Are there any hacks or mods to speed up combat? I know there's also an undub option.
I don't believe so. But they do have the extra dungeons in the PSP veesion.Those extra character-specific dungeons in the GBA version were pretty dope. I remember there being a lot of awesome character moments buried in there, especially one with Kain.
Did the DS version have those as well? The difficulty always kept me away from it.
Yeah it was stuff like normally after Palom and Porom leave the party you would get Twincast, but you would also get Cry and Bluff if you had given them augments while they were with you and also Dualcast if you had given them three augments collectively.Speaking of Augments, it was an interesting attempt at adding some sort of customization to FFIV, but it was kind of awkward in that it didn't really encourage experimentation. You could only use it once and you better hope that you use it on the right character. I think that there was another rule about the Augments in that you use one on a non-permanent member, you get two extra skills from them instead of one. I could be wrong as it's been a long time since I've played the game. I eventually had to use a guide for this system.
That's part of what bugs me about it, actually. To me the plot often feels more like a first draft or skeleton of a more elaborate story that doesn't exist. A lot of plot events feel like they happen solely to change up your party for gameplay reasons rather than because it made sense for the story. It feels really weird even compared to the other SNES FF games.To it's credit it's probably the closest an RPG has come to feeling like a roller coaster ride, so all the plot contrivances and super broad strokes writing don't hurt it as much as they would if it stopped to breathe.
These really aren't that hard as far as RPGs go. Around mid-tier for me.
The game is easier on the Steam version, which is overall fairly balanced without being an utter cakewalk
I hate to say it but I think I'll end up enjoying the PSP version more. At the very least it won't be so slow and I won't have to be annoyed with the horrible Augment system
FF3 is an absolute cakewalk.
Until the final dungeon which they game does not prepare you for. I felt like I had over-leveled until I hit that brick wall. I had to grind in that final dungeon for five or six hours to just barely scrape through in the end.
To those who've played the PSP version, is the sound quality better? When I looked up the OST on Youtube I was a little shocked at how much better the audio is there. On the DS the tracks sound like total ass.
Yes, the sound quality is excellent on PSP. You also have the option to switch to the original SNES soundtrack.
The only mar on the DS version's changes from the original are the augment system (rather, how you get better ones) isn't explained much, if at all. The difficulty is right around the Super Famicom version, maybe more balanced, and I love it.
Basically for me it's FFIV (SFC/PS1) > DS > PSP in terms of which ones I like to play. and it's still my favorite FF since playing the US version on SNES all those years ago.