so: it's a game about itself? well, while your & others might find this excercise fascinating, there are, on the other hand, those of us who find it to be, as the op mentions, basically nothing more than 'indulgent, masturbatory nonsense'. & i'm not sure either view really has any more validity than the other - it's purely subjective...
Well told stories don't need to be changed into lesser stories to make them worth retelling. Well told stories flourish in retellings, even when everyone present knows how they are going to go, because they are well told stories. Enjoying a story isn't all about being surprised by it, which is the trap S-E fell into in writing this game's story.
I have the same pros and cons as you OP, though I weight the pros more heavily.
The combat, the graphics, and most of the story are excellent. But the side missions and the changes they made to the story are utter dogshit.
The problem is that the devs got hung up on the idea that they needed "surprise" back in the story. They assumed the fact that everyone has played the original and knows how the story goes meant they needed to make changes.
But just because you know a story doesn't mean you don't enjoy having it retold. In fact, it's the mark of a great story that it stands up to many repeat tellings, and only gets better even when you know how it's going to go.
And so in the process of pursuing that "surprise" they made an absolute mash of the game's narrative—mostly at the end—that only makes a lick of sense if you've played not only the original game, but also played Crisis Core and watched Advent Children and consumed various other FFVII-related media. Utterly ignoring the fact that this game would be many current and future players' first introduction to the story.
I mean the original isn't a particularly well told story either, I'd say. It has great characters. That's why everyone is still attached to those characters regardless of the medium/games they appear in lol.
The song Hollow seems to foreshadow Cloud has to accept what he can't change. It wouldn't be a metacommentary on remakes then or a "boundless" new story, it would be a generic time travel story about restoring the key point in the timeline, and I wouldn't find that story very emotional compared to the original.
Exactly, that's why this is so great.
Everyone knows Aerith dies in the original. This is not a spoiler. The fact that we genuinely don't know if she will die again in the sequel is the perfect way to add weight and gravity to the situation again. Everyone heading to the Temple of the Ancients is going to be riddled with anxiety. We are going to either be crushed again, or we're going to have our minds blown.
It's another example of how this is not simply a remake of a game, it's also a remake of the experience of the original.
I see it as even more heartbreaking. The fact that they defeat the physical manifestation of fate or destiny only for them to realize it was futile - Aerith has to sacrifice herself regardless, the only way to stop Meteor. Her spirit needs to be part of the Lifestream one way or another. This is all hypothesis and theory of course.
Yup, I get that people hate that it's not a shot for shot remake of the original, it was never gonna be.
I'm so glad they are doing something new with it.
At this point, I'm happy knowing that the Remake is doing it's own things. Rather than trying to surpass the cultural juggernaut that was the original it's playing with the expectations of fans while also providing a modern shine and appeal for a newer audience. I genuinely believe at this point that you are intended to play or at least have some knowledge of the original game to fully grasp everything that's happening in Remake.
You read my exact thoughts. Going in, I was worried about the combat!FFVII-R is a weird one. They did well in the things I thought they would fuck up (combat) and then completely fucked up parts of the game I thought would be perfectly fine (story).
We already learned that in the original, why her death was neccessary. Dragging out a Fate monster the characters have to defeat, and if it's just a way to do the same trick twice anyway, well that would just be a cheap way to milk it.
I disagree completely. I think an aspect of FFVII that made it popular at the time, and which few people talk about, was that it felt like a movie: it was briskly paced, it kept the story humming along even in its quiet moments, and it had many moments of genuine emotion, from love to anxiety to horror to anguish to courage. The plot wasn't anything to write home about, but the storytelling absolutely was.
One of the sequences that stuck with me the most when I played the original was when the party woke up in their cells at Shinra HQ. Right away you know something is very wrong. The party have been mysteriously set free. The place is a wreck; there are bodies and blood and clawmarks everywhere. The creepy Jenova music is playing. The trail of blood leads up. What on earth happened here? And then following the trail and finding, at its end, the president, the game's main antagonist up to that point, slumped over his desk with a huge katana pinning him to it, no other explanations... god, what a great, cinematic sequence.
The Remake turns this whole sequence into something with far less impact, and robs it of its mystery. The purple glowing trail is less visceral. The creepy music is gone. The whole sequence with President Shinra makes no narrative sense: Sephiroth drags him outside, leaves him hanging from the edge, then leaves, then comes back to finish the job and taunt the party? Huh? Why would he do that?
That's just one example of good storytelling that was lessened by the changes in the Remake.
