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Jun 12, 2018
633
I knew nothing about the game except that it was free one month on PSN and downloaded it.

I've never been so bamboozled by a game before. The whole time I was on my toes, the setting felt pretty dreary and tense, especially once you started seeing the occult notes and symbols.

And then...it just ends with nothing happening? Turns out it was just a walking/exploration simulator?

Was I the only one who expected something...more when playing this game? Is it my own fault for not reading the game description and just assuming it was some type of horror/suspense game? If I ever recommend it to someone I'm definitely going to tell them that it's a horror game, as in retrospect if I knew that it was just an exploration game I don't think I would have gotten as much enjoyment out of it.
 

Platy

Member
Oct 25, 2017
27,722
Brazil
The game literally has an option for all the lights to be on and everything


...and in a way it was an horror game
 

MDSVeritas

Gameplay Programmer, Sony Santa Monica
Verified
Oct 25, 2017
1,026
Yeah I think the game definitely aims for that vibe when it starts up. The slow way it unfurls into a much more grounded and human story is really well done.
 

ghostcrew

The Shrouded Ghost
Administrator
Oct 27, 2017
30,385
That was the whole point of the game at launch. I totally played it thinking it was going to be a horror game.

I didn't expect the actual content at all. And it hit me so hard. I cried so hard during that game. I found the whole thing incredibly powerful. Fucking Bratmobile man...
 

Chackan

Member
Oct 31, 2017
5,099
Thought the same lol spent the whole game waiting for some "thing" to appear and try to kill me lol
 

julia crawford

Took the red AND the blue pills
Member
Oct 27, 2017
35,368
I knew it wasn't horror and i STILL couldn't play it at night because it was real fucking scary.
 

hwarang

Member
Oct 27, 2017
3,453
Congrats, you've ruined the point of the game to a lot of those who have yet to play it.
 

Budi

Member
Oct 25, 2017
13,884
Finland
I didn't think it was a horror game while playing it, but I was frightened nonetheless. Really liked the game too, horror games I don't usually like.

Edit: For me it was just something that I could feel in real life too, when exploring a mysteriously empty house I'm not familiar with during a storm. But I didn't boot up the game expecting ghosts or monsters etc, my mind just naturally went wild during the game.
 
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the_wart

Member
Oct 25, 2017
2,263
The ambiguity about what kind of game you are playing is key to the whole experience. Unfortunately that's not a premise you can really build on. There's no way to make an iterative sequel to Gone Home, because the hook is already... dehooked? corked? Whatever you do to hooks to make them not hook things.
 

Gnorman

Banned
Jan 14, 2018
2,945
I think Gone Home is a fantastic experience if you go in blind and the ending was awesome.
 

NoName999

One Winged Slayer
Banned
Oct 29, 2017
5,906
7 billion humans.

Even if you drastically reduced the number to the humans who played this game, odds are, you're not the only one. :P
 

Incite

Member
Oct 25, 2017
2,410
I read it wasn't then I started playing it and it felt like a horror game so I never got very far.
 

Qwark

Member
Oct 27, 2017
8,038
I remember being bamboozled by Invisible, Inc. I got it mixed up with Indivisible (which isn't out yet) and was ready for some Valkyrie Profile goodness. I was so sad when I figured out my mistake.
 

Pargon

Member
Oct 27, 2017
12,042
Did this being shared somehow ruin any chance of enjoying this game in the future?
No. I had no expectation that it was going to be a horror game, and still thought it was amazing.
Does this give off a horror game vibe?



The old forum was certainly full of people making "ghost game" jokes when it came out, referencing an Idle Thumbs podcast:



That really doesn't sound like Steve (Gaynor) wanted people to think it was a horror game - or at least no ghosts.
The soundtrack for the game is the Gone Home: Original Soundtrack though; the GH:OST.
 

Lueken

Member
Dec 15, 2017
622
I remember being caught up in the atmosphere and slowly walking around the house, expecting something to pop out at any moment. Went upstairs early, saw the red lights, and noped out of there. Then in the end, when I knew what to expect with the lights, it was the complete opposite. Great experience.
 

Aaron D.

Member
Oct 25, 2017
9,338
Nope.

Followed the game closely before launch.

I found the concept of everyday normal people leading everyday normal lives intoxicating.

