else was paced perfectly imo.

We wanted the full game, not the split up in parts like they been doing now.
 

FallenGrace

Member
Oct 27, 2017
6,055
I agree op, not with all your points though as I thought the combat was terrible and Jessie just made me cringe the entire game but everything about the bloat, inconsistent graphics, the awful story changes, boring side quests, the dire ending, Barrets 'angry black man' characature (I mean he was a bit like that in the original, this was where I wanted change... But no) , Sephiroth turning up all the time.

Honestly it felt like some kind of crap fan fiction made reality. I was OK with stuff being added, just not what they did. Most disappointing game I've played probably in years.

Only positive really is the Airbuster theme is top notch. I added that to my mp3 player but didn't like the rest of the OST really.

Terrible gameplay, characters, and story.

I really wish they could make an unambiguously great single player mainline FF again. It's been over 14 years since 12.
This is my exact feelings on the Series.