Remake would have been an absolutely KILLER 15 hour, straight linear, narrative driven action RPG.
vi is ok. i wouldn't call it awfuldamn, you had nowhere to go but up after those awful games too
I feel like (black) people did call out Barrett but FF7 fans just shut the conversation down. Didn't want to have it.
I've never been hugely nostalgic for the original FFVII. My "moments" with the franchise were with IV and VI.
That being said, I did finish it when it came out originally and do have some fond memories.
Remake is utter bullshit
Like, it's so bad at what it sets out to do that it could be considered fascinating if not for the fact that it's 30 hours too long. I got up to Ch.19 and had to put the controller down, literally, and walk away.
I'll keep it brief...
Pros
- Some fantastic music at times
And on to the cons:
- Square and the team wanted to do their own thing with the story and that's completely fine. But what they frankensteined together is pure indulgent, self masterbatory nonsense.
IT FUCKING BAAAAAD.
I'll just say again, it's bad.
"The VP needs us"The Remake turns this whole sequence into something with far less impact, and robs it of its mystery. The purple glowing trail is less visceral. The creepy music is gone. The whole sequence with President Shinra makes no narrative sense: Sephiroth drags him outside, leaves him hanging from the edge, then leaves, then comes back to finish the job and taunt the party? Huh? Why would he do that?
I disagree completely. I think an aspect of FFVII that made it popular at the time, and which few people talk about, was that it felt like a movie: it was briskly paced, it kept the story humming along even in its quiet moments, and it had many moments of genuine emotion, from love to anxiety to horror to anguish to courage. The plot wasn't anything to write home about, but the storytelling absolutely was.
One of the sequences that stuck with me the most when I played the original was when the party woke up in their cells at Shinra HQ. Right away you know something is very wrong. The party have been mysteriously set free. The place is a wreck; there are bodies and blood and clawmarks everywhere. The creepy Jenova music is playing. The trail of blood leads up. What on earth happened here? And then following the trail and finding, at its end, the president, the game's main antagonist up to that point, slumped over his desk with a huge katana pinning him to it, no other explanations... god, what a great, cinematic sequence.
The Remake turns this whole sequence into something with far less impact, and robs it of its mystery. The purple glowing trail is less visceral. The creepy music is gone. The whole sequence with President Shinra makes no narrative sense: Sephiroth drags him outside, leaves him hanging from the edge, then leaves, then comes back to finish the job and taunt the party? Huh? Why would he do that?
That's just one example of good storytelling that was lessened by the changes in the Remake.
Isn't this comment literally nothing? I think we all know that every post on here is subjective. OP didn't frame their point as something objective whatsoever lol
Her death was not necessary, it was just shocking and part of the development of the game. Sakaguchi wanted to explore concepts like life and death. Also, that even after death, people still live on in some way.
Again we don't know if she lives or not. It even hints at in the game that Cloud has 7 seconds to stop an ending. So even if she dies again, it will be different.
While it was a bit grandiose and bombastic that they are fighting manifestations of the future and ghost that are trying to keep a certain timeline, it was really all just a way to set up future games from being predictable.
I don't see the story telling as being lessened in the Remake.
You kinda had to use your imagination to fill in the gaps of what happens in FFVII. That made it so impactful, your mind is going crazy trying to figure out what happened.
In the Remake, they went for something different. The only strange part of that sequence was how they find him hanging there with no real explanation. So you implying it was Sephiroth is wrong. President Shinra at no point said "Seph left me hanging." The dialogue between Barret demanding the president to clear their names only for Seph to show up and stab him was pretty badass. Plus fighting Jenova and having the music ramp up made it quite the highlight.
It's disingenuous to say that the story telling of FFVII is lessened in the Remake. It's different but impactful in different ways, also a bit messier.
Kind of what I think, imo it's smug to make a whole RPG, a commentary of fans obssessed with a pure remake, using the Whispers as stand ins, and it isn't earned. Maybe if their new stories were better, we wouldn't have been so excited about wanting to re experience the past. If all the prequels/spin offs had much better stories, the "defying destiny" premise, would have been more exciting to me."Different" isn't always a virtue. It can be, when what's new is good on its own merits... but this wasn't. And believe me, I am not one of the people advocating for a shot-for-shot copy of the original, because not every moment in it works as well as the tower scenes... but when something works so well as that and other scenes did, if you're going to mess with it, you'd better have some truly great ideas for doing so. S-E did not.
You just said (or implied) it was, with holy and everyone having to return to the lifestream.