In a gaming landscape dominated by tired 'save the world' power-fantasy tropes, Gone Home's authentic & intimate real world setting was refreshing as hell.

Game still stands as one of last gen's most powerful experiences. A landmark production.
 

chrominance

Sky Van Gogh
Member
Oct 25, 2017
13,670
I remember being concerned enough that I wanted to ask outright if it was a horror game or not (so all the ghost game comments really didn't help), and the game itself does lean into it enough that I remember playing with the lights on a bunch (in the same way I played Dead Space on bright, sunny weekend mornings without really thinking about it). And it does this all the way to the very end of the game.

What I really wanted out of the game was what I ended up getting, and what some of the initial pitches were about, so it's hard to know how much of the horror angle was really intentional and how much of it was just podcast jokes. But I wouldn't blame anyone for going in think they were going to get a horror game.
 

Fat4all

Woke up, got a money tag, swears a lot
Member
Oct 25, 2017
93,121
here
i like that in the secret passageway from the patents closet to the library there's a cross, and as soon as you examine the cross, the light in the passageway burns out
 

SavoyPrime

Member
Oct 27, 2017
2,180
North Carolina USA
This. Definitely one of those games where I wish everyone else would pass me what they are smoking...
It was my own fault. Everyone was hyping it to the moon and I completely fell for it. Then I played it, finished it, and was like...

giphy.gif
 

Egida

Member
Oct 27, 2017
4,388
Yep, I went not knowing anything about it and thought the same. I think it's pretty much the point and obviously intentional.
 

Masterspeed

Member
Oct 25, 2017
4,826
England
I played the whole thing with headphones before knowing anything about the ending. I literally thought it was a horror game and got so unsettled in so many areas expecting something to get me. No only that, some of the sounds in that game were earie as fuck.
 

Mathieran

Member
Oct 25, 2017
12,869
I kept waiting for something scary to happen for the first half of the game at least, before I realized nothing scary was going to happen.
 

OmegaX

Member
Oct 28, 2017
4,121
Same, I was expecting cool shit to happen but it never did :(
At least I didn't pay full price for it.
 
Oct 25, 2017
7,177
I scared the shit out of myself because I tipped over a bunch of shit, went somewhere else, forgot about it, and then came back to the room i trashed thinking some kind of monster had been through there
 
OP
OP
Jun 12, 2018
633
Nope.

Followed the game closely before launch.

I found the concept of everyday normal people leading everyday normal lives intoxicating.

In a gaming landscape dominated by tired 'save the world' power-fantasy tropes, Gone Home's authentic & intimate real world setting was refreshing as hell.

Game still stands as one of last gen's most powerful experiences. A landmark production.
While the game definitely didn't hit me the way it did for you, I am interested in the type of game you like. Is there another example of a game that you liked that you felt nailed the "normal people living normal lives" thing?
 

Weltall Zero

Game Developer
Banned
Oct 26, 2017
19,343
Madrid
I played without knowing anything, and indeed wondered if it was an horror game at first, but it didn't take me long to realize it wasn't. It never occurred to me this may, in fact, be intentional; what an interesting thought. Do we know for sure if that's the case, did the dev state so?

While the game definitely didn't hit me the way it did for you, I am interested in the type of game you like. Is there another example of a game that you liked that you felt nailed the "normal people living normal lives" thing?

What Remains of Edith Finch mixes in "real people's lives" with some magic realism (depending on what your interpretation of the game is and how much of it is metaphorical or literal). It's also an absolutely mesmerizing experience that I wholeheartedly recommend.
 
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Border

Banned
Oct 25, 2017
14,859
It never really made me think that there was going to be any kind of horror premise. The game never introduces you to any type of combat or escape mechanic, and nothing supernatural ever happens. Most horror games have you knee-deep in ghosts and monsters after like 10 minutes.

I think they definitely went for kind of a spooky and unsettling atmosphere, but that is largely because thy want you to be concerned about what might have happened to your family.
 

Nax

Hero of Bowerstone
Member
Oct 10, 2018
6,679
Yup. I thought something seriously sinister was going on. Maybe it's because I played the game 4 - 5 years after it came out, but the actual ending had no impact. I appreciated that story could be told through gaming, but I was bored to tears.