Well I guess, one way it was necessary for the characters' growth, the way they portray their grief. Having the characters defeat fate, just adds ridiculous stakes.. so if they try amplify the grief when they kill her again. That makes it too cheesy and dragged out imo.
I didn't find it impactful at all. It made little narrative sense. You don't know what the purple goo is, Sephiroth keeps appearing and disappearing for no reason, and the sequence of events on the roof is nonsensical. Sephiroth's behavior doesn't make any sense, and the exposition given by the president isn't as effective as just finding him dead.
Hell, the devs themselves knew this. They've said they felt Sephiroth was more effective when he was seen less in the original game, and they were right.
"Different" isn't always a virtue. It can be, when what's new is good on its own merits... but this wasn't. And believe me, I am not one of the people advocating for a shot-for-shot copy of the original, because not every moment in it works as well as the tower scenes... but when something works so well as that and other scenes did, if you're going to mess with it, you'd better have some truly great ideas for doing so. S-E did not.
I left one of the you tube theory videos (Sleepezi) in the backgrond and I believe the purple colour and blood is representingI said she has to potentially sacrifice herself. That's different than dying to Sephiroth. Like she chooses to give her life up to help the planet instead of just being killed by Seph.
Don't get me wrong, I see your point that the stakes are pretty crazy right now, but that's what's exciting about it also. The possibilities.
Him hanging off the ledge did not make sense, I'll give you that.
Other than that I found the execution handled well outside that one glaring issue. The purple goo obviously has something to do with Jenova, and a stand in for the blood of the original game. Seph has always been appearing and disappearing for no reason, that was established in the second chapter where he comes out of nowhere early on or when Cloud sees him in other earlier points of the story. His behavior has always been him trying to goad Cloud into following him, reunion theory. The exposition focused on trying to clear Avalanches name, but that went down the drain the moment Seph stabbed him.
I find it perfectly fine especially with the culmination being a fight with Jenova.
These clearly went for two different approaches. FFVII went for something mysterious, bloody, and poignant, then you fight Rufus. FFVIIR went for something slow, alien, fleshed out, and you fight Jenova.
I liked it. But I cannot disagree with the points raised by the OP.
The game has major issues. I'd compare it to something like FFXV. Major flaws and absolutely deserving of the criticism it receives. But if it clicks with you, it really clicks with you.
I quite like TLJ, but disagree. Remake goes for shallow fan service at the end,
I don't really agree with that comparison since FF7R has great fundamentals but issues everywhere else while FFXV was a mess in a lot its core aspects, especially at launch.
FFVIIR to me is an example on how not to make a remake of a game.
Like you, I was having the time of my life with that remake, until chpater 18, where everything felt appart, like everything. For me it's impossible to save the story, after what they make for Kingdom Heart series, ff7 remake story is done for me.
Him hanging off the ledge did not make sense, I'll give you that.
Other than that I found the execution handled well outside that one glaring issue. The purple goo obviously has something to do with Jenova, and a stand in for the blood of the original game. Seph has always been appearing and disappearing for no reason, that was established in the second chapter where he comes out of nowhere early on or when Cloud sees him in other earlier points of the story. His behavior has always been him trying to goad Cloud into following him, reunion theory. The exposition focused on trying to clear Avalanches name, but that went down the drain the moment Seph stabbed him.
I find it perfectly fine especially with the culmination being a fight with Jenova.
These clearly went for two different approaches. FFVII went for something mysterious, bloody, and poignant, then you fight Rufus. FFVIIR went for something slow, alien, fleshed out, and you fight Jenova.
You should meet more humans then lol. It's really not crazy to see someone in their low 20s acting like that.I for the life of me can't understand how anyone finds Jessie even remotely charming in the remake. Her shtick is worn out in minutes and they never let up on it for a second. No actual human being would act the way she does.
Its really telling that people have forgotten how Midgar went in the original considering it was just 5 hours long and had even worse level design especially in Aerith's slums and the trip to the plate.
Purists seem to have wanted Remake to be that length but with better graphics? Wall Market was such a massive improvement and Jessie's chapter was also great. The only time the pacing was hurt was during the ghost chapter as everything else was paced perfectly imo.
VI is awful? Reported.damn, you had nowhere to go but up after those awful games too
This is my exact feelings on the Series.Terrible gameplay, characters, and story.
I really wish they could make an unambiguously great single player mainline FF again. It's been over 14 years since 12.
I'm not sure they could do it without splitting it up. Junon and the Gold Saucer/Mount Corel are going to be awe-inspiring. Even if they managed it in just one game, I guess Wutai would have been DLC.We wanted the full game, not the split up in parts like they been doing now.